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    • 5. 发明申请
    • Method and system for communicating gaze in an immersive virtual environment
    • 在沉浸式虚拟环境中传达注视的方法和系统
    • US20050168402A1
    • 2005-08-04
    • US10769175
    • 2004-01-29
    • W. CulbertsonThomas Malzbender
    • W. CulbertsonThomas Malzbender
    • G06T17/40G09G5/00
    • G06F3/013G06T19/20G06T2219/2016
    • A method of communicating gaze. Specifically, one embodiment of the present invention discloses a method of communicating gaze in an immersive virtual environment. The method begins by representing an immersive virtual environment on a monitor that is viewable by a viewing participant. The monitor displays a plurality of objects in the virtual environment. The physical gaze of the viewing participant is tracked to determine a physical direction of the physical gaze within a physical environment including the viewing participant. Thereafter, a viewed object is determined at which the viewing participant is gazing. Then, a virtual direction is determined between the viewing participant and the viewed object in the immersive virtual environment. A model of the viewing participant is rotated based on the physical and virtual directions to render a view of the viewing participant such that the viewing participant is facing the viewed object in the immersive virtual environment.
    • 沟通凝视的方法。 具体地,本发明的一个实施例公开了一种在沉浸式虚拟环境中传达注视的方法。 该方法开始于在观看参与者可观看的监视器上表示沉浸式虚拟环境。 监视器在虚拟环境中显示多个对象。 跟踪观看参与者的物理凝视,以确定包括观看参与者在内的物理环境中物理注视的物理方向。 此后,确定观看对象正在注视的观看对象。 然后,在沉浸式虚拟环境中,在观看参与者和观看对象之间确定虚拟方向。 基于物理和虚拟方向来旋转观看参与者的模型,以呈现观看参与者的视图,使得观看参与者在沉浸式虚拟环境中面向所查看的对象。