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    • 1. 发明授权
    • Method and system for digital plenoptic imaging
    • 数字全景成像方法与系统
    • US6023523A
    • 2000-02-08
    • US885259
    • 1997-06-30
    • Michael F. CohenSteven GortlerRichard S. Szeliski
    • Michael F. CohenSteven GortlerRichard S. Szeliski
    • G06T15/06G06T15/50G06T15/00G06T17/00
    • G06T15/50G06T15/06
    • A computer-based method and system for digital 3-dimensional imaging of an object which allows for viewing images of the object from arbitrary vantage points. The system, referred to as the Lumigraph system, collects a complete appearance of either a synthetic or real object (or a scene), stores a representation of the appearance, and uses the representation to render images of the object from any vantage point. The appearance of an object is a collection of light rays that emanate from the object in all directions. The system stores the representation of the appearance as a set of coefficients of a 4-dimensional function, referred to as the Lumigraph function. From the Lumigraph function with these coefficients, the Lumigraph system can generate 2-dimensional images of the object from any vantage point. The Lumigraph system generates an image by evaluating the Lumigraph function to identify the intensity values of light rays that would emanate from the object to form the image. The Lumigraph system then combines these intensity values to form the image.
    • 一种用于对象的数字三维成像的基于计算机的方法和系统,其允许从任意有利位置观看对象的图像。 称为Lumigraph系统的系统收集合成或实物(或场景)的完整外观,存储外观的表示,并使用该表示从任何优势点呈现对象的图像。 物体的外观是从各个方向从物体发出的光线的集合。 该系统将外观的表示存储为称为Lumigraph函数的四维函数的一组系数。 从具有这些系数的Lumigraph函数,Lumigraph系统可以从任何有利位置生成对象的二维图像。 Lumigraph系统通过评估Lumigraph函数来生成图像,以识别从物体发出的形成图像的光线的强度值。 然后,Lumigraph系统将这些强度值组合以形成图像。
    • 3. 发明授权
    • Sprites with depth
    • 精灵深度
    • US06215496B1
    • 2001-04-10
    • US09121797
    • 1998-07-23
    • Richard S. SzeliskiMichael F. Cohen
    • Richard S. SzeliskiMichael F. Cohen
    • G06F1500
    • G06T15/04G06T15/10
    • A sprite data structure includes multiple pixels that each have conventional image information (e.g., color and transparency) relating to the appearance of the sprite. The data structure of each pixel includes a depth component or value representing a displacement of the pixel from a selected plane. In a sprite rendering process, the depth values of an input or source sprite are forward mapped (i.e., warped) to the depth values of an output or a destination sprite. Based upon the forward mapping of the depth values in the destination sprite, a backward mapping is performed on the image information from the source sprite to the destination sprite so that it can be rendered. This provides the destination sprite with parallax-based offsets that can create a very strong impression of three-dimensionality between and within the sprites.
    • 子画面数据结构包括多个像素,每个像素具有与子画面的外观相关的常规图像信息(例如,颜色和透明度)。 每个像素的数据结构包括表示来自所选平面的像素的位移的深度分量或值。 在子画面渲染过程中,输入或源精灵的深度值被前向映射(即扭曲)到输出或目标精灵的深度值。 基于目标精灵中的深度值的前向映射,对从源精灵到目标精灵的图像信息执行反向映射,使得可以呈现。 这为目标精灵提供了基于视差的偏移,可以在精灵之间和之间产生非常强烈的三维立体感。
    • 8. 发明授权
    • Stylization of video
    • 视频风格化
    • US07657060B2
    • 2010-02-02
    • US10814851
    • 2004-03-31
    • Michael F. CohenYing-Qing XuHeung-Yeung ShumJue Wang
    • Michael F. CohenYing-Qing XuHeung-Yeung ShumJue Wang
    • G06K9/00
    • G11B27/034G06K9/00711G06T15/02H04N5/262
    • The techniques and mechanisms described herein are directed to a system for stylizing video, such as interactively transforming video to a cartoon-like style. Briefly stated, the techniques include determining a set of volumetric objects within a video, each volumetric object being a segment. Mean shift video segmentation may be used for this step. With that segmentation information, the technique further includes indicating on a limited number of keyframes of the video how segments should be merged into a semantic region. Finally, a contiguous volume is created by interpolating between keyframes by a mean shift constrained interpolation technique to propagate the semantic regions between keyframes.
    • 这里描述的技术和机制针对用于对视频进行风格化的系统,诸如将视频交互地变换成卡通样式。 简而言之,技术包括确定视频内的一组体积对象,每个体积对象是一段。 平均移位视频分割可用于该步骤。 利用该分割信息,该技术还包括在片段的有限数量的关键帧上指示片段如何被合并到语义区域中。 最后,通过平均偏移约束插值技术在关键帧之间进行内插以在关键帧之间传播语义区域来创建连续体积。
    • 10. 发明授权
    • Stylization of video
    • 视频风格化
    • US07450758B2
    • 2008-11-11
    • US11942606
    • 2007-11-19
    • Michael F. CohenYing-Qing XuHeung-Yeung ShumJue Wang
    • Michael F. CohenYing-Qing XuHeung-Yeung ShumJue Wang
    • G06K9/00
    • G11B27/034G06K9/00711G06T15/02H04N5/262
    • The techniques and mechanisms described herein are directed to a system for stylizing video, such as interactively transforming video to a cartoon-like style. Briefly stated, the techniques include determining a set of volumetric objects within a video, each volumetric object being a segment. Mean shift video segmentation may be used for this step. With that segmentation information, the technique further includes indicating on a limited number of keyframes of the video how segments should be merged into a semantic region. Finally, a contiguous volume is created by interpolating between keyframes by a mean shift constrained interpolation technique to propagate the semantic regions between keyframes.
    • 这里描述的技术和机制针对用于对视频进行风格化的系统,诸如将视频交互地变换成卡通样式。 简而言之,技术包括确定视频内的一组体积对象,每个体积对象是一段。 平均移位视频分割可用于该步骤。 利用该分割信息,该技术还包括在片段的有限数量的关键帧上指示片段如何被合并到语义区域中。 最后,通过平均偏移约束插值技术在关键帧之间进行内插以在关键帧之间传播语义区域来创建连续体积。