会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Infrastructure and method for supporting generic multimedia metadata
    • 支持通用多媒体元数据的基础设施和方法
    • US06523046B2
    • 2003-02-18
    • US09732620
    • 2000-12-07
    • Min LiuMichael D. StokesGilman K. Wong
    • Min LiuMichael D. StokesGilman K. Wong
    • G06F1730
    • G06F17/30017Y10S707/99945Y10S707/99948
    • A method and apparatus are disclosed for providing access by applications/utilities/tools to multimedia file metadata originally provided in any of a set of supported formats. A metadata abstraction interface is interposed between multimedia files and applications that seek to read and/or modify metadata associated with the multimedia files. The metadata abstraction interface supports program access to multimedia file metadata provided in a variety of formats and comprises a multimedia application program interface corresponding to a set of core multimedia file metadata management functions accessible by multimedia applications. The metadata abstraction interface includes an extensible set of file type-specific metadata decoders. Each decoder includes a metadata converter for parsing a metadata portion of a multimedia file stored in a particular native format (e.g., .bmp). The decoders render metadata in a generic format from the parsed metadata.
    • 公开了一种用于提供应用/实用程序/工具对原始以一组支持格式的任何一种提供的多媒体文件元数据的访问的方法和装置。 元数据抽象接口介于多媒体文件和寻求读取和/或修改与多媒体文件相关联的元数据的应用程序之间。 元数据抽象接口支持以各种格式提供的多媒体文件元数据的程序访问,并且包括对应于多媒体应用可访问的一组核心多媒体文件元数据管理功能的多媒体应用程序接口。 元数据抽象接口包括一组可扩展的特定于文件类型的元数据解码器。 每个解码器包括用于解析以特定原生格式(例如,.bmp)存储的多媒体文件的元数据部分的元数据转换器。 解码器从解析的元数据中以通用格式呈现元数据。
    • 4. 发明授权
    • Method and data arrangement for encapsulating signed over-ranged color image data to accommodate in-range file formats
    • 用于封装签名超范围彩色图像数据以适应范围内文件格式的方法和数据布置
    • US06611273B2
    • 2003-08-26
    • US09790930
    • 2001-02-22
    • Michael D. StokesGilman K. Wong
    • Michael D. StokesGilman K. Wong
    • G09G502
    • H04N1/64
    • A new method and data encapsulation arrangement are disclosed for over-ranging color image data. The resulting data storage format renders color image data sets encoded in the over-ranging format compatible with in-range color image systems. Thus, color images including over-ranging portions will be readable by legacy systems that handle only in-range color data. The new arrangement of the color image data storage comprises a file header segment describing contents of a color image file. The new arrangement also includes an image data segment comprising digital image data representing a set of color image elements encoded in a signed over-ranged color space. A multi-partitioned color image bitmap data segment is created. A first partition in the multi-partitioned bitmap data segment includes image data corresponding to a first color image data word portion associated with an in-range color space. A second partition in the multi-partitioned bitmap data segment includes image data corresponding to a second color image data word portion associated with an over-ranging color space. The second partition may optionally include additional precision bits that are concatenated with the lowest precision in-range color channel data of the first partition.
    • 公开了一种用于超范围彩色图像数据的新方法和数据封装装置。 所得到的数据存储格式呈现以与范围内的彩色图像系统兼容的超范围格式编码的彩色图像数据集。 因此,包括超范围部分的彩色图像将只能处理范围内颜色数据的传统系统可读。彩色图像数据存储器的新配置包括描述彩色图像文件内容的文件头部分段。 新的布置还包括图像数据段,其包括表示在签名的超范围颜色空间中编码的一组彩色图像元素的数字图像数据。 多分区彩色图像位图数据段被创建。多分区位图数据段中的第一分区包括对应于与范围内颜色空间相关联的第一彩色图像数据字部分的图像数据。 多分割位图数据段中的第二分区包括对应于与超范围颜色空间相关联的第二彩色图像数据字部分的图像数据。 第二分区可以可选地包括与第一分区的最低精度范围内的彩色通道数据连接的附加精度位。
    • 6. 发明授权
    • System and method for performing a recoloring operation sequence on color objects
    • 用于在彩色对象上执行变色操作序列的系统和方法
    • US06628828B1
    • 2003-09-30
    • US09556214
    • 2000-04-24
    • Michael D. StokesAdrian SecchiaGilman K. Wong
    • Michael D. StokesAdrian SecchiaGilman K. Wong
    • G06K900
    • G06T3/00H04N1/56
    • A system and method for recoloring color objects selectively applies color processing operations in a particular pipelined sequence to offer improved performance and quality of color processing. The recoloring sequence includes a transformation by a 5×5 matrix that handles various types of transformations in the color space of the color object, a gamma correction, a bi-level thresholding operation, and a conversion into a color space, such as the CMYK space, for an output device. Each of these operations in the recoloring sequence may be selectively activated or deactivated depending on the attributes of the color object being processed and the desired recoloring effects. The transformation with the 5×5 matrix allows various transformation operations, such as rotation, scaling, translation, shearing, and perspective in the color space of the color object to be combined and performed in a single step, resulting in significantly improved processing efficiency.
    • 用于变色颜色对象的系统和方法选择性地以特定流水线序列进行颜色处理操作,以提供改进的颜色处理的性能和质量。 再现序列包括通过处理彩色对象的颜色空间中的各种类型的变换的5×5矩阵的变换,伽马校正,双层阈值操作以及到诸如CMYK空间的颜色空间的转换, 用于输出设备。 取决于正在处理的颜色对象的属性和期望的再现效果,可以选择性地激活或去激活重新排序中的这些操作。 使用5x5矩阵的变换允许在单个步骤中组合和执行的颜色对象的颜色空间中的各种变换操作,例如旋转,缩放,平移,剪切和透视,导致显着提高的处理效率。
    • 7. 发明授权
    • System and method for processing color objects in integrated dual color spaces
    • 用于处理集成双色空间中色彩对象的系统和方法
    • US06462748B1
    • 2002-10-08
    • US09556215
    • 2000-04-24
    • Ikko FushikiAndrew C. GodfreyJ. Andrew GoossenHock San LeeMichael D. StokesGilman K. Wong
    • Ikko FushikiAndrew C. GodfreyJ. Andrew GoossenHock San LeeMichael D. StokesGilman K. Wong
    • G06T1140
    • H04N1/6008H04N1/60H04N1/603
    • A system and method for processing color objects provides optimal processing quality by supporting both a perceptual-based color space and a physical-based color space and utilizing both color spaces for color processing in an integrated manner transparent to the end user. The graphics engine of the system includes a module for converting a color object being processed between the perceptual-base color space and the physical-based color space. During color processing that may involve various perceptual-based and physical-based operations, the graphics engine automatically converts the color object from one of the perceptual-based and physical-based color spaces to the other depending on the color processing operation to be performed. The graphics engine may also perform conversions on input graphic data from an input device to one of the dual color spaces for processing and converting a processed class object into the color space of an output device for displaying or printing.
    • 用于处理颜色对象的系统和方法通过支持基于感知的颜色空间和基于物理的颜色空间来提供最佳处理质量,并且以对于最终用户透明的集成方式利用颜色处理的两个颜色空间。 该系统的图形引擎包括一个模块,用于转换正在感知基础颜色空间和基于物理的颜色空间之间正在处理的彩色对象。 在可能涉及各种基于感知和基于物理的操作的颜色处理期间,图形引擎根据要执行的颜色处理操作自动将颜色对象从基于感知和基于物理的颜色空间之一转换到另一个。 图形引擎还可以对从输入设备到双色空间之一的输入图形数据执行转换,用于处理并将处理的类对象转换为用于显示或打印的输出设备的颜色空间。
    • 10. 发明授权
    • Markup language and object model for vector graphics
    • 矢量图形的标记语言和对象模型
    • US07417645B2
    • 2008-08-26
    • US10693633
    • 2003-10-23
    • Joseph S. BedaKevin T. GalloAdam M. SmithGilman K. WongSriram Subramanian
    • Joseph S. BedaKevin T. GalloAdam M. SmithGilman K. WongSriram Subramanian
    • G09G5/00G06T13/00G06F3/00
    • G06T17/005G06T11/20G06T11/60G06T2210/61
    • An element object model and a vector graphics markup language for using that element object model in a manner that allows program code developers to consistently interface with a scene graph data structure to produce graphics. The vector graphics element object model generally corresponds to shape elements and other elements including image and video elements that correlate with a scene graph object model of the scene graph. Markup may be parsed into data including elements in an element tree that is translated into the objects of a scene graph data structure. Other markup may be translated directly into data and calls that create the scene graph objects. The markup language provides distinct ways to describe an element, including a simple string format or complex property syntax, which may be named, enabling reuse in other locations in the markup.
    • 一种元素对象模型和矢量图形标记语言,用于以允许程序代码开发人员始终与场景图形数据结构接口以产生图形的方式使用该元素对象模型。 矢量图形元素对象模型通常对应于形状元素和其他元素,包括与场景图的场景图形对象模型相关联的图像和视频元素。 标记可以被分析成数据,包括元素树中被转换成场景图数据结构的对象的元素。 其他标记可以直接转换成创建场景图对象的数据和调用。 标记语言提供了描述元素的不同方法,包括可以命名的简单字符串格式或复杂属性语法,可以在标记中的其他位置重复使用。