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    • 6. 发明申请
    • Licensing the use of software to a particular user
    • 许可使用软件给特定的用户
    • US20060048236A1
    • 2006-03-02
    • US10931838
    • 2004-09-01
    • Boyd MultererLing Chen
    • Boyd MultererLing Chen
    • H04L9/32H04L9/00G06F17/30H04K1/00G06F7/04G06K9/00H03M1/68H04N7/16
    • G06F21/121G06F2221/2109G06F2221/2135G06F2221/2137
    • The use of software is licensed to a particular user, regardless of the computing device on which the software has been launched. A computing device is logged onto a central service. The central service either directly approves the launching of the software or it provides a code to the computing device, which in turn, unlocks the appropriate software (or features of software) residing on, or being used in conjunction with, the computing device. The approval or unlocking code may be provided after payment or another condition is satisfied. The software is usable on any computing device that is logged onto a central server, via a user's valid account. The central service may unlock the software for the entire time a user is logged in to the central service, or there may be a time limit that the user is able to access the software. Authorization to use the software on any computing device may be granted while the user has a valid account or subscription to the service, or may be limited to a predetermined time period (e.g., a rental period of 30 days).
    • 软件的使用被许可给特定用户,而不管软件已经启动的计算设备如何。 计算设备登录到中央服务器。 中央服务机构直接批准启动软件,或者为计算设备提供代码,这又将解锁驻留在计算设备上或与计算设备结合使用的适当的软件(或软件功能)。 批准或解锁代码可以在付款或另一条件满足后提供。 该软件可用于通过用户有效帐户登录到中央服务器的任何计算设备。 中央服务可以在用户登录到中央服务的整个时间解锁软件,或者可能存在用户能够访问软件的时间限制。 在用户拥有有效的帐户或订阅服务的情况下,可以授予在任何计算设备上使用软件的授权,或者可以限制在预定的时间段(例如,30天的租赁期间)。
    • 9. 发明申请
    • Preemptive loading of console games
    • 抢先装载控制台游戏
    • US20070123352A1
    • 2007-05-31
    • US11291857
    • 2005-11-30
    • Boyd MultererDax HawkinsMegan TedescoJeffrey Bernhardt
    • Boyd MultererDax HawkinsMegan TedescoJeffrey Bernhardt
    • A63F9/24
    • A63F13/77A63F13/12A63F13/73A63F13/792A63F2300/552A63F2300/5593
    • Executable content for use is preemptively loaded in order to allow the content to be used when requested by a user without the significant download delay which would otherwise be required. The executable content is downloaded without the user's specific request. When the content is to be used, additional data, such as license data or a password which may be purchased, may be required to access the full functionality of the executable content. Where the executable content is a game, the preemptive loading may be to a personal computer rather than a game console, in order to take advantage of the storage space traditionally available in such a personal computer. Content is loaded based on system information, which may include, without limitation, information about the system, the user of the system, and/or community information regarding a community the user belongs to or users similar to the user, among other information.
    • 预先加载可执行的内容,以便允许在用户请求时使用内容,而不需要大量的下载延迟。 下载可执行内容,无需用户的具体请求。 当要使用内容时,可能需要附加数据,例如许可证数据或可能购买的密码来访问可执行内容的全部功能。 在可执行内容是游戏的地方,抢先加载可以是个人计算机而不是游戏控制台,以便利用传统上在这样的个人计算机中可用的存储空间。 基于系统信息加载内容,其中可以包括但不限于关于系统的信息,系统的用户和/或关于用户所属的社区或与用户类似的用户的社区信息等信息。