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    • 5. 发明授权
    • Cartoon face generation
    • 卡通脸派
    • US08437514B2
    • 2013-05-07
    • US11865833
    • 2007-10-02
    • Fang WenLin LiangYing-Qing XuXin Zou
    • Fang WenLin LiangYing-Qing XuXin Zou
    • G06K9/00
    • G06K9/00268G06T11/00
    • A face cartooning system is described. In one implementation, the system generates an attractive cartoon face or graphic of a user's facial image. The system extracts facial features separately and applies pixel-based techniques customized to each facial feature. The style of cartoon face achieved resembles the likeness of the user more than cartoons generated by conventional vector-based cartooning techniques. The cartoon faces thus achieved provide an attractive facial appearance and thus have wide applicability in art, gaming, and messaging applications in which a pleasing degree of realism is desirable without exaggerated comedy or caricature.
    • 描述一个面部漫画系统。 在一个实现中,系统生成有吸引力的卡通人脸或用户面部图像的图形。 系统分别提取面部特征,并应用针对每个面部特征定制的基于像素的技术。 卡通人脸的风格类似于用户的形象,不仅仅是传统矢量漫画技术产生的漫画。 由此实现的卡通面孔提供了有吸引力的面部外观,因此在艺术,游戏和消息传递应用中具有广泛的应用,在这些应用中,不需要夸张的喜剧或漫画就可以实现愉悦的现实感。
    • 6. 发明申请
    • LOCALIZED COLOR TRANSFER
    • 本地化颜色转移
    • US20090109236A1
    • 2009-04-30
    • US12193970
    • 2008-08-19
    • Ying-Qing XuFang WenQing LuanLin Liang
    • Ying-Qing XuFang WenQing LuanLin Liang
    • G09G5/02
    • G06T11/001
    • Techniques for providing localized color transfer are disclosed. In some aspects, a user may select a source region of a source image and a destination region of a destination image. The source region and the destination region may be associated by a designator to create a color transfer pair. A localized color transfer based on the color style of the source region may be implemented to modify the destination region color style. Further aspects may include optimizing the destination image to reduce discontinuities resulting from the color transfer and enabling the user to select regions of the destination image which are not modified by localized color transfer.
    • 公开了用于提供局部色彩转移的技术。 在一些方面,用户可以选择源图像的源区域和目的地图像的目的地区域。 源区域和目的地区域可以由指示符相关联以创建颜色传输对。 可以实现基于源区域的颜色风格的局部颜色传送来修改目的地区域颜色风格。 另外的方面可以包括优化目的地图像以减少由颜色传送导致的不连续性,并且使用户能够选择不被局部颜色传送修改的目的地图像的区域。
    • 10. 发明授权
    • Interactive water effects using texture coordinate shifting
    • 使用纹理坐标移动的互动水效果
    • US07164424B2
    • 2007-01-16
    • US11113208
    • 2005-04-22
    • Lin LiangYanyun ChenYing-Qing XuBaining GuoHeung-Yeung Shum
    • Lin LiangYanyun ChenYing-Qing XuBaining GuoHeung-Yeung Shum
    • G06T13/00
    • G06T13/60G06T13/80G06T15/04G06T2210/24H04N5/262
    • A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
    • 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。