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    • 3. 发明授权
    • Game device
    • 游戏设备
    • US08317600B2
    • 2012-11-27
    • US12679229
    • 2008-09-19
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • A63F9/24
    • A63F13/67A63F13/10A63F13/69A63F2300/6027
    • A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied. The game device includes: a rule storage unit for storing rules of the computer game, in which the rules include rules stipulating the requirement for completion of each of the plural unit games and rules stipulating a content of play of each of the plural unit games; a difficulty changer for rewriting a rule stored in the rule storage unit so as to change a level of difficulty for completion of at least one unit game among the plural unit games; and a play processor for conducting a unit game selection process for enabling a player to select one from among the plural unit games, a play execution process for executing play of the selected unit game in accordance with the rule stipulating the content of play stored in the rule storage unit, and a decision process for deciding whether or not the unit game is completed on the basis of the rule stipulating the requirement for completion stored in the rule storage unit.
    • 计算机游戏的游戏装置包括多个单元游戏,当满足完成要求时,可以完成每个单元游戏。 游戏装置包括:规则存储单元,用于存储计算机游戏的规则,其中规则包括规定完成多个单元游戏中的每一个的规则的规则和规定多个单元游戏中的每一个游戏的内容的规则; 用于重写存储在规则存储单元中的规则以改变在多个单元游戏中完成至少一个单元游戏的难度级别的难点改变器; 以及播放处理器,用于进行单元游戏选择处理,用于使玩家能够从多个单元游戏中选择一个,用于根据规定游戏内容的规则执行所选择的单元游戏的播放的播放执行处理 规则存储单元,以及用于基于规定存储在规则存储单元中的完成要求的规则来决定单元游戏是否完成的决定处理。
    • 5. 发明授权
    • Game device, control method for a game device, and non-transitory information storage medium
    • 游戏装置,游戏装置的控制方法以及非暂时信息存储介质
    • US08777742B2
    • 2014-07-15
    • US13309299
    • 2011-12-01
    • Keiko Sato
    • Keiko Sato
    • A63F13/02
    • A63F13/428A63F13/213A63F13/44A63F13/814A63F2300/1087A63F2300/1093A63F2300/61A63F2300/638A63F2300/8047
    • A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.
    • 一种游戏装置,其中第一比较单元比较在参考时间的示例性模型姿势(应该由玩家采用的姿势)和由比较的姿势数据获取单元获取的姿势数据所指示的玩家的姿势 时间。 第二比较单元执行以下中的至少一个:与参考时间的示例性模型姿势不同的姿势与在比较时间获取的姿势数据所指示的玩家的姿势之间的比较; 以及在参考时间的示例性模型姿势与与在比较时间获取的姿势数据所指示的玩家的姿势不同的姿势之间的比较。 输出控制单元基于来自第一和第二比较单元的结果之间的比较来产生输出。
    • 9. 发明申请
    • GAME DEVICE
    • 游戏设备
    • US20100234096A1
    • 2010-09-16
    • US12679229
    • 2008-09-19
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • A63F9/24
    • A63F13/67A63F13/10A63F13/69A63F2300/6027
    • A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied. The game device includes: a rule storage unit for storing rules of the computer game, in which the rules include rules stipulating the requirement for completion of each of the plural unit games and rules stipulating a content of play of each of the plural unit games; a difficulty changer for rewriting a rule stored in the rule storage unit so as to change a level of difficulty for completion of at least one unit game among the plural unit games; and a play processor for conducting a unit game selection process for enabling a player to select one from among the plural unit games, a play execution process for executing play of the selected unit game in accordance with the rule stipulating the content of play stored in the rule storage unit, and a decision process for deciding whether or not the unit game is completed on the basis of the rule stipulating the requirement for completion stored in the rule storage unit.
    • 计算机游戏的游戏装置包括多个单元游戏,当满足完成要求时,可以完成每个单元游戏。 游戏装置包括:规则存储单元,用于存储计算机游戏的规则,其中规则包括规定完成多个单元游戏中的每一个的规则的规则和规定多个单元游戏中的每一个游戏的内容的规则; 用于重写存储在规则存储单元中的规则以改变在多个单元游戏中完成至少一个单元游戏的难度级别的难点改变器; 以及播放处理器,用于进行单元游戏选择处理,用于使玩家能够从多个单元游戏中选择一个,用于根据规定游戏内容的规则执行所选择的单元游戏的播放的播放执行处理 规则存储单元,以及用于基于规定存储在规则存储单元中的完成要求的规则来决定单元游戏是否完成的决定处理。