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    • 2. 发明申请
    • PHYSICAL 3D RENDERER
    • 物理3D渲染器
    • WO2015134293A2
    • 2015-09-11
    • PCT/US2015/017871
    • 2015-02-27
    • MICROSOFT TECHNOLOGY LICENSING, LLC
    • THERIEN, PatrickSINCLAIR, Michael
    • G06T19/00
    • G06T19/00G06F3/00G09B5/06G09B21/003G09B25/06
    • The physical 3D renderer described herein renders one or more captured depth images as a physical 3D rendering. The physical 3D renderer can render physical 3D surfaces and structures in real time. In one embodiment the 3D renderer creates a physical three dimensional (3D) topological surface from captured images. To this end, a depth image of a surface or structure to be replicated is received (for example from a depth camera or depth sensor). Depth information is determined at a dense distribution of points corresponding to points in the depth image. In one embodiment the depth information corresponding to the depth image is fed to actuators on sliding shafts in an array. Each sliding shaft is adjusted to the depth in the depth image to create a physical 3D topological surface like the surface or structure to be replicated.
    • 这里描述的物理3D渲染器将一个或多个捕获的深度图像呈现为物理3D渲染。 物理3D渲染器可以实时渲染物理3D表面和结构。 在一个实施例中,3D渲染器从捕获的图像创建物理三维(3D)拓扑表面。 为此,接收要复制的表面或结构的深度图像(例如,从深度相机或深度传感器)。 在与深度图像中的点相对应的点的密集分布处确定深度信息。 在一个实施例中,对应于深度图像的深度信息被馈送到阵列中的滑动轴上的致动器。 每个滑动轴被调整到深度图像中的深度,以创建像要复制的表面或结构的物理三维拓扑表面。
    • 5. 发明公开
    • PHYSICAL 3D RENDERER
    • PHYSIKALISCHE 3D-WIEDERGABEVORRICHTUNG
    • EP3114651A2
    • 2017-01-11
    • EP15716195.1
    • 2015-02-27
    • Microsoft Technology Licensing, LLC
    • THERIEN, PatrickSINCLAIR, Michael
    • G06T19/00
    • G06T19/00G06F3/00G09B5/06G09B21/003G09B25/06
    • The physical 3D renderer described herein renders one or more captured depth images as a physical 3D rendering. The physical 3D renderer can render physical 3D surfaces and structures in real time. In one embodiment the 3D renderer creates a physical three dimensional (3D) topological surface from captured images. To this end, a depth image of a surface or structure to be replicated is received (for example from a depth camera or depth sensor). Depth information is determined at a dense distribution of points corresponding to points in the depth image. In one embodiment the depth information corresponding to the depth image is fed to actuators on sliding shafts in an array. Each sliding shaft is adjusted to the depth in the depth image to create a physical 3D topological surface like the surface or structure to be replicated.
    • 本文描述的物理3D渲染器将一个或多个捕获的深度图像呈现为物理3D渲染。 物理3D渲染器可以实时渲染物理3D表面和结构。 在一个实施例中,3D渲染器从捕获的图像创建物理三维(3D)拓扑表面。 为此,接收要复制的表面或结构的深度图像(例如,从深度相机或深度传感器)。 在与深度图像中的点相对应的点的密集分布处确定深度信息。 在一个实施例中,对应于深度图像的深度信息被馈送到阵列中的滑动轴上的致动器。 每个滑动轴被调整到深度图像中的深度,以创建像要复制的表面或结构的物理三维拓扑表面。