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    • 8. 发明申请
    • PANNING CONTENT UTILIZING A DRAG OPERATION
    • 使用DRAG操作的播放内容
    • WO2009142871A8
    • 2010-09-23
    • PCT/US2009041541
    • 2009-04-23
    • MICROSOFT CORP
    • MATTHEWS DAVID AMARKIEWICZ JAN-KRISTIANTOWNSEND REED LDE LA TORRE BALTIERRA PAMELATORSET TODD ACLOW JOSH ATU XIAOKEELY LEROY B
    • G06F3/041G06F3/048
    • G06F3/0488G06F3/04883
    • Computer-readable media, computerized methods, and computer systems for intuitively invoking a panning action by applying a user-initiated input at the content region rendered at a touchscreen interface are provided. Initially, aspects of the user-initiated input include a location of actuation (e.g., touch point on the touchscreen interface) and a gesture. Upon ascertaining that the actuation location occurred within the content region and that the gesture is a drag operation, based on a distance of uninterrupted tactile contact with the touchscreen interface, a panning mode may be initiated. When in the panning mode, and if the application rendering the content at the display area supports scrolling functionality, the gesture will control movement of the content within the content region. In particular, the drag operation of the gesture will pan the content within the display area when surfaced at the touchscreen interface.
    • 提供了计算机可读介质,计算机化方法和用于通过在触摸屏界面处呈现的内容区域应用用户发起的输入直观地调用平移动作的计算机系统。 最初,用户启动的输入的方面包括致动位置(例如,触摸屏界面上的触摸点)和手势。 当确定在内容区域内发生启动位置并且手势是拖动操作时,基于与触摸屏界面的不间断触觉接触的距离,可以启动平移模式。 当处于平移模式时,如果在显示区域呈现内容的应用支持滚动功能,则手势将控制内容区域内的内容的移动。 特别地,当在触摸屏界面浮出时,手势的拖动操作将平移显示区域内的内容。
    • 9. 发明申请
    • MULTI-TOUCH MANIPULATION OF APPLICATION OBJECTS
    • 应用对象的多触摸操作
    • WO2010048050A3
    • 2010-07-08
    • PCT/US2009060974
    • 2009-10-16
    • MICROSOFT CORP
    • TOWNSEND REED LXIAO TUSCOTT BRYAN DTORSET TODD AGEIDL ERIK MPRADHAN SAMIR STEED JENNIFER A
    • G06F3/041G06F9/06
    • G06F3/041G06F3/0488G06F9/4443G06F2203/04104G06F2203/04808
    • The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.
    • 本文描述的操纵系统提供了一种用于应用程序与各种多点触摸硬件设备进行通信的通用平台和应用程序编程接口(API),并且便于多触摸输入的解释作为一个或多个操作。 操作比单独的触摸输入更直接地映射到用户意图,并添加对使用多个触摸触点的对象的基本转换的支持。 应用程序可以使用操纵来同时支持旋转,调整大小和翻译多个对象。 操纵系统输出包含旋转,缩放和翻译信息的二维(2D)仿射变换。 因此,使用操作系统,应用程序作者可以更多地关注构建具有触摸功能的应用程序,并使操纵系统处理基础转换和与多点触摸硬件的通信。
    • 10. 发明申请
    • MULTI-TOUCH OBJECT INERTIA SIMULATION
    • 多触摸物体惯性模拟
    • WO2010048051A2
    • 2010-04-29
    • PCT/US2009060977
    • 2009-10-16
    • MICROSOFT CORP
    • TOWNSEND REED LTU XIAOSCOTT BRYAN DTORSET TODD ASYKES KENNETH WPRADHAN SAMIR STEED JENNIFER A
    • G06F9/455G06F3/041G06F3/048
    • G06F3/04883G06F3/041G06F3/0412G06F3/04812G06F3/04845G06F3/04847G06F3/0486G06F3/0488G06F2203/04806G06F2203/04808
    • The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.
    • 惯性系统为应用程序提供了一个通用平台和应用程序编程接口(API),用于扩展从各种多点触摸硬件设备接收到的输入,以模拟应用程序对象的实际行为。 为了自然移动,应用对象应该具有弹性和减速等物理特性。 当用户从对象中提起所有联系人时,惯性系统会向应用程序提供额外的操作事件,以便应用程序可以处理事件,就好像用户仍在通过触摸移动对象一样。 惯性系统基于物体行为的模拟生成事件。 如果用户将对象移动到另一个对象中,那么惯性系统会模拟对象的边界特征。 因此,惯性系统为使用多点触控硬件操作的应用程序对象提供了更真实的移动,并且API为跨应用程序的操作提供了一致的感觉。