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    • 1. 发明授权
    • Arbitration of online game results using an arbitration server and method
    • 使用仲裁服务器和方法仲裁在线游戏结果
    • US07584154B1
    • 2009-09-01
    • US10766591
    • 2004-01-28
    • Ling Tony ChenMichael R. CourageMichal Bortnik
    • Ling Tony ChenMichael R. CourageMichal Bortnik
    • G06Q99/00
    • G06Q10/10G06Q20/401G06Q50/188
    • Official results for an online game session are determined by an arbitration server based upon reports received from each game console participating in the game session. The reports provide results for all of the players participating in the games session. Before starting the game session, each game console registers the players using it with the gaming service, so that a player who disconnects mid-game can be identified. If the results reported differ, predefined arbitration rules are applied to determine the official results. If a game console cannot report because it is being packet bombed, a different protocol is used to transmit a data packet to the arbitration service indicating that the gaming console is being packet bombed. While not required, the arbitration server can use historical data recorded for each player to apply the predefined arbitration rules in determining the official results.
    • 在线游戏会话的官方结果由仲裁服务器基于从参与游戏会话的每个游戏控制台收到的报告来确定。 这些报告为参加比赛的所有参赛者提供了结果。 在开始游戏之前,每个游戏机都会使用游戏服务器注册玩家,这样可以识别出中断游戏的玩家。 如果结果报告不同,则应用预定义的仲裁规则来确定官方结果。 如果游戏控制台无法报告,因为它正在被数据包轰炸,则使用不同的协议将数据包传送到仲裁服务器,指示游戏控制台正在被数据包轰炸。 虽然不需要,仲裁服务器可以使用为每个玩家记录的历史数据来应用预定义的仲裁规则来确定官方结果。
    • 2. 发明授权
    • Player trust system and method
    • 玩家信任系统和方法
    • US07367888B1
    • 2008-05-06
    • US10766594
    • 2004-01-28
    • Ling Tony ChenMichael R. CourageMichal Bortnik
    • Ling Tony ChenMichael R. CourageMichal Bortnik
    • A63F13/00
    • A63F13/75A63F13/12A63F13/798A63F2300/558A63F2300/5586A63F2300/61
    • A trust rating factor (TRF) based upon data collected for players participating in previous online games sessions is used in determining official results for an online game session when different results are reported by the participants. Counters corresponding to each of a plurality of parameters related to conditions that arise during or at the end of a game session are employed in determining the TRF for each player. For example, if one of the players may have experienced a packet bombing that interrupted normal data communication, a counter related to that condition will be incremented for all players in the game session. If all of the players report results that are consistent at the end of the game session, the TRF of each player is improved. A separate TRF is determined for each game title in which a player participates.
    • 基于参与先前的在线游戏会话的玩家收集的数据的信任评级因子(TRF)用于在参与者报告不同结果时确定在线游戏会话的官方结果。 对应于与游戏会话期间或结束时出现的条件相关的多个参数中的每一个的计数器用于确定每个玩家的TRF。 例如,如果其中一个玩家可能经历了中断正常数据通信的分组轰炸,则与该条件相关的计数器将在游戏会话中为所有玩家增加。 如果所有玩家报告在比赛结束时一致的结果,则每个玩家的TRF都会得到改善。 为玩家参与的每个游戏标题确定单独的TRF。