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    • 3. 发明授权
    • Device driver and adapter binding technique
    • 设备驱动程序和适配器绑定技术
    • US4649479A
    • 1987-03-10
    • US706642
    • 1985-02-28
    • Hira AdvaniLarry K. LoucksNancy L. Springen
    • Hira AdvaniLarry K. LoucksNancy L. Springen
    • G06F9/46G06F9/50G06F13/10G06F9/00
    • G06F9/5011G06F13/102G06F9/544G06F9/545
    • An operating system in a digital computer environment is run as a virtual machine on a virtual resource manager. In order to provide a more dynamic environment for the operating system, linkages are made between the operating system device drivers and the corresponding real and virtual devices of the virtual resource manager. This is accomplished by assigning a "token" to the virtual resource manager. A device dependent information file corresponding to the device is created. This file contains adapter dependent information including a hardward port address for the physical device. The "token" is placed in the operating system device driver at the time it is initiated. When the operating system device driver is "opened" to drive the device, it uses the "token" to communicate with the virtual resource manager device driver thereby accomplishing driver to driver binding. This causes the virtual resource manager device driver to use the adapter dependent information in the special file corresponding to the "token" and placed in the process stack.
    • 数字计算机环境中的操作系统作为虚拟机在虚拟资源管理器上运行。 为了为操作系统提供更动态的环境,在操作系统设备驱动器和虚拟资源管理器的对应的实际和虚拟设备之间进行联动。 这是通过向虚拟资源管理器分配“令牌”来实现的。 创建与设备相对应的与设备相关的信息文件。 此文件包含适配器相关信息,包括物理设备的硬式端口地址。 “令牌”在启动时被放置在操作系统设备驱动程序中。 当操作系统设备驱动程序“打开”来驱动设备时,它使用“令牌”与虚拟资源管理器设备驱动程序通信,从而实现驱动程序到驱动程序绑定。 这导致虚拟资源管理器设备驱动程序在与“令牌”对应的特殊文件中使用适配器相关信息,并将其放置在进程堆栈中。
    • 4. 发明授权
    • System and method for multi-level token management for distributed file
systems
    • 用于分布式文件系统的多级令牌管理的系统和方法
    • US5634122A
    • 1997-05-27
    • US366858
    • 1994-12-30
    • Larry K. LoucksAmal A. Shaheen
    • Larry K. LoucksAmal A. Shaheen
    • G06F12/00G06F9/46G06F13/00G06F13/376G06F12/06
    • G06F9/52Y10S707/99938Y10S707/99939
    • A system and method for controlling access to shared resources in a distributed computer system. Access to shared resources is controlled by a local authorization token manager. Only computer processes holding authorization tokens for the requested operation may perform that operation. Each requested operation checks for the proper token. If the token is not held by the process, it is requested. The local token manager resolves token conflicts before granting tokens. A token manager of a distributed file system export protocol also is able to request authorization tokens from the local token manager. The export protocol token manager controls authorization tokens for that particular distributed file system protocol. Multiple different export protocols may request tokens from the local token manager. The shared resources may therefore be shared by multiple different export protocols without conflict. Local processes and processes requesting shared resource operations through an export protocol that does not itself manage tokens are granted tokens through the operation token request mechanism. This mechanism enables local processes to use shared resources without the performance penalty of having to request through a local distributed client process.
    • 一种用于控制对分布式计算机系统中的共享资源的访问的系统和方法。 共享资源的访问由本地授权令牌管理器控制。 只有持有所请求操作的授权令牌的计算机进程可以执行该操作。 每个请求的操作检查正确的令牌。 如果令牌不由进程持有,则被请求。 本地令牌管理器在授予令牌之前解决了令牌冲突。 分布式文件系统导出协议的令牌管理器还能够从本地令牌管理器请求授权令牌。 导出协议令牌管理器控制该特定分布式文件系统协议的授权令牌。 多个不同的导出协议可以从本地令牌管理器请求令牌。 因此,共享资源可以由多个不同的导出协议共享而没有冲突。 通过本身管理令牌的导出协议来请求共享资源操作的本地进程和进程通过操作令牌请求机制被授予令牌。 此机制使本地进程能够使用共享资源,而不会因为本地分布式客户端进程请求而导致性能损失。
    • 10. 发明授权
    • Depth buffer clipping for window management
    • 用于窗口管理的深度缓冲区限幅
    • US5241656A
    • 1993-08-31
    • US807798
    • 1991-12-13
    • Larry K. LoucksRichard O. Simpson
    • Larry K. LoucksRichard O. Simpson
    • G06F3/033G06F3/048G09G5/14
    • G09G5/14G06F3/0481
    • In a computer system with a screen display on which is formed a plurality of at least partially overlapping windows associated with different applications, a depth buffer is added to the display adapter for providing with different applications, a depth buffer is added to the display adapter for providing clipping assistance to the software-based window manager. A refresh buffer stores pixel data for each pixel of the display. The window manager monitors the current depth position of each of the pixels within the display and generates a depth value for each pixel. In response to an input request for window rearrangement, the window manager assigns a new depth value to each pixel in a window affected by the request, requests that each application affected by the rearrangement to retransmit pixel values for the pixels associated with at least the portion of a affected window which will become visible as a result of the rearrangement, and transmits new depth values for at least the pixels within the affected portions of such windows. The depth buffer receives and compares the new depth values with the current depth value for each pixel. If the comparator determines that the new pixel value has a depth value associated with the same window or a window closer to the viewer, the depth buffer notifies the refresh buffer to store the new pixel values for each of the applications affected by the rearrangement.
    • 在具有屏幕显示的计算机系统中,其上形成有与不同应用相关联的多个至少部分重叠的窗口,将深度缓冲器添加到显示适配器以提供不同的应用,将深度缓冲器添加到显示适配器 向基于软件的窗口管理器提供剪切辅助。 刷新缓冲器存储显示器的每个像素的像素数据。 窗口管理器监视显示器内每个像素的当前深度位置,并为每个像素生成深度值。 响应于窗口重新布置的输入请求,窗口管理器为受该请求影响的窗口中的每个像素分配新的深度值,请求每个受重排影响的应用程序重传与至少部分相关联的像素的像素值 受影响的窗口将由于重排而变得可见,并且向这些窗口的受影响部分内的至少像素传输新的深度值。 深度缓冲器接收并比较新的深度值与每个像素的当前深度值。 如果比较器确定新的像素值具有与相同窗口或更靠近观看者的窗口相关联的深度值,则深度缓冲器通知刷新缓冲器以存储由重新排列影响的每个应用的新像素值。