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    • 2. 发明授权
    • Controlling animated character expression
    • 控制动画角色表达式
    • US09256973B2
    • 2016-02-09
    • US14139409
    • 2013-12-23
    • LUCASFILM ENTERTAINMENT COMPANY LTD.
    • Michael KoperwasFrederic P. PighinCary PhillipsSteve SullivanEduardo Hueso
    • G06T15/00G06T11/60G06T13/40G06T13/80
    • G06T11/60G06T13/40G06T13/80
    • A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.
    • 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。
    • 6. 发明授权
    • Combining shapes for animation
    • 组合动画形状
    • US09183660B2
    • 2015-11-10
    • US14090686
    • 2013-11-26
    • LUCASFILM ENTERTAINMENT COMPANY, LTD.
    • Michael KoperwasFrederic P. Pighin
    • G06T13/40G06T13/20G06T19/20G06K9/62
    • G06T13/40G06K9/6255G06T13/20G06T19/20G06T2219/2021
    • A system includes a computing device that includes a memory for storing instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes combining, in a nonlinear manner, a first set of vertex displacements that represent the difference between a first animated expression and a neutral animated expression with a second set of vertex displacements that represent the difference between a second animated expression and the neutral animated expression. The number of vertices associated with the first set of vertex displacements of the first animated expression is equivalent to the number of vertices associated with the second set of vertex displacements of the second animated expression.
    • 一种系统包括计算装置,其包括用于存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括以非线性方式组合第一组顶点位移的方法,所述第一组顶点位移表示第一动画表达式和中性动画表达式之间的差异, 表示第二动画表达和中性动画表达之间差异的顶点位移。 与第一动画表达式的第一组顶点位移相关联的顶点的数量等于与第二动画表达式的第二组顶点位移相关联的顶点数。
    • 7. 发明申请
    • CONTROLLING ANIMATED CHARACTER EXPRESSION
    • 控制动画字符表达
    • US20140192059A1
    • 2014-07-10
    • US14139409
    • 2013-12-23
    • LUCASFILM ENTERTAINMENT COMPANY LTD.
    • Michael KoperwasFrederic P. PighinCary PhillipsSteve SullivanEduardo Hueso
    • G06T11/60G06T13/80
    • G06T11/60G06T13/40G06T13/80
    • A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.
    • 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。