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    • 8. 发明申请
    • Shooting game machine and method for performing it
    • 射击游戏机及其执行方法
    • US20060105842A1
    • 2006-05-18
    • US10521390
    • 2003-04-19
    • Yong-Hwan KimWoo-Jin Jung
    • Yong-Hwan KimWoo-Jin Jung
    • A63F9/02
    • A63F13/837A63F13/04A63F13/219A63F13/245A63F13/426A63F2300/1087A63F2300/8076
    • The present invention discloses an infrared detection type shooting game machine and method, which changes the degree of difficulty and environment of a game depending upon a distance measured using a plurality of references arranged at irregular intervals, thus providing realistic and interesting games. The shooting game method includes (a) displaying images, including a mark, by a display means and displaying a plurality of references that are bases for detection of coordinates; (b) detecting a partial image of a certain region of a point indicated through . an indication means manipulated by a player; (c) receiving the detected partial image, detecting coordinates of the references, and setting coordinates of the references to the detected coordinates of the references; (d) detecting indicated coordinates of the point indicated by the player based upon the coordinates of the references; (e) measuring a distance D between the display means and the indication means based upon previously stored intervals between the plurality stored intervals between the plurality of references and distances between the coordinates of the references; and (f) setting reference distances D0 to some of distances D between the display means and the indication means falling within a certain range, and changing a degree of difficulty and situations of the game depending upon whether the reference distances are fulfilled.
    • 本发明公开了一种红外线检测型射击游戏机和方法,其根据使用以不规则间隔排列的多个基准测量的距离来改变游戏的难度和环境的程度,从而提供逼真和有趣的游戏。 射击游戏方法包括:(a)通过显示装置显示包括标记的图像,并显示作为坐标检测基础的多个参考; (b)检测通过指示的点的某个区域的部分图像。 由玩家操纵的指示装置; (c)接收检测到的部分图像,检测参考的坐标,以及将参考坐标设置为检测到的参考坐标; (d)基于参考的坐标来检测玩家指示的点的指示坐标; (e)基于先前存储的多个参考之间的多个存储的间隔之间的间隔和参考的坐标之间的距离来测量显示装置和指示装置之间的距离D; 和(f)将参考距离D <0>设置在显示装置和指示装置之间的距离D中的一些范围内,并且根据是否改变游戏的难度和情况来改变 参考距离得到满足。
    • 9. 发明授权
    • Electrostatic discharge protection circuit
    • 静电放电保护电路
    • US5986862A
    • 1999-11-16
    • US929094
    • 1997-09-15
    • Yong-Hwan Kim
    • Yong-Hwan Kim
    • H01L27/04H01L21/822H02H9/04H02H9/00
    • H02H9/046
    • An electrostatic discharge protection circuit includes a first and second metals respectively between input and output stages and a power source voltage that open when a strong positive electrostatic discharge is respectively received at the input and output stages. The electrostatic discharge protection circuit further includes first and second diodes having respective anodes coupled to the first and second metals and respective cathodes coupled to the power source voltage stage and first and second protection diodes respectively coupled in parallel with the first and second diodes. Third and fourth metals are respectively between the input and output stages and a ground voltage that open when a strong negative electrostatic discharge is respectively received at the input and output stages. Third and fourth diodes having respective cathodes are coupled to the third and fourth metals and respective anodes coupled to the ground voltage and third and fourth protection diodes respectively coupled in parallel with the third and fourth diodes.
    • 静电放电保护电路包括分别在输入级和输出级之间的第一和第二金属以及在输入和输出级分别接收到强正静电放电时打开的电源电压。 静电放电保护电路还包括具有耦合到第一和第二金属的相应阳极的第一和第二二极管以及耦合到电源电压级的相应阴极以及分别与第一和第二二极管并联耦合的第一和第二保护二极管。 第三和第四金属分别在输入和输出级之间以及接地电压在输入和输出级分别接收强的负静电放电时打开。 具有各自阴极的第三和第四二极管耦合到第三和第四金属以及耦合到接地电压的相应阳极以及分别与第三和第四二极管并联耦合的第三和第四保护二极管。