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    • 6. 发明申请
    • ENVIRONMENTAL FACTOR BASED VIRTUAL COMMUNICATION SYSTEMS AND METHODS
    • 基于环境因素的虚拟通信系统和方法
    • US20100082515A1
    • 2010-04-01
    • US12238866
    • 2008-09-26
    • Don RelyeaShadman ZafarBrian RobertsRyan Trees
    • Don RelyeaShadman ZafarBrian RobertsRyan Trees
    • G06N5/02
    • G06N3/006H04L67/12H04L67/38
    • In an exemplary method, an agent facility associated with an access device and a user is maintained, data representative of one or more rules associated with the user is also maintained, at least one environmental factor of the user is detected, and a predefined action is performed with the agent facility in response to the detected environmental factor and in accordance with at least one of the rules. In another exemplary method, a virtual entity configured to electronically represent one or more traits is maintained, electronic interaction by the virtual entity with at least one user is facilitated, at least one environmental factor of the user is detected; and at least one parameter defining the virtual entity is adjusted in accordance with the at least one detected environmental factor.
    • 在示例性方法中,维护与访问设备和用户相关联的代理设施,还维护表示与用户相关联的一个或多个规则的数据,检测到用户的至少一个环境因素,并且预定义的动作是 根据检测到的环境因素并根据规则中的至少一个与代理设施一起执行。 在另一示例性方法中,维护被配置为电子地表示一个或多个特征的虚拟实体,促进由虚拟实体与至少一个用户的电子交互,检测用户的至少一个环境因素; 并且根据所述至少一个检测到的环境因素来调整定义所述虚拟实体的至少一个参数。
    • 9. 发明授权
    • Process for the preparation of LiFePO4-carbon composites
    • 制备LiFePO4-碳复合材料的方法
    • US09209461B2
    • 2015-12-08
    • US13379048
    • 2010-06-23
    • Simon SchroedleHartmut HibstBrian RobertsKirill BramnikJordan Keith Lampert
    • Simon SchroedleHartmut HibstBrian RobertsKirill BramnikJordan Keith Lampert
    • H01B1/24H01M4/525H01M4/58C01B25/45C01B25/455H01M4/131H01M4/1315H01M4/133H01M4/485H01M4/505H01M4/583H01M10/0525
    • H01M4/5825C01B25/45C01B25/455H01B1/24H01M4/131H01M4/1315H01M4/133H01M4/485H01M4/505H01M4/525H01M4/583H01M10/0525Y02E60/122
    • The present invention relates to a process for the preparation of particles comprising at least one compound according to general formula (I) M1aM2bM3cOoNnFf (I) wherein M1, M2, M3 O, N, F, a, b, c, o, n and f have the following meanings: M1 at least one alkaline metal, M2 at least one transition metal in oxidation state +2, M3 at least one non-metal chosen form S, Se, P, As, Si, Ge and/or B, O oxygen, N nitrogen, F fluorine, a 0.8-4.2, b 0.8-1.9, c 0.8-2.2, o 1.0-8.4, n 0-2.0 and f 0-2.0, wherein a, b, c, o, n and f are chosen to ensure electroneutrality of the compound according to general formula (I), and carbon, comprising at least the following steps: (A) providing an essentially aqueous mixture comprising at least one compound comprising M1, at least one compound comprising M2 having at least partially an oxidation state higher than +2, optionally at least one compound comprising M3, at least one compound comprising N, if present, and/or at least one compound comprising F, if present, at least one polysaccharide comprising glucose having a molecular weight M of at least 50000 g/mol as carbon precursor and at least one reducing agent, (B) drying the mixture provided in step (A), in order to obtain a solid particle and (C) calcining the solid particle obtained from step (B) at a temperature of 300 to 950° C.
    • 本发明涉及一种制备颗粒的方法,所述颗粒包含至少一种根据通式(I)的M1aM2bM3cOoNnFf(I)的化合物,其中M1,M2,M3O,N,F,a,b,c,o,n和 f具有以下含义:M1至少一种碱金属,M2至少一种氧化态过渡金属+2,M3至少一种非金属选择形式S,Se,P,As,Si,Ge和/或B, O氧,N氮,F氟,0.8-4.2,b 0.8-1.9,c 0.8-2.2,o 1.0-8.4,n 0-2.0和f 0-2.0,其中a,b,c,o,n和 选择f以确保根据通式(I)的化合物和包含至少以下步骤的碳的电中性:(A)提供基本上含水的混合物,其包含至少一种包含M1,至少一种包含M2的化合物,其包含具有 至少部分地高于+2的氧化态,任选地至少一种包含M3的化合物,至少一种包含N的化合物(如果存在)和/或至少一种包含F的化合物 送出至少一种包含分子量M至少为50000g / mol的葡萄糖作为碳前体和至少一种还原剂的至少一种多糖,(B)干燥步骤(A)中提供的混合物,以获得固体颗粒 和(C)在300-950℃的温度下煅烧由步骤(B)得到的固体颗粒。
    • 10. 发明授权
    • Content scheduling for fantasy gaming
    • 内容调度为幻想游戏
    • US08930405B2
    • 2015-01-06
    • US12904094
    • 2010-10-13
    • Don RelyeaBrian RobertsHeath Stallings
    • Don RelyeaBrian RobertsHeath Stallings
    • G06F7/00G06Q10/10G06F17/30
    • G06Q10/10Y10S707/951
    • An exemplary method includes a media program scheduling facility 1) retrieving data associated with a fantasy game, the data representing players of interest engaged in a real-life competitive activity that forms a basis for the fantasy game, 2) determining, based on the data representing the players of interest and on media program listing data associated with a plurality of media programs, one or more of the media programs that are associated with the players of interest, and 3) providing a scheduling screen for display, the scheduling screen containing listing information for each of the one or more media programs determined to be associated with the players of interest. Corresponding systems and methods are also disclosed.
    • 一种示例性方法包括媒体节目安排设施1)检索与幻想游戏相关联的数据,代表参与现实生活中竞争活动的玩家的数据,形成幻想游戏的基础; 2)基于数据 代表感兴趣的玩家和媒体节目列出与多个媒体节目相关联的数据,与感兴趣的玩家相关联的一个或多个媒体节目,以及3)提供用于显示的调度屏幕,包含列表的调度屏幕 确定与感兴趣的玩家相关联的一个或多个媒体节目中的每一个的信息。 还公开了相应的系统和方法。