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    • 1. 发明申请
    • Photographing apparatus, device and method for obtaining images to be used for creating a three-dimensional model
    • 用于获得用于创建三维模型的图像的摄影装置,装置和方法
    • US20070109295A1
    • 2007-05-17
    • US10555317
    • 2004-05-04
    • Koichi MatsumuraAdam BaumbergAlexander LyonsKenichi NagasawaTakashi Saito
    • Koichi MatsumuraAdam BaumbergAlexander LyonsKenichi NagasawaTakashi Saito
    • G06T15/00
    • G03B15/06G01C11/02
    • This invention introduces, as one aspect, an apparatus for creating three-dimensional object model, comprising photographing means for photographing an object to be modeled for obtaining images to be used for creating the three-dimensional object model, setting means for longitudinally and latitudinally setting a relative position between the object and said photographing means, said setting means being capable of setting the object and said photographing means a plurality of different relative longitudinal and latitudinal positions, and control means for controlling said photographing means and said setting means so that a number of photographs taken from different relative longitudinal positions at a first relative latitudinal position is larger than that taken from different relative longitudinal positions at a second relative latitudinal position, the first relative latitudinal position being closer to a lateral position than the second relative latitudinal position. Accordingly, it becomes possible to minimize the number of photographs for obtaining necessary images to effectively keep a high quality three-dimensional object model, the number of user's manual operations is reduced, and the total photographing time for creating a three-dimensional object model is significantly decreased.
    • 本发明作为一个方面引入了一种用于创建三维对象模型的装置,包括:用于拍摄待建模对象的拍摄装置,以获得用于创建三维对象模型的图像;纵向和横向设置的设置装置 物体和摄影装置之间的相对位置,所述设定装置能够设定物体和摄影装置多个不同的相对纵向位置和纬度位置,以及用于控制所述拍摄装置和所述设定装置的控制装置, 在第一相对纬度位置处从不同相对纵向位置拍摄的照片大于在第二相对纬度位置处从不同相对纵向位置取得的照片,第一相对纬度位置比第二相对纬度位置更靠近横向位置。 因此,可以最小化用于获得所需图像的照片的数量,以有效地保持高质量的三维对象模型,减少用户手动操作的次数,并且用于创建三维对象模型的总拍摄时间是 明显下降。
    • 3. 发明申请
    • Generation of texture maps for use in 3D computer graphics
    • 生成用于3D计算机图形的纹理贴图
    • US20050151751A1
    • 2005-07-14
    • US10943103
    • 2004-09-17
    • Qi HongAdam BaumbergAlexander Lyons
    • Qi HongAdam BaumbergAlexander Lyons
    • G06T15/04G09G5/00
    • G06T15/04
    • A plurality of texture maps for a 3D computer model of an object are generated by processing images of the object, data defining the computer model, and data defining the relative positions and orientations of the images and computer model. A respective texture map is generated for the viewing position and direction of each image. Each texture map stores texture data for all parts of the computer model which are visible from the associated viewing position and direction and also texture data for all invisible parts of the computer model. Each texture map therefore stores texture data that can be used for rendering accurate images of the 3D computer model over a wide range of viewing positions and directions.
    • 通过处理对象的图像,定义计算机模型的数据以及定义图像和计算机模型的相对位置和取向的数据来生成用于对象的3D计算机模型的多个纹理图。 为每个图像的观看位置和方向生成相应的纹理图。 每个纹理贴图存储从相关观看位置和方向可见的计算机模型的所有部分的纹理数据,以及计算机模型的所有不可见部分的纹理数据。 因此,每个纹理贴图存储可用于在宽范围的观看位置和方向上渲染3D计算机模型的精确图像的纹理数据。
    • 4. 发明申请
    • IMAGE GENERATION METHOD AND APPARATUS
    • 图像生成方法和装置
    • US20070025624A1
    • 2007-02-01
    • US11531626
    • 2006-09-13
    • Adam Baumberg
    • Adam Baumberg
    • G06K9/36G06K9/00
    • G06T15/205G06T15/04
    • An image processing apparatus is disclosed in which input images are processed to generate texture map data for texture rendering a generated three-dimensional computer model of object(s) appearing in the images. In order to select the portions of the images utilised, confidence data is generated indicative of the extent portions of the surface of a model are visible in each of the images. The images are then combined utilising this confidence data, where image data representative of different spatial frequencies are blended in different ways utilising the confidence data.
    • 公开了一种图像处理装置,其中处理输入图像以产生纹理映射数据,用于纹理呈现出现在图像中的对象的生成的三维计算机模型。 为了选择使用的图像的部分,产生指示模型的表面的范围部分在每个图像中可见的置信度数据。 然后使用该置信度数据组合图像,其中使用置信数据以表示不同空间频率的图像数据以不同的方式进行混合。
    • 5. 发明申请
    • 3D computer surface model generation
    • 3D电脑表面模型生成
    • US20050052452A1
    • 2005-03-10
    • US10924955
    • 2004-08-25
    • Adam Baumberg
    • Adam Baumberg
    • G06T7/00G06T15/20G06T17/00G06T17/10G06T17/20G06T15/00
    • G06T17/20G06T7/564G06T15/20G06T17/00G06T17/10
    • A 3D computer model of an object is generated by processing a preliminary 3D computer model and the silhouette of the object in images recorded at different positions and orientations. The processing comprises calculating smoothing parameters to smooth the 3D computer model in dependence upon a geometric property of different parts of the silhouettes, such as a curvature or width of the silhouette parts, calculating displacements to move surface points in the 3D computer model to positions closer to the projection of the silhouette boundaries in 3D space, and moving surface points in the 3D computer model in accordance with the smoothing parameters and displacements. The 3D computer model is smoothed to different extents in different areas, resulting in a 3D surface in which unwanted artefacts are smoothed out but high curvature features and thin features representing features present on the subject object are not over-smoothed.
    • 通过在不同位置和方向记录的图像中处理初步3D计算机模型和对象的轮廓来生成对象的3D计算机模型。 该处理包括计算平滑参数以根据剪影的不同部分的几何特性(例如轮廓部分的曲率或宽度)来平滑3D计算机模型,计算移动以将3D计算机模型中的表面点移动到更靠近的位置 到3D空间中的轮廓边界的投影,以及根据平滑参数和位移在3D计算机模型中移动表面点。 3D计算机模型在不同的区域中被平滑到不同的范围,导致3D表面,其中不需要的伪影被平滑,但是表现出在目标对象上的特征的高曲率特征和薄特征不会过度平滑。
    • 6. 发明申请
    • Apparatus and method for generating texture maps for use in 3D computer graphics
    • 用于生成用于3D计算机图形的纹理贴图的装置和方法
    • US20050190179A1
    • 2005-09-01
    • US10685606
    • 2003-10-16
    • Qi HongAdam BaumbergAlexander Ralph Lyons
    • Qi HongAdam BaumbergAlexander Ralph Lyons
    • G06T11/00G06T15/04G06T15/00G06K9/00G06T15/40
    • G06T11/001G06T15/04
    • A texture map (188) for texturing a polygon mesh 3D computer model (150) during rendering is generated by defining a respective triangle within the texture map for each triangle in the polygon mesh to create a texture coordinate map (170), and allocating image data to each defined triangle. To generate the texture coordinate map, the triangles in the polygon mesh are processed to generate a plurality of lists, each list identifying adjacent triangles in the mesh having shapes which can be packed into strips (173-179) of the texture coordinate map without significant shape distortion. The triangle lists are then packed into the texture coordinate map strips. No padding is defined between triangles in the same list, only between triangles of different lists. Image data is allocated to each triangle.
    • 通过在多边形网格中为每个三角形定义纹理图中的相应三角形来生成用于在渲染期间纹理化多边形网格3D计算机模型(150)的纹理图(188)以创建纹理坐标图(170),并且分配图像 数据到每个定义的三角形。 为了生成纹理坐标图,处理多边形网格中的三角形以产生多个列表,每个列表识别网格中的相邻三角形,其形状可以被打包成纹理坐标图的条带(173-179),而不显着 形状变形。 然后将三角形列表打包到纹理坐标图条中。 在同一列表中的三角形之间不定义填充,仅在不同列表的三角形之间。 图像数据被分配给每个三角形。