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    • 9. 发明授权
    • Swash plate type compressor
    • 斜盘式压缩机
    • US5228379A
    • 1993-07-20
    • US782059
    • 1991-10-24
    • Katsunori KawaiMasaki NomuraToshihiro Kawai
    • Katsunori KawaiMasaki NomuraToshihiro Kawai
    • F04B27/08F04B27/12
    • F04B27/0882F04B27/12Y10T74/18336
    • A swash plate type compressor is disclosed which is intended to prevent a hemispherical shoe, provided between the piston and the swash plate, from being spun on slat surface of the swash plate during operation of the compressor. In the preferred embodiment of the invention, the swash plate is formed with a step and the shoe with a cut portion engageable with the step so that the shoe is prevented from being spun on the slant surface of the swash plate which provides a turning moment to the shoe. The step is formed by an annular projection having an annular wall portion defining the inner limit of the slant surface area of the swash plate with which the flat face of the hemispherical shoe is kept in sliding contact, and the cut portion of the shoe has a curved surface conforming to the curvature of the annular wall portion. The shoe is located with its cut portion slidably contactable with the annular wall portion.
    • 公开了一种斜盘式压缩机,其旨在防止设置在活塞和斜盘之间的半球形鞋在压缩机的操作期间在斜板的板条表面上旋转。 在本发明的优选实施例中,旋转斜盘由台阶形成,并且鞋具有与台阶接合的切割部分,使得鞋防止在斜盘的倾斜表面上旋转,从而提供转弯时刻 鞋。 所述台阶由具有环形壁部分的环形突起形成,所述环形壁部分限定所述斜盘的倾斜表面区域的内部极限,所述半球形鞋的平坦面与所述倾斜表面区域保持滑动接触,并且所述鞋的切割部分具有 符合环形壁部分曲率的曲面。 鞋子的切口部分与环形壁部分可滑动接触。
    • 10. 发明授权
    • Video game software selection data processing system
    • 视频游戏软件选择数据处理系统
    • US4922420A
    • 1990-05-01
    • US76792
    • 1987-07-23
    • Katsuya NakagawaKunihiro TanakaMasayuki YukawaMasaki Nomura
    • Katsuya NakagawaKunihiro TanakaMasayuki YukawaMasaki Nomura
    • A63F9/02A63F13/02G06F19/00G06F12/06A63F9/22G06F15/44G07F17/32
    • A63F13/77A63F13/02A63F13/95A63F9/0291
    • A game software service system is connected to a monitor to display an image for game. A CPU and a PPU which cooperates with the CPU are accommodated within a housing. A plurality of storage mediums which respectively store game programs are attached to the housing in an attachable/detachable manner. The respective storage mediums are commonly connected to an address bus and a data bus of the CPU and the PPU, and assigned with a common address space. A first controller is used for playing a game. Any one of the storage mediums is selected by operation of a second controller. When a menu showing a plurality of game names is displayed on the monitor, accesses from the CPU and the PPU to a selected storage medium are enabled in response to the operation of the second controller. The CPU and the PPU execute a program of the selected storage medium to display the image for game on the monitor. In that state, when the first controller is operated, displaying condition on the monitor screen is responsibly changed by the CPU and the PPU.
    • 游戏软件服务系统连接到监视器以显示用于游戏的图像。 与CPU配合的CPU和PPU容纳在外壳内。 分别存储游戏程序的多个存储介质以可附接/可拆卸的方式附接到外壳。 相应的存储介质通常连接到CPU和PPU的地址总线和数据总线,并且被分配有公共地址空间。 第一个控制器用于玩游戏。 通过第二控制器的操作来选择任何一个存储介质。 当在监视器上显示多个游戏名称的菜单时,响应于第二控制器的操作,使得从CPU和PPU到所选择的存储介质的访问被启用。 CPU和PPU执行所选存储介质的程序,以在显示器上显示用于游戏的图像。 在该状态下,当第一控制器被操作时,CPU和PPU负责地改变监视器屏幕上的显示状态。