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    • 1. 发明授权
    • Gaming machine determining the content of bonus game by roulette
    • 游戏机通过轮盘赌确定奖金游戏的内容
    • US08545306B2
    • 2013-10-01
    • US13068861
    • 2011-06-02
    • Kensaku YoshikawaKenta Kitamura
    • Kensaku YoshikawaKenta Kitamura
    • A63F13/10
    • G07F17/34G07F17/3267
    • A slot machine 10 executes the processes of: (a1) executing a base game in which the symbols 501 are rearranged on the reel device M1 and a base payout is awarded in accordance with the rearrange symbols 501; (a2) when the symbols 501 are rearranged in the base game so that a predetermined condition is satisfied, displaying, on the upper image display panel 131, the roulette which selects one classification symbol 602 out of the classification symbols 602; and (a3) when one classification symbol 602 is selected out of the classification symbols 602, executing a bonus game which corresponds to the selected classification symbol 602 and is any one of first to fifth bonus games.
    • 老虎机10执行以下处理:(a1)执行其中符号501被重新布置在卷轴装置M1上的基本游戏,并且根据重排符号501来授予基本支付; (a2)当在基本游戏中重新排列符号501以满足预定条件时,在上图像显示面板131上显示从分类符号602中选择一个分类符号602的轮盘; 和(a3)当从分类符号602中选择一个分类符号602时,执行与所选择的分类符号602对应的奖励游戏,并且是第一至第五奖励游戏中的任何一个。
    • 2. 发明申请
    • GAMING MACHINE DETERMINING THE CONTENT OF BONUS GAME BY ROULETTE
    • 游戏机决定了ROULETTE的奖金游戏内容
    • US20120309487A1
    • 2012-12-06
    • US13068861
    • 2011-06-02
    • Kensaku YOSHIKAWAKenta Kitamura
    • Kensaku YOSHIKAWAKenta Kitamura
    • A63F13/00
    • G07F17/34G07F17/3267
    • A slot machine 10 executes the processes of: (a1) executing a base game in which the symbols 501 are rearranged on the reel device M1 and a base payout is awarded in accordance with the rearrange symbols 501; (a2) when the symbols 501 are rearranged in the base game so that a predetermined condition is satisfied, displaying, on the upper image display panel 131, the roulette which selects one classification symbol 602 out of the classification symbols 602; and (a3) when one classification symbol 602 is selected out of the classification symbols 602, executing a bonus game which corresponds to the selected classification symbol 602 and is any one of first to fifth bonus games.
    • 老虎机10执行以下处理:(a1)执行其中符号501被重新布置在卷轴装置M1上的基本游戏,并且根据重排符号501来授予基本支付; (a2)当在基本游戏中重新排列符号501以满足预定条件时,在上图像显示面板131上显示从分类符号602中选择一个分类符号602的轮盘; 和(a3)当从分类符号602中选择一个分类符号602时,执行与所选择的分类符号602对应的奖励游戏,并且是第一至第五奖励游戏中的任何一个。
    • 4. 发明授权
    • Gaming machine and gaming method
    • 游戏机和游戏方法
    • US08979632B2
    • 2015-03-17
    • US13475099
    • 2012-05-18
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • G07F17/32
    • G07F17/32G07F17/3244G07F17/3246G07F17/3267G07F17/34
    • A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
    • 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。
    • 10. 发明授权
    • Gaming machine running competing game between gaming terminals
    • 游戏机在游戏终端之间运行竞争游戏
    • US09058725B2
    • 2015-06-16
    • US13426058
    • 2012-03-21
    • Kenta KitamuraMasumi FujisawaHiroki Nakamura
    • Kenta KitamuraMasumi FujisawaHiroki Nakamura
    • A63F9/24G07F17/32
    • G07F17/3276
    • A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
    • 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。