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    • 8. 发明申请
    • GAME MACHINE, AND, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREIN
    • 游戏机和控制计算机控制方法及其使用的计算机程序
    • US20150005068A1
    • 2015-01-01
    • US14376806
    • 2012-02-08
    • Atsushi InoueMasato OkuakiTomoaki Hirai
    • Atsushi InoueMasato OkuakiTomoaki Hirai
    • A63F13/52
    • A63F13/52G07F17/3211
    • A game machine uses a center unit that utilizes a physical operation of a ball to select at least one pocket by a drawing, and includes: cameras that are placed to be able to take images of the pockets; a center monitor that can display a video picture taken by the camera; and, sensors that detects the pocket decided by the drawing. And, the game machine specifies a predetermined video picture range from the video picture taken by the cameras, based on a detection result of the sensors, so as to include the video picture of the selected pocket at a time when the selected pocket is selected, and, displays a predetermined video picture on the center monitor based on the video picture in the predetermined video picture range specified.
    • 游戏机使用利用球的物理操作的中心单元通过绘图来选择至少一个口袋,并且包括:放置成能够拍摄口袋图像的照相机; 可以显示摄像机拍摄的视频图像的中央监视器; 以及检测由图纸决定的口袋的传感器。 并且,游戏机基于传感器的检测结果,根据摄像机所拍摄的视频图像来指定预定的视频图像范围,以便在所选择的口袋被选择时包括所选择的口袋的视频图像, 并且基于指定的预定视频图像范围中的视频图像在中心监视器上显示预定的视频图像。