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    • 1. 发明申请
    • GAME INFORMATION INTEGRATION SYSTEM
    • 游戏信息集成系统
    • US20140221083A1
    • 2014-08-07
    • US13878214
    • 2011-09-29
    • Kazuo OkadaKengo Takeda
    • Kazuo OkadaKengo Takeda
    • G07F17/32
    • G07F17/3239G07F17/3211G07F17/3237G07F17/3241G07F17/3244
    • The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).
    • 本申请提供了一种游戏信息集成系统,其能够根据玩家,特别是固定客户的偏好客观地执行选择和/或设置,从而能够有效地引入游戏机来调用玩家作为用户和管理者的需求 从游戏机的逻辑分析得到的结果,平衡的游戏设施。 (a)游戏机单元中每个玩家一次的游戏时间,(b)玩家在游戏期间的时间上的平衡变化,(c)游戏机单元的操作时间,以及(d)数据相关 根据(a)和(b)计算玩家的满意程度,根据(c)和(d)计算店面的满意度, )。
    • 2. 发明申请
    • Gaming machine
    • 游戏机
    • US20050192094A1
    • 2005-09-01
    • US11062734
    • 2005-02-23
    • Kazuo OkadaKengo Takeda
    • Kazuo OkadaKengo Takeda
    • A63F3/00A63F13/00G07F17/32A63F9/24
    • A63F13/213A63F13/00A63F2300/1075A63F2300/1087G07F17/32G07F17/3211
    • The present invention provides a gaming machine which allows a plurality of players to advance a game by indicating positions on a table screen which constitutes a game table using their hands. The gaming machine includes a game table display unit which displays an image corresponding to a game table, a position detecting unit which detects positions of indicators on the game table display unit, a player specifying unit which specifies players corresponding to the indicators based on the positional relationship between the positions of the indicators detected by the position detecting unit and the game table display units, and a control unit which performs a control of the game based on information on the positions detected by the position detecting unit and information on the players specified based on the player specifying unit.
    • 本发明提供了一种游戏机,其允许多个玩家通过使用他们的手指示构成游戏桌的表格屏幕上的位置来推进游戏。 游戏机包括:游戏桌显示单元,其显示与游戏桌相对应的图像;位置检测单元,其检测游戏桌显示单元上的指示符的位置;玩家指定单元,其基于位置指定与指示符对应的玩家 由位置检测单元检测到的指标的位置与游戏表显示单元之间的关系,以及基于由位置检测单元检测的位置的信息和基于指定的玩家的信息执行游戏控制的控制单元 在播放器指定单元上。
    • 3. 发明授权
    • Gaming information integration system
    • 游戏信息集成系统
    • US09401067B2
    • 2016-07-26
    • US13878214
    • 2011-09-29
    • Kazuo OkadaKengo Takeda
    • Kazuo OkadaKengo Takeda
    • A63F9/24G07F17/32
    • G07F17/3239G07F17/3211G07F17/3237G07F17/3241G07F17/3244
    • The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).
    • 本申请提供了一种游戏信息集成系统,其能够根据玩家,特别是固定客户的偏好客观地执行选择和/或设置,从而能够有效地引入游戏机来调用玩家作为用户和管理者的需求 从游戏机的逻辑分析得到的结果,平衡的游戏设施。 (a)游戏机单元中每个玩家一次的游戏时间,(b)玩家在游戏期间的时间上的平衡变化,(c)游戏机单元的操作时间,以及(d)数据相关 根据(a)和(b)计算玩家的满意程度,根据(c)和(d)计算店面的满意度, )。
    • 5. 发明授权
    • Peripheral device and method of detecting illegal action
    • 检测非法行为的外围设备及方法
    • US09159184B2
    • 2015-10-13
    • US12032186
    • 2008-02-15
    • Kazuo Okada
    • Kazuo Okada
    • G07F17/00G07F17/32
    • G07F17/3241G07F17/32
    • A peripheral device (sandwiched device) to be installed adjacent to a gaming machine, including an imaging unit (CCD camera) configured to image a player who is playing a game with the gaming machine and output face image data for identifying the face of the player obtained by imaging, and a CPU configured to: obtain information about a game the player played with the gaming machine; determine whether or not an illegality condition is met based on the obtained information about the game; and set whether or not to activate the imaging unit based on the determination result.
    • 一种与游戏机相邻设置的外围装置(夹持装置),包括被配置为对与游戏机进行游戏的玩家进行成像的成像单元(CCD照相机),并输出用于识别玩家的脸部的面部图像数据 以及CPU,其被配置为:获得关于玩家用游戏机玩的游戏的信息; 基于获得的关于游戏的信息来确定是否满足非法条件; 并且基于确定结果来设置是否激活成像单元。
    • 7. 发明授权
    • Data output device and data output method
    • 数据输出设备和数据输出方式
    • US08526034B2
    • 2013-09-03
    • US11889509
    • 2007-08-14
    • Kazuo Okada
    • Kazuo Okada
    • G06F3/12A63F9/24A63F13/00G06Q30/00G06Q10/00
    • G07F17/32
    • A data output device according to the present invention comprises: an output device capable of outputting an image and/or a sound; a memory which stores a plurality of types of output data for outputting the image and/or the sound; a receiver for receiving, from a slot machine, a trigger signal including specification information for specifying the output data; and a controller, the controller programmed to conduct the processes of: (A) receiving the trigger signal from the slot machine through the receiver; and (B) extracting, from the memory, an output data corresponding to the specification information included in the trigger signal and causing the output device to output the image and/or the sound based on the extracted output data.
    • 根据本发明的数据输出装置包括:能够输出图像和/或声音的输出装置; 存储器,其存储用于输出图像和/或声音的多种类型的输出数据; 用于从老虎机接收包括用于指定输出数据的指定信息的触发信号的接收器; 以及控制器,所述控制器被编程为进行以下处理:(A)通过所述接收器从所述老虎机接收所述触发信号; 和(B)从存储器提取与包括在触发信号中的指定信息相对应的输出数据,并使输出装置基于所提取的输出数据输出图像和/或声音。
    • 8. 发明授权
    • Game server, game machine under control of the server, and game control method executing return on judgment that cumulative credit consumption reaches upper limit
    • 游戏服务器,服务器控制下的游戏机,游戏控制方法执行累积信用消费达到上限的判断回报
    • US08485895B2
    • 2013-07-16
    • US12183721
    • 2008-07-31
    • Kazuo Okada
    • Kazuo Okada
    • A63F13/10A63F13/12G07F17/32
    • G07F17/3258G07F17/32G07F17/3225G07F17/3232G07F17/3234
    • A game server controls plural game machine groups including a collection of game machines, each of which is brought into a status enabling to start a game based on a thrown coin or a given credit number and is given a payout according to a result of the game. The game server includes a processing unit that judges whether a cumulative credit consumption of a predetermined game machine group reaches a predetermined upper limit, based on information about credit consumptions of the plural game machine groups. The game server also includes a communication interface that sends, when the processing unit judges that the cumulative credit consumption of the predetermined game machine group reaches the predetermined upper limit, a return signal for executing a return based on a predetermined return rate, to one game machine of the predetermined game machine group. The return is executed regardless of a game result.
    • 游戏服务器控制多个游戏机组,包括游戏机的集合,每个游戏机被置于能够基于所投掷的硬币或给定的信用号码开始游戏的状态,并根据游戏的结果给予支付 。 游戏服务器包括:处理单元,其基于关于多个游戏机组的信用消费的信息来判断预定游戏机组的累积信用消耗是否达到预定上限。 游戏服务器还包括通信接口,当处理单元判定预定游戏机组的累积信用消耗达到预定上限时,发送用于基于预定返回率执行返回的返回信号到一个游戏 预定游戏机组的机器。 无论游戏结果如何,都会执行返回。
    • 9. 发明授权
    • Gaming machine and recording medium
    • 游戏机和录音媒体
    • US08430742B1
    • 2013-04-30
    • US13326916
    • 2011-12-15
    • Kazuo Okada
    • Kazuo Okada
    • A63F9/24
    • G07F17/3209
    • A gaming machine including a display, an operating unit, and a controller is provided. The display displays a plurality of symbols in a base game to display a bonus game image in a bonus game, and displays an award according to a game result. The operating unit accepts an operation of a player. The controller executes the base game, awards a payout according to a game result of the base game to the player, triggers the bonus game including a plurality of unit games when a combination of the symbols in the base game satisfies a predetermined condition, selects any one mode for each unit game among a plurality of modes including an automatic mode and a technical mode of each unit game, executes each unit game in a corresponding selected mode, and awards a payout according to a game result of the bonus game to the player.
    • 提供了包括显示器,操作单元和控制器的游戏机。 显示器在基本游戏中显示多个符号以在奖励游戏中显示奖励游戏图像,并且根据游戏结果显示奖励。 操作单元接受玩家的操作。 控制器执行基本游戏,根据基本游戏的游戏结果向玩家授予支付,当基本游戏中的符号的组合满足预定条件时触发包括多个单位游戏的奖励游戏,选择任何 在包括各单位游戏的自动模式和技术模式的多种模式中的每个单元游戏的一种模式以相应的选择模式执行每个单元游戏,并且根据游戏结果向玩家奖励支付 。
    • 10. 发明授权
    • Gaming machine capable of awarding payout based on the number of games played and playing method thereof
    • 游戏机能够根据所玩游戏的数量和播放方法来奖励支付
    • US08398478B2
    • 2013-03-19
    • US12787759
    • 2010-05-26
    • Kazuo Okada
    • Kazuo Okada
    • G06F17/00
    • G07F17/34G07F17/3244G07F17/3267G07F17/3295
    • The gaming machine: counts the number of base games having been run; causes shifting to a second state which is more advantageous for a player than the base game, when a first predetermined number of base games is counted without shifting to the first state which is more advantageous for the player than the base game; runs a skill-requiring game after the second state, which game outputs a result according to an operation from outside, and increases or decreases a second predetermined number according to a result of the skill-requiring game; runs the base game after the skill-requiring game; and causes shifting to a third state which is more advantageous for the player than the base game, when the increased or decreased second predetermined number of base games having run are counted after the skill-requiring game.
    • 游戏机:计算基础游戏的数量; 当第一预定数量的基本游戏被计数而不转移到比基本游戏对玩家更有利的第一状态时,转移到比基本游戏更有利于玩家的第二状态; 在第二状态之后运行技能要求游戏,该游戏根据来自外部的操作输出结果,并且根据技能要求游戏的结果增加或减少第二预定数量; 在技​​能要求游戏之后运行基础游戏; 并且当在要求技能的游戏之后计数增加或减少的第二预定数量的基本游戏已经运行时,使得转换到比基本游戏更有利于玩家的第三状态。