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    • 7. 发明授权
    • Biaxially stretched film and production method thereof
    • 双轴拉伸薄膜及其制造方法
    • US06962743B2
    • 2005-11-08
    • US10396349
    • 2003-03-26
    • Jun MitaderaKazunobu SatoKoji Yamamoto
    • Jun MitaderaKazunobu SatoKoji Yamamoto
    • B32B27/34C08J5/18C08K3/34B32B19/00B32B19/02B32B27/08
    • C08J5/18B32B27/34C08J2377/06C08K3/346Y10T428/249956Y10T428/269Y10T428/31725Y10T428/31739C08L77/00
    • The biaxially stretched film of the present invention comprises a polyamide resin composition (C) obtained by melt-kneading a smectite (B) with a polyamide (A) produced by the polycondensation of a diamine component containing 70 mol % or higher of m-xylylenediamine and a dicarboxylic acid component containing 70 mol % or higher of a C4-C20 α,ω-linear aliphatic dicarboxylic acid, or comprises at least one layer made of the polyamide resin composition (C). The polyamide resin composition (C) comprises the polyamide (A) in an amount of 80 to 99.9 parts by weight and the smectite (B) in an amount of 0.1 to 10 parts by weight. The layer made of the polyamide resin composition (C) has a relative peak intensity ratio of 60 or less. The relative peak intensity ratio is represented by the formula: B/A×100, wherein A and B are intensities of the strongest peak and the next stronger peak appearing in a diffraction angle 2θ ranging from 15° to 25° of a CuKα X-ray diffraction pattern of the layer made of the polyamide resin composition (C), provided that A is the peak intensity of the peak at a lower angle and B is the peak intensity of the peak at a higher angle.
    • 本发明的双轴拉伸膜包括通过将蒙脱石(B)与含有70摩尔%以上的间苯二甲胺的二胺成分缩聚而制得的聚酰胺(A)熔融捏合而获得的聚酰胺树脂组合物(C) 和含有70mol%或更高C 3 -C 20脂肪族二羧酸的二羧酸组分,或包含至少一个由 聚酰胺树脂组合物(C)。 聚酰胺树脂组合物(C)的含量为80〜99.9重量份的聚酰胺(A),绿泥石(B)的含量为0.1〜10重量份。 由聚酰胺树脂组合物(C)制成的层的相对峰强度比为60以下。 相对峰强度比由下式表示:B / Ax100,其中A和B是CuKαX射线衍射的15°至25°的衍射角2θ处出现的最强峰和下一个较强峰的强度 图案是由聚酰胺树脂组合物(C)制成的层,其中A是较低角度的峰的峰强度,B是较高角度的峰的峰强度。
    • 10. 发明申请
    • Gaming machine
    • 游戏机
    • US20080108415A1
    • 2008-05-08
    • US11907098
    • 2007-10-09
    • Kazunobu Sato
    • Kazunobu Sato
    • A63F9/24
    • G07F17/3265
    • A gaming machine includes: a display; an operation unit that allows a player to input commands for playing a game; and a processor that operates to: control the display to perform a variable display of a plurality of symbols in each of a plurality of variable display sections that are arranged in matrix, when a start command is input through the operation unit; perform a lottery to determine stop symbols to be displayed stopped in the variable display sections; control the display to display the stop symbols in the variable display sections after performing the variable display; determine whether or not a symbol combination of the stop symbols satisfies a winning combination; provide an award to the player when determined that the symbol combination of the stop symbols satisfies the winning combination; determine a number of the variable display sections to be assigned as a special variable display section based on a predetermined condition; assign the determined number of the variable display sections as the special variable display section; provide a special award to the player based on the special variable display section, the special award being advantageous to the player.
    • 游戏机包括:显示器; 操作单元,其允许玩家输入玩游戏的命令; 以及处理器,其操作为:当通过所述操作单元输入开始命令时,控制所述显示器执行以矩阵形式布置的多个可变显示部分中的每一个中的多个符号的可变显示; 执行彩票以确定在可变显示部分中停止显示的停止符号; 在执行可变显示之后控制显示器在可变显示部分中显示停止符号; 确定停止符号的符号组合是否满足获胜组合; 当确定停止符号的符号组合满足获胜组合时,向玩家提供奖励; 基于预定条件确定要分配为特殊变量显示部分的可变显示部分的数量; 将所确定的可变显示部分的数量分配为特殊变量显示部分; 基于特殊变量显示部分为玩家提供特别奖,特别奖对玩家有利。