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    • 1. 发明申请
    • Apparatus and method for fair message exchanges in distributed multi-player games
    • 分布式多玩家游戏中公平消息交换的装置和方法
    • US20050192098A1
    • 2005-09-01
    • US10789585
    • 2004-02-27
    • Katherine GuoSarit MukherjeeSanjoy PaulSampath Rangarajan
    • Katherine GuoSarit MukherjeeSanjoy PaulSampath Rangarajan
    • G06F15/16G07F17/32H04L29/08
    • A63F13/358A63F13/12A63F2300/534G07F17/32G07F17/3269H04L29/08H04L67/10H04L67/12H04L67/322H04L67/325H04L69/329
    • The Fair-Order Service of the present invention delivers action messages to the server as soon as it is feasible. Because action messages from different players exhibit different reaction times with respect to an update message, the Fair-Ordering Service executed at the server dynamically enforces a sufficient waiting period on each action message to guarantee the fair processing of all action messages. In reality, the waiting period at the server is bounded because of the real-time nature of interactive games. The algorithms that offer Fair Ordering Service take into consideration delayed and out-of-order action messages. When action messages corresponding to multiple update messages are interleaved, the Fair-Ordering Service matches the action message to the appropriate update message. It accomplishes this by maintaining a window of update messages and using the reaction times for an action message for each of the update messages in the window. This enables state changes at the game server to be performed with fairness to all the players. The Fair-Order Service invention is based on a framework that uses a proxy architecture making it transparent to any specific game application. The service is well suited to client-server based, online multi-player games, where a fair order of player actions is critical to the game outcome.
    • 本发明的公平订购服务在可行时尽快向服务器发送动作消息。 由于来自不同玩家的动作消息对于更新消息表现出不同的反应时间,所以在服务器处执行的公正排序服务动态地对每个动作消息执行足够的等待时间,以保证所有动作消息的公平处理。 实际上,由于互动游戏的实时性,服务器的等待时间是有限的。 提供公平订购服务的算法考虑到延迟和无序操作消息。 当与多个更新消息相对应的动作消息被交织时,Fair-Ordering Service将动作消息与适当的更新消息相匹配。 它通过维护更新消息窗口并使用窗口中的每个更新消息的动作消息的反应时间来实现。 这使得游戏服务器上的状态改变能够对所有玩家公平地执行。 公平订单服务发明基于使用代理架构使其对任何特定游戏应用程序透明化的框架。 该服务非常适合基于客户端服务器的在线多玩家游戏,其中玩家动作的公平顺序对于游戏结果至关重要。
    • 8. 发明申请
    • Method and apparatus for improved multicast streaming in wireless networks
    • 用于改善无线网络中的多播流的方法和装置
    • US20070230341A1
    • 2007-10-04
    • US11396270
    • 2006-03-31
    • Katherine GuoArun NetravaliKrishan Sabnani
    • Katherine GuoArun NetravaliKrishan Sabnani
    • H04L12/26
    • H04L12/189
    • The invention includes a method and apparatus for providing multimedia content. The method includes receiving, at a network element having a first buffer, a data stream conveying a media clip having an associated media bit rate, the media clip intended for transmission toward a wireless terminal having a second buffer, and transmitting the data stream toward the wireless terminal at a media transmission rate determined according to a data rate supported by a radio access network over which the data stream is transmitted toward the wireless terminal. The buffers bridge a mismatch between the media bit rate and media transmission rate. The wireless terminal may select one of a plurality of presentation modes, where the selected presentation mode controls streaming of the media clip to the wireless terminal and presentation of the media clip at the wireless terminal.
    • 本发明包括一种用于提供多媒体内容的方法和装置。 该方法包括在具有第一缓冲器的网络元件处接收传送具有相关联的媒体比特率的媒体剪辑的数据流,用于向具有第二缓冲器的无线终端进行传输的媒体剪辑,并将数据流朝向 无线终端,其以根据无线电接入网络支持的数据速率确定的媒体传输速率,通过该无线电接入网络向无线终端发送数据流。 缓冲器弥合了媒体比特率和媒体传输速率之间的不匹配。 无线终端可以选择多个呈现模式中的一个,其中所选择的呈现模式控制媒体剪辑的流传输到无线终端,并且在无线终端处呈现媒体剪辑。
    • 9. 发明授权
    • Method and apparatus for neighbor discovery
    • 用于邻居发现的方法和装置
    • US09066195B2
    • 2015-06-23
    • US13247178
    • 2011-09-28
    • Yigal BejeranoKatherine GuoThyagarajan Nandagopal
    • Yigal BejeranoKatherine GuoThyagarajan Nandagopal
    • H04L12/28H04W8/00
    • H04W8/005
    • Various methods and devices are provided to address the need for improved neighbor detection. In a first method, a node (e.g., a mobile node or a network transceiver node) transmits (401) a neighbor discovery message that indicates a time at which neighbor discovery signaling is to occur. Then during the neighbor discovery signaling time, the node receives (402) signaling indicating a signature of at least one neighbor node. In a second method, a neighbor node receives (501) a neighbor discovery message that indicates a time at which neighbor discovery signaling is to occur. Then during the neighbor discovery signaling time, the neighbor node transmits (502) a signature identifying itself.
    • 提供了各种方法和装置来满足改进邻近检测的需要。 在第一种方法中,节点(例如,移动节点或网络收发器节点)发送(401)指示发生相邻发现信令的时间的邻居发现消息。 然后在邻居发现信令时间期间,节点接收指示至少一个邻居节点的签名的信令(402)。 在第二种方法中,邻居节点接收(501)邻居发现消息,该邻居发现消息指示发生相邻发现信令的时间。 然后在邻居发现信令时间期间,邻居节点发送(502)识别自身的签名。