会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090017898A1
    • 2009-01-15
    • US12136301
    • 2008-06-10
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWAYoichi KATO
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWAYoichi KATO
    • A63F9/24A63F13/00
    • G07F17/3244G07F17/32G07F17/3267
    • A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award.
    • 提供了一种使用游戏机玩游戏的方法。 该方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)根据累计添加点,为大于一般奖励的符号的特定组合设定免费游戏的符号的特定组合和奖励; (g)如果满足预定条件,则将游戏切换到免费游戏; 和(h)如果符号的具体组合没有显示在自由游戏中,而是显示在随后的游戏中,则支付较大的奖励。
    • 2. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090017897A1
    • 2009-01-15
    • US12136254
    • 2008-06-10
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F13/00
    • G07F17/34G07F17/3211G07F17/3216G07F17/3244G07F17/3267
    • A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award.
    • 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示符号; (e)每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; (h)如果符号的具体组合显示在显示设备上,则支付较大的奖励; 以及(i)如果在显示装置上显示与特定符号组合不同的符号的组合,则将较大奖励转换回正常奖励。
    • 3. 发明申请
    • Gaming Machine
    • 游戏机
    • US20080261675A1
    • 2008-10-23
    • US12099330
    • 2008-04-08
    • Jun FUJIMOTOYukinori InamuraKazumasa Yoshizawa
    • Jun FUJIMOTOYukinori InamuraKazumasa Yoshizawa
    • A63F13/00
    • G07F17/3267G07F17/3211
    • A gaming machine includes reels, motors, an input device, and a controller. The controller is configured with logic to: (a) start a game in response to an input to an input device; (b) determine symbols to be statically displayed on the reels by performing a lottery; (c) transmit a signal to the motors so as to cause the reels to rotate; (d) transmit a signal to the motors so as to cause the reels to come to rest in accordance with a result of the lottery; (e) when the symbols statically displayed matches a predetermined combination of symbols, determine a corresponding amount of award to be paid from credit; and (f) when the symbols statically displayed match a first combination of symbols, determine an amount of award to be paid from the credit for a second combination of symbols differing from the first combination of symbols.
    • 游戏机包括卷轴,马达,输入装置和控制器。 控制器配置有逻辑以:(a)响应于对输入设备的输入而开始游戏; (b)通过执行彩票确定要在卷轴上静态显示的符号; (c)将信号发送到电动机,以使卷轴旋转; (d)将信号发送到电动机,以便根据彩票的结果使卷轴静止; (e)当静态显示的符号符合预定的符号组合时,确定从信用中支付的相应赔偿金额; 以及(f)当静态显示的符号与符号的第一组合匹配时,确定不同于符号的第一组合的第二组合符号从信用中支付的奖励金额。
    • 5. 发明申请
    • GAMING MACHINE AND GAMING MANAGEMENT SYSTEM
    • 游戏机和游戏管理系统
    • US20120172115A1
    • 2012-07-05
    • US13413020
    • 2012-03-06
    • Jun FUJIMOTO
    • Jun FUJIMOTO
    • A63F9/24
    • A63F9/24A63F13/00G07F17/3206G07F17/3241G07F17/3276
    • A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information.
    • 游戏机包括可由多个玩家播放的壳体,其具有为每个单独玩家提供的车站; 操作检测单元,其通过在所述图像显示单元上显示的投注图像来检测在执行投注操作的每个所述站点中存在的玩家的操作; 设置在所述壳体上的图像捕获单元,其可以捕获存在于每个所述站的播放器的图像;以及确定单元,其通过将由所述图像捕获单元获得的图像捕获信息与预定的图像进行比较来确定游戏的篡改或错误 信息。
    • 7. 发明申请
    • Gaming Machine
    • 游戏机
    • US20080280672A1
    • 2008-11-13
    • US12111505
    • 2008-04-29
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24A63F13/02A63F13/10
    • G07F17/3267G07F17/3258
    • A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery in response to acceptance of manipulation to start the game by a player; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store points. A number of the points is smaller than a threshold that is required for performing a special program that is adapted to provide profits to the player. When a summation of the points stored in the memory has reached the threshold, the controller executes the special program.
    • 游戏机包括显示装置,存储器和控制器。 控制器配置有以下逻辑:(a)通过执行玩家接受操作开始游戏来执行彩票来确定要在显示装置上显示的符号的组合; (b)使显示装置执行符号的可变显示; (c)使显示装置根据彩票的结果执行符号的静态显示; (d)当符号的统计显示符合特定的符号组合时,控制存储器累积存储点数。 一些点小于执行适于向玩家提供利润的特殊程序所需的阈值。 当存储在存储器中的点的总和达到阈值时,控制器执行特殊程序。
    • 9. 发明申请
    • Wireless Communication Tag and Wireless Communication System
    • 无线通信标签和无线通信系统
    • US20090102614A1
    • 2009-04-23
    • US12252836
    • 2008-10-16
    • Toshimi KOYAMAJun FUJIMOTO
    • Toshimi KOYAMAJun FUJIMOTO
    • H04Q5/22
    • G06K19/0723G06K19/0707G06K19/0712G06K19/07767
    • A wireless communication tag according to the present invention includes a first antenna 8 previously set with predetermined identification information, and for wirelessly communicating various types of data with a reader/writer 6; a controller (IC chip 14) for controlling the data communicated through the first antenna; a second antenna 10 for receiving an electromotive radio wave 4e for causing electric power by a radio wave; and a charging unit (rectifying circuit 16 and a capacitor 18) for causing electric power by the electromotive radio wave received from the second antenna as well as for storing the caused electric power. With use of the electric power stored in the charging unit, the first antenna supplies data relating to the identification information to the reader/writer. The second antenna also can provide the reader/writer with the identification information.
    • 根据本发明的无线通信标签包括预先设置有预定识别信息的第一天线8,并且用于与读/写器6无线地通信各种数据; 控制器(IC芯片14),用于控制通过第一天线传送的数据; 用于接收通过无线电波引起电力的电动电波4e的第二天线10; 以及用于通过从第二天线接收到的电动电波产生电力的充电单元(整流电路16和电容器18)以及用于存储所引起的电力。 利用存储在充电单元中的电力,第一天线将与识别信息有关的数据提供给读/写器。 第二天线也可以向读写器提供识别信息。
    • 10. 发明申请
    • IP Telephone System
    • IP电话系统
    • US20090052436A1
    • 2009-02-26
    • US12193986
    • 2008-08-19
    • Norio KOTERAJun FUJIMOTONobuyuki NONAKA
    • Norio KOTERAJun FUJIMOTONobuyuki NONAKA
    • H04L12/66
    • H04L12/66
    • An IP telephone system according to the present invention includes a plurality of communication devices T1, T2 allowed to mutually communicate through a network (IP network); a server for executing a connection starting process of communication between the communication devices, as well as for controlling communication data transmitted and received between the server and the communication devices during the communication between the communication devices; and a data transmission and reception controller for mutually switching, upon input of a predetermined command, a communication mode between a standard communication mode and a power-saving communication mode in a condition that communication connection is established between the communication devices upon execution of the connection starting process. The sound data is transmitted and received between the communication devices and the server in the standard communication mode. Transmission and reception between the communication devices and the server is stopped with respect to the sound data below a predetermined level while being continued with respect to the sound data beyond the predetermined level received in the power saving communication mode.
    • 根据本发明的IP电话系统包括允许通过网络(IP网络)相互通信的多个通信设备T1,T2; 用于执行通信设备之间的通信的连接开始处理的服务器,以及用于控制在通信设备之间的通信期间在服务器和通信设备之间发送和接收的通信数据; 以及数据发送和接收控制器,用于在输入预定命令时,在执行连接之后,在通信设备之间建立通信连接的情况下,在标准通信模式和省电通信模式之间进行相互切换 启动过程。 在标准通信模式下,在通信设备和服务器之间发送和接收声音数据。 通信装置和服务器之间的发送和接收相对于低于预定电平的声音数据停止,同时相对于在节电通信模式中接收到的预定电平之外的声音数据继续。