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    • 3. 发明申请
    • WRITE ANYWHERE TOOL
    • 写任何工具
    • US20060239561A1
    • 2006-10-26
    • US11428530
    • 2006-07-03
    • Luis HuapayaErik GeidlDonald KarlovJeffrey PettirossThomas Wick
    • Luis HuapayaErik GeidlDonald KarlovJeffrey PettirossThomas Wick
    • G09G5/00G06K9/00
    • G06F3/0481G06F3/04883G06F2203/04804
    • A transparent graphical user interface that overlays the user interfaces of other applications. The transparent user interface receives handwriting input and displays handwriting objects represented by handwriting input received in the area of the transparent handwriting interface. The transparent user interface of the invention can be expanded to include most of the display area of a computer, thereby allowing the user to write anywhere within the display area. This also allows the user to write multiple lines of text. Additionally, because the user interface is transparent, it allows the user to see the underlying graphical user interfaces for other applications, including applications that receive text recognized from the handwriting input written into the transparent handwriting interface. Further the transparent interface allows the user to interact with underlying graphical user interfaces.
    • 透明的图形用户界面覆盖其他应用程序的用户界面。 透明用户界面接收手写输入,并显示在透明手写界面的区域中接收的手写输入表示的手写物体。 可以将本发明的透明用户界面扩展为包括计算机的大部分显示区域,从而允许用户在显示区域内的任何地方写入。 这也允许用户编写多行文本。 另外,由于用户界面是透明的,它允许用户查看其他应用程序的底层图形用户界面,包括接收从写入透明手写界面的手写输入识别的文本的应用程序。 此外,透明界面允许用户与底层图形用户界面进行交互。
    • 6. 发明申请
    • Systems and methods for efficiently updating complex graphics in a computer system by by-passing the graphical processing unit and rendering graphics in main memory
    • 用于通过旁路图形处理单元并在主存储器中渲染图形来有效地更新计算机系统中的复杂图形的系统和方法
    • US20050012751A1
    • 2005-01-20
    • US10622597
    • 2003-07-18
    • Donald Karlov
    • Donald Karlov
    • G06F3/14G06F13/00G09G5/393
    • G06F3/14G09G5/393
    • In one embodiment of the present invention, a method for rendering complex graphics —comprising “orientation-change graphics” for display on display devices in alternate orientations (e.g., portrait or inverse landscape); compositing of overlays; shading; texturing; anti-aliasing: alpha-blending; and/or sub-pixel manipulation technologies—is disclosed wherein the graphical processing unit (GPU) and video RAM shadow memory (VRAMSM) are bypassed and graphics are rendered in video shadow memory (VSM) by the central processing unit (CPU) and copied directly to the frame buffer. This method avoids the data flow problems of computer systems favoring system-to-video flow of data (that is, systems using an accelerated graphics port (AGP)) and leverages modern CPUs' increased computational speeds wherein the burden of rendering graphics in the CPU is no longer a significant resource cost such that the gains in graphics rendering more than offset any such CPU processing cost.
    • 在本发明的一个实施例中,一种用于呈现复杂图形的“取向改变图形”用于以替代方向(例如,纵向或逆向景观)在显示设备上显示的方法; 叠加合成; 阴影 纹理化 抗锯齿:阿尔法混合; 和/或子像素操作技术,其中图形处理单元(GPU)和视频RAM影子存储器(VRAMSM)被旁路,并且图形由中央处理单元(CPU)呈现在视频影子存储器(VSM)中并被复制 直接到帧缓冲区。 这种方法避免了计算机系统的数据流问题,有利于数据的系统到视频流(即使用加速图形端口(AGP)的系统)),并利用现代CPU增加的计算速度,其中在CPU中渲染图形的负担 不再是重要的资源成本,使得图形渲染的增益不仅抵消了任何这样的CPU处理成本。
    • 7. 发明申请
    • Using pixel homogeneity to improve the clarity of images
    • 使用像素均匀性来提高图像的清晰度
    • US20060012610A1
    • 2006-01-19
    • US10891997
    • 2004-07-15
    • Donald Karlov
    • Donald Karlov
    • G09G5/00
    • G09G5/28G09G2340/0457
    • The present invention provides for improving image clarity through sub-pixel positioning of the image in a grid space based on pixel homogeneity scores. The pixel homogeneity scores indicating the uniformity of state for sub-pixels produced from an over-sampling of the pixels within the grid space. A representation of an image (or at least a portion thereof) is positioned at various sub-pixel locations with in the grid space, and pixel homogeneity scores are calculated for the various locations. Based on a comparison of the pixel homogeneity scores, a position to display the image is chosen such that image rendering is optimized or at least improved.
    • 本发明提供了通过基于像素均匀度得分的网格空间中的图像的子像素定位来提高图像清晰度。 像素均匀性分数表示从网格空间内的像素的过采样产生的子像素的状态的均匀性。 图像(或其至少一部分)的表示位于网格空间中的各个子像素位置处,并且针对各个位置计算像素均匀度分数。 基于像素均匀性分数的比较,选择显示图像的位置,使得图像渲染被优化或至少改善。