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    • 1. 发明授权
    • Intelligent caching data structure for immediate mode graphics
    • 用于即时模式图形的智能缓存数据结构
    • US07808506B2
    • 2010-10-05
    • US12549253
    • 2009-08-27
    • Joseph S. BedaAdam M. SmithGerhard A. SchneiderKevin T. GalloAshraf A. Michail
    • Joseph S. BedaAdam M. SmithGerhard A. SchneiderKevin T. GalloAshraf A. Michail
    • G09G5/36G06T1/20G06T15/00
    • G06T15/005
    • An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.
    • 智能缓存数据结构和机制,通过对象和表示图形信息的数据存储视觉信息。 数据结构通常与智能地控制如何填充和使用其中的视觉信息的机制相关联。 可以遍历高速缓存数据结构以进行直接呈现,或者遍历以将视觉信息预处理成另一个实体的指令流。 许多数据通常没有对其的外部参考,从而使得能够处理存储在数据结构中的更多信息以节省资源。 用于更新数据结构的交易/批量化模型使得能够对数据结构进行外部修改,而不会中断从数据结构的读取,并且使得接收的变化被原子地实现。 提供了一种方法和机制来回调应用程序,以便根据需要创建或重新创建数据结构的一部分,以节省资源。
    • 3. 发明授权
    • Generic parameterization for a scene graph
    • 场景图的通用参数化
    • US07265756B2
    • 2007-09-04
    • US11165756
    • 2005-06-23
    • Gerhard A. SchneiderJoseph S. BedaAdam M. SmithKevin T. GalloAshraf A. Michail
    • Gerhard A. SchneiderJoseph S. BedaAdam M. SmithKevin T. GalloAshraf A. Michail
    • G06T11/20
    • G06T17/005G06T2210/61
    • A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
    • 参数化场景图提供可变(动画)值和参数化图形容器,使得应用程序等可以选择性地改变场景图描述的某些方面,同时使其他方面保持不变,并且还重用具有不同参数的场景图的部分。 为此,提供了可变值,其将较高级代码提供到场景图中的钩子,使得能够改变场景描述。 可变值可随时间而变化以提供动画。 还描述了参数化图形容器,其使场景图形部分被模板化以便以通用方式在整个场景中重用。 以这种方式,单个参数化图形容器可以在场景图中有效地重新使用,其参数具有不同的值。
    • 4. 发明授权
    • Intelligent caching data structure for immediate mode graphics
    • 用于即时模式图形的智能缓存数据结构
    • US07619633B2
    • 2009-11-17
    • US11455166
    • 2006-06-16
    • Joseph S. BedaAdam M. SmithGerhard A. SchneiderKevin T. GalloAshraf A. Michail
    • Joseph S. BedaAdam M. SmithGerhard A. SchneiderKevin T. GalloAshraf A. Michail
    • G09G5/36G06T13/00
    • G06T15/005
    • An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.
    • 智能缓存数据结构和机制,通过对象和表示图形信息的数据存储视觉信息。 数据结构通常与智能地控制如何填充和使用其中的视觉信息的机制相关联。 可以遍历高速缓存数据结构以进行直接呈现,或者遍历以将视觉信息预处理成另一个实体的指令流。 许多数据通常没有对其的外部参考,从而使得能够处理存储在数据结构中的更多信息以节省资源。 用于更新数据结构的交易/批量化模型使得能够对数据结构进行外部修改,而不会中断从数据结构的读取,并且使得接收的变化被原子地实现。 提供了一种方法和机制来回调应用程序,以便根据需要创建或重新创建数据结构的一部分,以节省资源。
    • 6. 发明申请
    • INTELLIGENT CACHING DATA STRUCTURE FOR IMMEDIATE MODE GRAPHICS
    • 用于立即模式图形的智能缓存数据结构
    • US20090315902A1
    • 2009-12-24
    • US12549253
    • 2009-08-27
    • Joseph S. BedaAdam M. SmithGerhard A. SchneiderKevin T. GalloAshraf A. Michail
    • Joseph S. BedaAdam M. SmithGerhard A. SchneiderKevin T. GalloAshraf A. Michail
    • G06T1/00
    • G06T15/005
    • An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.
    • 智能缓存数据结构和机制,通过对象和表示图形信息的数据存储视觉信息。 数据结构通常与智能地控制如何填充和使用其中的视觉信息的机制相关联。 可以遍历高速缓存数据结构以进行直接呈现,或者遍历以将视觉信息预处理成另一个实体的指令流。 许多数据通常没有对其的外部参考,从而使得能够处理存储在数据结构中的更多信息以节省资源。 用于更新数据结构的交易/批量化模型使得能够对数据结构进行外部修改,而不会中断从数据结构的读取,并且使得接收的变化被原子地实现。 提供了一种方法和机制来回调应用程序,以便根据需要创建或重新创建数据结构的一部分,以节省资源。