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    • 2. 发明申请
    • Virtual magnifying glass with intuitive use enhancements
    • 虚拟放大镜,直观的使用增强功能
    • US20070030245A1
    • 2007-02-08
    • US11356142
    • 2006-02-17
    • Joseph NgariKevin SmithScott MailJacob FleisherMichael WinserDavid Esposito
    • Joseph NgariKevin SmithScott MailJacob FleisherMichael WinserDavid Esposito
    • G09G5/00
    • G06F3/14G06F3/0481G06F2203/04805G09G5/08G09G5/14G09G2340/045
    • A display screen magnifier is controllable by a user to magnify selected portions of a desktop including windows open on the screen. A moveable magnifier frame is provided, within which a magnified image is presented. The magnified image corresponds to screen content located within a magnification region underlying the magnifier frame, magnified to a set level of magnification. In one embodiment, the magnification region is moveable relative to the magnifier frame, in relation to movement of the magnifier frame on the display screen. Such relative movement can be used to avoid a potentially disorienting edge condition that arises when a magnifier frame reaches an edge of the display screen and stops, while its associated magnification region continues to pan. In another embodiment, the cursor of a user input device is moveable across the screen display into and out of the magnification region. When the position of the cursor falls within the magnification region, the cursor appears within the magnified image presented within the magnifier frame. A related feature avoids the potentially disconcerting effect of cursor disappearance as a pointing device cursor passes into a “lens shadow” defined between the magnification region and the magnifier frame.
    • 显示屏放大镜可由用户控制,以放大包括在屏幕上打开的窗口的桌面的选定部分。 提供了可移动放大镜框架,其中呈现放大图像。 放大图像对应于位于放大镜框架下方的放大区域内的屏幕内容,放大到设定的放大倍数。 在一个实施例中,相对于放大镜框架在显示屏上的移动,放大倍率区域相对于放大镜框架是可移动的。 这种相对运动可以用于避免当放大镜框架到达显示屏幕的边缘并停止时产生的潜在的迷失方向的边缘条件,同时其相关联的放大区域继续平移。 在另一个实施例中,用户输入设备的光标可跨屏幕显示器移动和移出放大区域。 当光标的位置落在放大镜区域内时,光标出现在放大镜框架内放大的图像内。 相关的特征避免了光标消失的潜在的令人不安的影响,因为指示设备光标进入放大区域和放大镜框架之间定义的“透镜阴影”。
    • 4. 发明申请
    • Virtual magnifying glass system architecture
    • 虚拟放大镜系统架构
    • US20070033542A1
    • 2007-02-08
    • US11196510
    • 2005-08-04
    • Michael WinserDavid Esposito
    • Michael WinserDavid Esposito
    • G06F17/00
    • G06F3/0481G06F2203/04805
    • A display screen magnifier is controllable by a user to magnify selected portions of a desktop including windows open on the screen. A magnified image is presented within a moveable magnifier frame. The magnified image corresponds to screen content located within a magnification region underlying the magnifier frame, magnified to a set level of magnification. The magnifier is configured to remain on top of the display screen desktop, including open windows, while it is activated. It also passes events of a user input device to windows located beneath the magnifier, and dynamically updates the magnified image to reflect changes in underlying screen content. The display screen magnifier is configured to operate this way through a leveraging of resources made available by application programming interfaces (APIs) of an operating system, namely a windows style, and a second stage screen content compositing engine associated with the windows style.
    • 显示屏放大镜可由用户控制,以放大包括在屏幕上打开的窗口的桌面的选定部分。 在可移动放大镜框架内呈现放大图像。 放大图像对应于位于放大镜框架下方的放大区域内的屏幕内容,放大到设定的放大倍数。 放大镜配置为保持在显示屏幕桌面的顶部,包括打开的窗口,同时它被激活。 它还将用户输入设备的事件传递到放大镜下方的窗口,并动态更新放大的图像以反映底层屏幕内容的更改。 显示屏放大镜被配置为通过利用由与Windows风格相关联的操作系统的应用程序编程接口(API)可用的资源(即Windows风格)和第二阶段屏幕内容合成引擎来操作。
    • 6. 发明授权
    • Atomizing nozzle assembly for making metal powder and method of
operating the same
    • 用于制造金属粉末的雾化喷嘴组件及其操作方法
    • US3988084A
    • 1976-10-26
    • US522713
    • 1974-11-11
    • David EspositoRaymond A. ReiterGregory J. Del Corso
    • David EspositoRaymond A. ReiterGregory J. Del Corso
    • B22F9/08B22D23/08
    • B22F9/082
    • A nozzle assembly for atomizing a stream of molten metal includes a refractory metal-transmitting nozzle having a short metering orifice at its entrance end and a relatively long divergent discharge passage terminating at a flat annular land formed at the bottom end of the metal-transmitting nozzle. The metal-transmitting nozzle is seated in an opening in the bottom of a tundish or other source of molten metal with its upper end containing its metering orifice projecting into the molten metal reservoir. The lower-end portion projects from the bottom of the tundish and through the central portion of an atomizing fluid nozzle assembly in which it seats. The central portion of the atomizing fluid nozzle assembly projects below the bottom member of the atomizing fluid nozzle assembly and forms an atomizing fluid orifice therewith.The process of utilizing the apparatus for atomizing powder is described in which a molten metal film is formed around the outer bottom portion of the metal-transmitting nozzle which extends below the central portion and orifice of the atomizing fluid nozzle assembly.
    • 用于雾化熔融金属流的喷嘴组件包括在其入口端具有短计量孔口的耐火金属透射喷嘴和终止于形成在金属透射喷嘴的底端处的平坦环形台面处的相对较长的发散排放通道 。 金属透射喷嘴位于中间包或其他熔融金属源的底部的开口中,其上端包含其计量孔口突出到熔融金属储存器中。 下端部分从中间包的底部突出并穿过其所在的雾化流体喷嘴组件的中心部分。 雾化流体喷嘴组件的中心部分突出在雾化流体喷嘴组件的底部构件下面,并与其形成雾化流体孔口。
    • 7. 发明申请
    • Multi-player board game
    • 多人棋盘游戏
    • US20060249901A1
    • 2006-11-09
    • US11483896
    • 2006-07-10
    • David Esposito
    • David Esposito
    • A63F3/00A63F9/18
    • A63F3/00006
    • A game that requires players to analyze real life situations. The game includes: a plurality of hypothetical real-life scenarios, wherein the scenarios do not have definitive answers but are used to provoke one's thoughts and principles; and a path from a start to a finish point, wherein players traverse the path as they play the game. The path has a plurality of categories defined thereon, wherein the players take turns being a player-in turn, and for each turn the player in-turn is provided with a hypothetical real life scenario based on the category associated with their position on the path, analyzes the real life scenario, and provides a response that describes what they believe should be done in response to the scenario. The player-in-turn provides at least one principal, from a list of pre-determined principals, that assisted in their response. At least one of the other players scores the response. The list of predetermined principles is written before the game is commenced.
    • 一个游戏,要求玩家分析现实生活中的情况。 该游戏包括:多个假设现实生活场景,其中场景不具有明确的答案,但被用来激发自己的想法和原则; 以及从开始到终点的路径,其中玩家在玩游戏时穿过路径。 该路径具有在其上定义的多个类别,其中,玩家轮流成为玩家,并且对于每个回合,玩家反过来被提供有假设的现实生活场景,基于与他们在路径上的位置相关联的类别 ,分析现实生活中的情景,并提供一个响应,描述他们认为应该做什么来应对场景。 反对者至少提供一名委托人,从预先确定的校长列表中,帮助他们做出回应。 至少有一个其他玩家得分回应。 预定原则清单是在游戏开始前写的。