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    • 1. 发明申请
    • METHOD AND SYSTEM OF RENDERING PARALLEL GLOBAL ILLUMINATION
    • 提出平行全球照明的方法与系统
    • US20110122135A1
    • 2011-05-26
    • US12808517
    • 2008-10-08
    • Sung-Soo KimJoo-Haeng LeeJae Sook CheongJin Sung Choi
    • Sung-Soo KimJoo-Haeng LeeJae Sook CheongJin Sung Choi
    • G06T15/80
    • G06T1/20
    • A method of rendering parallel global illumination for obtaining a photo-realistic rendering image, includes: generating candidate parallel random numbers for creating a sample; creating a sample by selecting one of the generated random numbers; performing Monte Carlo integration on the basis of the created sample; and providing an application programming interface (API) common to operations having attributes of algorithm parallelism and data-level parallelism according to processed works, so that a common call interface calls a sample creating function, a random number generating function, and a Monte Carlo integration performing function. Furthermore, the method includes: demanding an operation regarding a processed work from a system call controller by the common call interface; performing parallel processing through a preset scheduling when the system call controller performs the operation demanded by the common call interface; and performing the processed work transferred from the system call controller by an operation hardware.
    • 一种渲染平行全局照明以获得照相真实渲染图像的方法包括:产生用于创建样本的候选并行随机数; 通过选择一个生成的随机数来创建一个样本; 在创建的样本的基础上进行蒙特卡洛一体化; 以及根据经处理的作品提供具有算法并行性和数据级并行性属性的操作通用的应用编程接口(API),使得公共调用接口调用样本创建功能,随机数生成函数和蒙特卡罗积分 执行功能。 此外,该方法包括:通过公共呼叫接口要求来自系统呼叫控制器的处理的工作的操作; 当系统呼叫控制器执行公共呼叫接口所要求的操作时,通过预设调度执行并行处理; 并且通过操作硬件执行从系统呼叫控制器传送的处理后的工作。
    • 3. 发明授权
    • System and method for rendering surface materials
    • 渲染表面材料的系统和方法
    • US08736608B2
    • 2014-05-27
    • US12808180
    • 2008-12-15
    • Joo-Haeng LeeSung-Soo KimJae Sook CheongJin Sung Choi
    • Joo-Haeng LeeSung-Soo KimJae Sook CheongJin Sung Choi
    • G06T15/00
    • G06T15/506G06T15/04
    • A surface material rendering system and method are disclosed. In particular, a surface material rendering system includes a user input part for receiving user inputs; a material information preprocessor for converting surface material information inputted from the user input part in a form of B-spline volumes; a sampling information preprocessor for producing sampling information in proportion to the converted surface material information; and a surface material renderer for rendering surface materials based on the converted surface material information and the sampling information. The system and method can be applied for realistic surface rendering in computer graphics, CAD, and visualization.
    • 公开了表面材料再现系统和方法。 特别地,表面材料渲染系统包括用于接收用户输入的用户输入部分; 材料信息预处理器,用于以B样条体积的形式转换从用户输入部分输入的表面材料信息; 采样信息预处理器,用于与转换的表面材料信息成比例地生成采样信息; 以及基于转换的表面材料信息和采样信息来渲染表面材料的表面材料渲染器。 该系统和方法可应用于计算机图形,CAD和可视化中的逼真表面渲染。
    • 4. 发明授权
    • Method and system of rendering parallel global illumination
    • 绘制平行全局照明的方法和系统
    • US08384723B2
    • 2013-02-26
    • US12808517
    • 2008-10-08
    • Sung-Soo KimJoo-Haeng LeeJae Sook CheongJin Sung Choi
    • Sung-Soo KimJoo-Haeng LeeJae Sook CheongJin Sung Choi
    • G06F15/80G06K9/54
    • G06T1/20
    • A method of rendering parallel global illumination for obtaining a photo-realistic rendering image, includes: generating candidate parallel random numbers for creating a sample; creating a sample by selecting one of the generated random numbers; performing Monte Carlo integration on the basis of the created sample; and providing an application programming interface (API) common to operations having attributes of algorithm parallelism and data-level parallelism according to processed works, so that a common call interface calls a sample creating function, a random number generating function, and a Monte Carlo integration performing function. Furthermore, the method includes: demanding an operation regarding a processed work from a system call controller by the common call interface; performing parallel processing through a preset scheduling when the system call controller performs the operation demanded by the common call interface; and performing the processed work transferred from the system call controller by an operation hardware.
    • 一种渲染平行全局照明以获得照相真实渲染图像的方法包括:产生用于创建样本的候选并行随机数; 通过选择一个生成的随机数来创建一个样本; 在创建的样本的基础上进行蒙特卡洛一体化; 以及根据经处理的作品提供具有算法并行性和数据级并行性属性的操作通用的应用编程接口(API),使得公共调用接口调用样本创建功能,随机数生成函数和蒙特卡罗积分 执行功能。 此外,该方法包括:通过公共呼叫接口要求来自系统呼叫控制器的处理的工作的操作; 当系统呼叫控制器执行公共呼叫接口所要求的操作时,通过预设调度执行并行处理; 并且通过操作硬件执行从系统呼叫控制器传送的处理后的工作。