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    • 2. 发明申请
    • MEMORY CLOCK SLOWDOWN
    • 内存时钟缓存
    • US20110191615A1
    • 2011-08-04
    • US12902147
    • 2010-10-12
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • G06F1/32G06F1/12G06T1/00G06F13/14
    • H03L7/06
    • Circuits, methods, and apparatus for slowing clock circuits on a graphics processor integrated circuit in order to reduce power dissipation. An exemplary embodiment of the present invention provides a graphics processor having two memory clocks, specifically, a switched memory clock and an unswitched memory clock. The switched memory clock frequency is reduced under specific conditions, while the unswitched memory clock frequency remains fixed. In a specific embodiment, the switched memory clock frequency is reduced when related graphics, display, scaler, and frame buffer circuits are not requesting data, or are such data requests can be delayed. Further refinements to the present invention provide circuits, methods, and apparatus for ensuring that the switched and unswitched memory clock signals remain in-phase and aligned with each other.
    • 用于减慢图形处理器集成电路上的时钟电路的电路,方法和装置,以减少功耗。 本发明的示例性实施例提供了具有两个存储器时钟,特别是开关存储器时钟和未切换存储器时钟的图形处理器。 切换存储器时钟频率在特定条件下降低,而未切换的存储器时钟频率保持固定。 在具体实施例中,当相关图形,显示,缩放器和帧缓冲器电路不请求数据时,切换存储器时钟频率降低,或者可以延迟这种数据请求。 本发明的进一步改进提供了用于确保切换和未切换的存储器时钟信号保持同相并且彼此对准的电路,方法和装置。
    • 3. 发明授权
    • Memory clock slowdown
    • 内存时钟减速
    • US07187220B1
    • 2007-03-06
    • US10741149
    • 2003-12-18
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • H03L7/06
    • H03L7/06
    • Circuits, methods, and apparatus for slowing clock circuits on a graphics processor integrated circuit in order to reduce power dissipation. An exemplary embodiment of the present invention provides a graphics processor having two memory clocks, specifically, a switched memory clock and an unswitched memory clock. The switched memory clock frequency is reduced under specific conditions, while the unswitched memory clock frequency remains fixed. In a specific embodiment, the switched memory clock frequency is reduced when related graphics, display, scaler, and frame buffer circuits are not requesting data, or are such data requests can be delayed. Further refinements to the present invention provide circuits, methods, and apparatus for ensuring that the switched and unswitched memory clock signals remain in-phase and aligned with each other.
    • 用于减慢图形处理器集成电路上的时钟电路的电路,方法和装置,以减少功耗。 本发明的示例性实施例提供了具有两个存储器时钟,特别是开关存储器时钟和未切换存储器时钟的图形处理器。 切换存储器时钟频率在特定条件下降低,而未切换的存储器时钟频率保持固定。 在具体实施例中,当相关图形,显示,缩放器和帧缓冲器电路不请求数据时,切换存储器时钟频率降低,或者可以延迟这种数据请求。 本发明的进一步改进提供了用于确保切换和未切换的存储器时钟信号保持同相并且彼此对准的电路,方法和装置。
    • 4. 发明授权
    • Memory clock slowdown
    • 内存时钟减速
    • US08707081B2
    • 2014-04-22
    • US12902147
    • 2010-10-12
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • G06F1/32
    • H03L7/06
    • Circuits, methods, and apparatus for slowing clock circuits on a graphics processor integrated circuit in order to reduce power dissipation. An exemplary embodiment of the present invention provides a graphics processor having two memory clocks, specifically, a switched memory clock and an unswitched memory clock. The switched memory clock frequency is reduced under specific conditions, while the unswitched memory clock frequency remains fixed. In a specific embodiment, the switched memory clock frequency is reduced when related graphics, display, scaler, and frame buffer circuits are not requesting data, or are such data requests can be delayed. Further refinements to the present invention provide circuits, methods, and apparatus for ensuring that the switched and unswitched memory clock signals remain in-phase and aligned with each other.
    • 用于减慢图形处理器集成电路上的时钟电路的电路,方法和装置,以减少功耗。 本发明的示例性实施例提供了具有两个存储器时钟,特别是开关存储器时钟和未切换存储器时钟的图形处理器。 切换存储器时钟频率在特定条件下降低,而未切换的存储器时钟频率保持固定。 在具体实施例中,当相关图形,显示,缩放器和帧缓冲器电路不请求数据时,切换存储器时钟频率降低,或者可以延迟这种数据请求。 本发明的进一步改进提供了用于确保切换和未切换的存储器时钟信号保持同相并且彼此对准的电路,方法和装置。
    • 5. 发明授权
    • Memory clock slowdown
    • 内存时钟减速
    • US07836318B1
    • 2010-11-16
    • US11561666
    • 2006-11-20
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • Jonah M. AlbenSean Jeffrey TreichlerAdam E. Levinthal
    • G06F1/32
    • H03L7/06
    • Circuits, methods, and apparatus for slowing clock circuits on a graphics processor integrated circuit in order to reduce power dissipation. An exemplary embodiment of the present invention provides a graphics processor having two memory clocks, specifically, a switched memory clock and an unswitched memory clock. The switched memory clock frequency is reduced under specific conditions, while the unswitched memory clock frequency remains fixed. In a specific embodiment, the switched memory clock frequency is reduced when related graphics, display, scaler, and frame buffer circuits are not requesting data, or are such data requests can be delayed. Further refinements to the present invention provide circuits, methods, and apparatus for ensuring that the switched and unswitched memory clock signals remain in-phase and aligned with each other.
    • 用于减慢图形处理器集成电路上的时钟电路的电路,方法和装置,以减少功耗。 本发明的示例性实施例提供了具有两个存储器时钟,特别是开关存储器时钟和未切换存储器时钟的图形处理器。 切换存储器时钟频率在特定条件下降低,而未切换的存储器时钟频率保持固定。 在具体实施例中,当相关图形,显示,缩放器和帧缓冲器电路不请求数据时,切换存储器时钟频率降低,或者可以延迟这种数据请求。 本发明的进一步改进提供了用于确保切换和未切换的存储器时钟信号保持同相并且彼此对准的电路,方法和装置。
    • 6. 发明授权
    • Electronic casino gaming apparatus with improved play capacity,
authentication and security
    • 具有改善游戏容量,认证和安全性的电子赌场游戏机
    • US5643086A
    • 1997-07-01
    • US497662
    • 1995-06-29
    • Allan E. AlcornMichael BarnettLouis D. Giacalone, Jr.Adam E. Levinthal
    • Allan E. AlcornMichael BarnettLouis D. Giacalone, Jr.Adam E. Levinthal
    • A63F13/00G06F1/00G06F19/00G06F21/00G06Q50/34G07F17/32H04L9/32A63F9/24
    • G06F21/00G06F21/51G06F21/57G06F21/64G06Q50/34G07F17/32G07F17/3288H04L9/3236H04L9/3247G06F2211/007G06F2221/2109H04L2209/60
    • An electronic casino gaming system includes an unalterable ROM for storing a casino game authentication program, including a message digest algorithm program, a decryption program and a decryption key. A casino game data set containing casino game rules and image data is stored in a mass storage device, such as a local disk memory or a remote network file server, along with the signature of the casino game data set. The signature is an encrypted version of the message digest of the casino game data set, prepared using a hash function. Prior to permitting game play by a player, the casino game data set is transferred from the mass storage device to main memory and during this process the message digest is computed from the image data using a hash function stored in the ROM. The encrypted version of the message digest transferred from the mass storage device is decrypted using the decryption program and decryption key stored in the unalterable ROM. The two message digests are then compared for a match: if a match exists, game play is permitted; if a match does not exist, game play is prohibited. The authentication procedure is also used to check all casino game software, both programs and fixed data sets, stored in any memory devices distributed throughout the system, such as the system boot ROM, NVRAM and all sub-system memory devices. The authentication procedure is run whenever a particular program or fixed data set is scheduled for use by the system, and also at periodic intervals and on demand.
    • 电子赌场游戏系统包括用于存储娱乐场游戏认证程序的不可变更ROM,包括消息摘要算法程序,解密程序和解密密钥。 包含娱乐场游戏规则和图像数据的娱乐场游戏数据集与娱乐场游戏数据集的签名一起存储在诸如本地磁盘存储器或远程网络文件服务器的大容量存储设备中。 签名是使用散列函数准备的娱乐场游戏数据集的消息摘要的加密版本。 在允许玩家玩游戏之前,赌场游戏数据集从大容量存储装置传送到主存储器,并且在该处理期间,使用存储在ROM中的散列函数从图像数据计算消息摘要。 从大容量存储设备传送的消息摘要的加密版本使用存储在不可更改ROM中的解密程序和解密密钥进行解密。 然后将两个消息摘要进行比较:如果匹配存在,则允许游戏; 如果比赛不存在,禁止玩游戏。 验证过程还用于检查存储在整个系统中的任何存储设备中的所有娱乐场游戏软件,包括程序和固定数据集,例如系统引导ROM,NVRAM和所有子系统存储器设备。 只要某个特定的程序或固定数据集被安排供系统使用,并且按照周期性的间隔和按需,就会运行身份验证过程。