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    • 1. 发明授权
    • Graphics interface processing methodology in symmetric multiprocessing
or distributed network environments
    • 对称多处理或分布式网络环境中的图形接口处理方法
    • US5818469A
    • 1998-10-06
    • US827740
    • 1997-04-10
    • John Joseph LawlessBimal PoddarAlice Elizabeth PutneyHarald Jean Smit
    • John Joseph LawlessBimal PoddarAlice Elizabeth PutneyHarald Jean Smit
    • G06F9/46G06F9/48G06T1/20G06F15/00
    • G06F9/4843G06F9/52G06T1/20
    • A method and implementing multiprocessor computer system 200 in which graphics applications 101 are executed in conjunction with a graphics interface 103 to graphics hardware 115. The methodology is also applicable to an implementing distributed network system. A master thread 105, or master node in a distributed network system, receives commands from a graphics application 101 and assembles 313 the commands into workgroups with an associated workgroup control block 315 and a synchronization tag 317. For each workgroup, the master thread flags changes in the associated workgroup control block. At the end of each workgroup, the master thread copies the changed attributes into the associated workgroup control block 319. The workgroup control blocks are scanned 403 by the rendering threads, or rendering node in a distributed network system, and unprocessed workgroups are locked 406, and the rendering threads attribute state is updated 413 from the previous workgroup control blocks. Once the rendering thread has updated its attributes, it has the necessary state to independently process the workgroup, thus allowing parallel execution. A synchronizer thread reorders the graphics datastream, created by the rendering threads, using the synchronization tags and sequentially sends the resultant data to the graphics hardware 115.
    • 一种方法和实现多处理器计算机系统200,其中图形应用程序101与图形接口103一起执行到图形硬件115.该方法还可应用于实现的分布式网络系统。 分布式网络系统中的主线程105或主节点从图形应用程序101接收命令,并将命令组装成具有相关联的工作组控制块315和同步标签317的工作组。对于每个工作组,主线程标志改变 在相关联的工作组控制块中。 在每个工作组的最后,主线程将改变的属性复制到相关联的工作组控制块319中。由分布式网络系统中的呈现线程或呈现节点扫描工作组控制块403,并且未处理的工作组被锁定406, 并且从先前的工作组控制块更新413渲染线程属性状态。 一旦渲染线程已更新其属性,它具有独立处理工作组的必要状态,从而允许并行执行。 同步器线程使用同步标签重新排列由渲染线程创建的图形数据流,并将结果数据顺序地发送到图形硬件115。