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    • 2. 发明申请
    • MULTI-IMAGE ACQUISITION APPARATUS
    • 多图像采集设备
    • US20100128937A1
    • 2010-05-27
    • US12623559
    • 2009-11-23
    • Jang-Hee YOOJong-Gook KOKi Young MOON
    • Jang-Hee YOOJong-Gook KOKi Young MOON
    • G06K9/00H04N7/18
    • G06K9/00892G06K9/00221G06K9/00604G06K9/209
    • A multi-image acquisition apparatus for use in a biometrics system includes a light splitting filter for reflecting or transmitting multi-image lights representing an image of a target subject provided along an identical light path into different bands; a first image sensor for imaging an iris area by capturing a fraction of the multi-image light which has been transmitted through the light splitting filter; and a second image sensor for imaging a facial area by capturing a fraction of the multi-image light which has been reflected from the light splitting filter. The apparatus further includes a control module for controlling the first image sensor and the second image sensor and providing the images obtained by the first sensor and second sensor for image recognition.
    • 用于生物测定系统的多图像采集装置包括:光分离滤光器,用于将表示沿相同光路设置的目标对象的图像的多图像光反射或发送到不同的带; 第一图像传感器,用于通过捕获已经通过所述光分离滤光器透射的多像光的一部分来对虹膜区域进行成像; 以及第二图像传感器,用于通过捕获已经从光分离滤光器反射的多图像光的一部分来对面部区域进行成像。 该装置还包括用于控制第一图像传感器和第二图像传感器并提供由第一传感器和第二传感器获得的图像以进行图像识别的控制模块。
    • 4. 发明申请
    • APPARATUS AND METHOD FOR AUTHORING EXPERIENTIAL LEARNING CONTENT
    • 用于实践经验学习内容的装置和方法
    • US20120107790A1
    • 2012-05-03
    • US13285378
    • 2011-10-31
    • Su Woong LEEJong-Gook KOJunsuk LEESeokbin KANGJaemo SUNGGil haeng LEE
    • Su Woong LEEJong-Gook KOJunsuk LEESeokbin KANGJaemo SUNGGil haeng LEE
    • G09B25/00
    • G09B7/00
    • A method of authoring experiential learning content includes displaying an authoring window to author the experiential learning content when a request is made to author the experiential learning content; and creating a virtual world by loading and arranging 3D objects and a 2D objects, in the authoring window, which corresponds to a scenario of the experiential learning content. Further, the method includes defining an Action-zone that determines a position where a user is merged in the virtual world; and defining a state by dividing the scenario into a plurality of steps as time goes by based on the scenario to play the experiential learning content from a specific time point, respectively. Furthermore, the method includes defining a processing routine of an event occurred in the state; and authoring the experiential learning content according to the defined Action-zone, the defined state, and the defined processing routine.
    • 一种创作体验式学习内容的方法包括:显示一个创作窗口,以便在提出体验学习内容时提供经验学习内容; 并通过在创作窗口中加载和排列3D对象和2D对象来创建虚拟世界,这对应于经验学习内容的场景。 此外,该方法包括定义确定用户在虚拟世界中合并的位置的动作区域; 并且基于所述场景分别将所述场景分为多个步骤,并根据所述场景分别从特定时间点播放经验学习内容来定义状态。 此外,该方法包括定义在该状态中发生的事件的处理例程; 并根据定义的动作区,定义的状态和定义的处理例程创建体验式学习内容。