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    • 4. 发明申请
    • SOFTWARE LICENSE SERVING IN A MASSIVELY PARALLEL PROCESSING ENVIRONMENT
    • 软件许可证服务于大规模并行处理环境
    • US20110296402A1
    • 2011-12-01
    • US12788926
    • 2010-05-27
    • Jerrold M. HeymanMichael L. NelsonAndrew G. Tonkin
    • Jerrold M. HeymanMichael L. NelsonAndrew G. Tonkin
    • G06F9/445G06F17/30
    • G06Q20/1235G06F21/10
    • Techniques for implementing software licensing in a massive parallel processing environment on the basis of the actual use of licensed software instances are disclosed. In one embodiment, rather than using a license server or a node-locked license strategy, each use of a licensed software instance is monitored and correlated with a token. A store of tokens is maintained within the licensing system and a token is consumed after each instance successfully executes. Further, a disclosed embodiment also allows jobs that execute multiple software instances to complete execution, even if an adequate number of tokens does not exist for each remaining software instance. Once the license tokens are repurchased and replenished, any overage consumed from previous job executions may be reconciled. In this way, token-based licensing can be adapted to large scale computing environments that execute jobs of large and unpredictable sizes, while the cancellation of executing jobs may be avoided.
    • 公开了在大量并行处理环境中基于许可软件实例的实际使用来实现软件许可的技术。 在一个实施例中,不是使用许可证服务器或节点锁定许可策略,每个使用许可的软件实例被监视并与令牌相关联。 一个令牌存储在许可证系统内,令牌在每个实例成功执行后被消耗。 此外,所公开的实施例还允许执行多个软件实例的作业完成执行,即使每个剩余软件实例不存在足够数量的令牌。 一旦许可证令牌被回购和补充,从以前的工作执行中消耗的任何高估可能会被调和。 以这种方式,基于令牌的许可可以适应于执行大型和不可预测尺寸的作业的大规模计算环境,同时可以避免执行作业的取消。
    • 8. 发明申请
    • Software License Serving In A Massively Parallel Processing Environment
    • 在大规模并行处理环境中服务的软件许可证
    • US20120192285A1
    • 2012-07-26
    • US13427980
    • 2012-03-23
    • Jerrold M. HeymanMichael L. NelsonAndrew G. Tonkin
    • Jerrold M. HeymanMichael L. NelsonAndrew G. Tonkin
    • G06F21/00
    • G06Q20/1235G06F21/10
    • Techniques for implementing software licensing in a massive parallel processing environment on the basis of the actual use of licensed software instances are disclosed. In one embodiment, rather than using a license server or a node-locked license strategy, each use of a licensed software instance is monitored and correlated with a token. A store of tokens is maintained within the licensing system and a token is consumed after each instance successfully executes. Further, a disclosed embodiment also allows jobs that execute multiple software instances to complete execution, even if an adequate number of tokens does not exist for each remaining software instance. Once the license tokens are repurchased and replenished, any overage consumed from previous job executions may be reconciled. In this way, token-based licensing can be adapted to large scale computing environments that execute jobs of large and unpredictable sizes, while the cancellation of executing jobs may be avoided.
    • 公开了在大量并行处理环境中基于许可软件实例的实际使用来实现软件许可的技术。 在一个实施例中,不是使用许可证服务器或节点锁定许可策略,每个使用许可的软件实例被监视并与令牌相关联。 一个令牌存储在许可证系统内,令牌在每个实例成功执行后被消耗。 此外,所公开的实施例还允许执行多个软件实例的作业完成执行,即使每个剩余软件实例不存在足够数量的令牌。 一旦许可证令牌被回购和补充,从以前的工作执行中消耗的任何高估可能会被调节。 以这种方式,基于令牌的许可可以适应于执行大型和不可预测尺寸的作业的大规模计算环境,同时可以避免执行作业的取消。