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    • 4. 发明授权
    • Electronic game with animated host
    • 电子游戏与动画主机
    • US4799678A
    • 1989-01-24
    • US12084
    • 1987-02-06
    • Rouben T. TerzianJeffrey D. BreslowDonald A. RosenwinkelJohn V. Zaruba
    • Rouben T. TerzianJeffrey D. BreslowDonald A. RosenwinkelJohn V. Zaruba
    • A63F9/06A63F9/18A63F9/24A63H3/48G06F19/00A63F9/00A63H13/00
    • A63H3/48A63F9/183A63F2009/0643A63F2009/241A63F2009/2476
    • An electronic game playing device including an animated character and a synthesized voice. Game play instructions, required responses and awards, are contained in a program memory within a base on which the character is mounted. Carried by the base are a player input touch pad including the letters of the alphabet and individual player input buttons as well as a gridwork of lightable spaces. Animation of different features of the character is initiated at different times in response to audio signals emanating from the voice synthesis, or from an interfaced tape player, through an animation drive powered by a single motor. The animiation drive includes a shaft carrying relatively rotatable components some of which are rotated by other of the components after a predetermined amount of rotation by such other components. Movement of the character's mouth is accomplished by a second motor having a drive engaging the edge of an inner extension of the lower jaw.
    • 一种包括动画人物和合成声音的电子游戏装置。 游戏说明,所需的答复和奖励,包含在安装字符的基础中的程序存储器中。 由基地进行的是播放器输入触摸板,其包括字母表和个人播放器输入按钮的字母以及可照明空间的格栅。 响应于从语音合成发出的音频信号或通过由单个电动机驱动的动画驱动器从接口的带式播放器,在不同的时间启动该角色的不同特征的动画。 动画驱动器包括承载相对可旋转部件的轴,其中一些轴由这些其他部件在预定量的旋转之后被其它部件旋转。 角色的嘴的移动通过具有与下颚的内延伸部的边缘接合的驱动器的第二电动机来实现。
    • 5. 发明授权
    • Game with cards
    • 游戏与卡片
    • US4526376A
    • 1985-07-02
    • US463635
    • 1983-02-03
    • Donald A. RosenwinkelJeffrey D. BreslowJohn V. Zaruba
    • Donald A. RosenwinkelJeffrey D. BreslowJohn V. Zaruba
    • A63F3/00A63F9/20
    • A63F3/00097A63F9/20
    • A game with cards in which the cards are used to build a path for moving a player token in accordance with the roll of a die to reach a goal. The deck of cards includes, in addition to the goal card, a number of girder and ladder path building cards plus obstacle and obstacle-overcoming cards. All of the cards have indicia simulating element of the "DONKEY KONG" Video arcade game. After the initial setup, each player turn consists of drawing a card from a common stack; laying down a card to build a path, place an obstacle, or clear an obstacle; rolling the die; and moving the token toward the "DONKEY KONG" goal. The goal is advanced, however, if a player builds an additional level with the cards.
    • 具有卡的游戏,其中卡用于根据模具的滚动来建立用于移动玩家令牌的路径以达到目标。 除了目标卡之外,卡牌还包括一些大梁和梯子路径建筑卡片以及障碍物和障碍物克隆卡。 所有的卡都有“DONKEY KONG”视频街机游戏的标记模拟元素。 初始设置后,每个玩家的转弯都是从公共堆栈中绘制一张卡片; 建立路径,放置障碍物或清除障碍物; 滚动模具 并将令牌移动到“DONKEY KONG”目标。 但是,如果玩家使用卡片建立额外的级别,那么目标是先进的。
    • 6. 发明授权
    • Property dealing game
    • 物业交易游戏
    • US4927156A
    • 1990-05-22
    • US307331
    • 1989-02-06
    • Jeffrey D. BreslowJohn V. ZarubaDonald A. Rosenwinkel
    • Jeffrey D. BreslowJohn V. ZarubaDonald A. Rosenwinkel
    • A63F3/00
    • A63F3/00072A63F2003/00943
    • A property dealing game that is played in two phases requires the players to acquire properties without always actually knowing the intrinsic value of the property. Cards are provided which, in combination with one or more properties, make the property worth more than its intrinsic value to a player holding one or more particular cards. The intrinsic value of the property is determined by the amount of money inserted into a closed property box during the course of play. In the initial phase, players proceed around peripheral pathway spaces on a board. However, in the second, less structured phase, the winner is determined as a result of deals made among the players without moving around the board. Additional cards are provided for affecting the holding of opposing players and influencing the bidding play in the acquisition of properties.
    • 一个在两个阶段中进行的物业交易游戏要求玩家获取财产,而不必事先知道物业的内在价值。 提供了卡,其与一个或多个属性相结合,使得该属性比持有一个或多个特定卡的玩家的内在价值更高。 财产的内在价值取决于在游戏过程中插入关闭的财产箱中的钱数。 在初始阶段,玩家可以在棋盘上的周边路径空间进行。 然而,在第二个较不结构化的阶段,获胜者是由于在球员之间进行交易而不是围绕董事会进行交易而确定的。 提供额外的卡片,用于影响对手的持有和影响收购物业的投标活动。
    • 7. 发明授权
    • Board game with stackable tokens and random moving disrupter
    • 棋盘游戏与可堆叠令牌和随机移动破坏者
    • US4852886A
    • 1989-08-01
    • US141993
    • 1988-01-11
    • John V. ZarubaDonald A. RosenwinkelJeffrey D. Breslow
    • John V. ZarubaDonald A. RosenwinkelJeffrey D. Breslow
    • A63F3/00A63F3/02A63F9/00A63F11/00
    • A63F11/0011A63F3/00006A63F3/00697
    • A game in which a number of players each attempt to move a plurality of assigned stackable playing tokens to the center of a board along one of four concentric spiral paths. Once a player has all of the assigned tokens on the path, a stack of tokens may be moved as a single token. Movement of the tokens is determined by the roll of two dice with players being able to move each of two single tokens the number of spaces along the path that are indicated on a respective die or move one single token the total of both dice. Also included is a windup spring motor random moving disrupter device constructed so as to increase the probability of knocking over a higher stack of tokens. When indicated by a die, the random moving disrupter is wound and released in an attempt to knock over tokens of the opposing players. Knocked over tokens are removed from the board and must be restarted on the path.
    • 一种游戏,其中许多玩家尝试将多个分配的可堆叠游戏令牌沿着四个同心螺旋路径之一移动到棋盘的中心。 一旦播放器在路径上具有所有分配的令牌,则可以将一堆令牌作为单个令牌移动。 令牌的移动由两个骰子的滚动确定,玩家能够移动两个单个令牌中的每一个,沿着在相应的模具上指示的路径上的空格数量,或者移动一个单个标记两个骰子的总和。 还包括一种构成弹簧马达随机移动破坏器装置,以便增加敲击更高堆栈代币的可能性。 当由模具指示时,随机移动破坏器被缠绕并释放以试图敲击相对的玩家的令牌。 敲击标记从板上删除,必须在路径上重新启动。