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    • 4. 发明申请
    • Self learning method and system for managing a group reward system
    • 管理团体奖励制度的自学习方法和系统
    • US20090171769A1
    • 2009-07-02
    • US12378225
    • 2009-02-12
    • Jonathan OTTOAndrew VAN LUCHENE
    • Jonathan OTTOAndrew VAN LUCHENE
    • G06Q30/00G06Q10/00G06F15/18
    • G06Q30/0635G06N3/12G06N3/126G06N5/02G06Q30/02G06Q30/0215G06Q30/0224G06Q40/12
    • A system for managing a purchase agreement, including: a memory element for at least one specially-programmed general purpose computer for storing an artificial intelligence program (AIP) and a purchase agreement between a customer and at least one business entity, the purchase agreement including at least one requirement regarding at least one retail transaction between the customer and the business entity; a processor in the specially-programmed general purpose computer for: compiling a purchasing history for the customer with respect to the business entity and the purchase agreement, the memory element for storing the purchasing history, and modifying, using the purchasing history and the AIP, the at least one requirement to increase revenue or profitability of the business entity; and an interface element in the specially-programmed general purpose computer for transmitting the modified at least one requirement for presentation to the customer.
    • 一种用于管理购买协议的系统,包括:用于至少一个专门编程的通用计算机的存储元件,用于存储人造智能程序(AIP)和客户与至少一个商业实体之间的购买协议,所述购买协议包括 关于客户和商业实体之间的至少一个零售交易的至少一个要求; 特殊编程通用计算机中的处理器,用于:针对商业实体和购买协议编制客户的采购历史,存储采购历史的存储元件,以及使用采购历史和AIP修改, 至少要提高业务实体的收入或盈利能力; 以及专门编程的通用计算机中的接口元件,用于将修改的至少一个要求呈现给客户。
    • 5. 发明申请
    • SELF-LEARNING SYSTEM AND METHOD FOR PROVIDING A LOTTERY TICKET AT A POINT OF SALE DEVICE
    • 自学习系统和方法,用于在销售设备点提供彩票
    • US20100057654A1
    • 2010-03-04
    • US12618267
    • 2009-11-13
    • Jonathan OTTOAndrew VAN LUCHENE
    • Jonathan OTTOAndrew VAN LUCHENE
    • G06N3/08G06N5/02G06Q20/00G06Q30/00
    • G07F17/3244G06Q20/202G06Q30/02G06Q30/0268G06Q50/34G07F17/32G07F17/329
    • A system for managing a purchase agreement, including: a memory element for at least one specially-programmed general purpose computer, for storing an artificial intelligence program (AIP), and a purchase agreement between a customer and at least one business entity, the purchase agreement including at least one requirement regarding at least one retail transaction between the customer and the at least one business entity; a processor in the computer for: compiling a purchasing history for the customer with respect to the at least one business entity and the purchase agreement, the memory element for storing the purchasing history and modifying, using the processor, the purchasing history, and the AIP, the at least one requirement to increase revenue or profitability of the at least one business entity; and an interface element in the computer for transmitting the modified at least one requirement for presentation to the customer.
    • 一种用于管理购买协议的系统,包括:用于至少一个专门编程的通用计算机的存储元件,用于存储人造智能程序(AIP),以及客户与至少一个商业实体之间的购买协议,购买 协议包括至少一个关于客户与至少一个商业实体之间的零售交易的要求; 所述计算机中的处理器用于:针对所述至少一个业务实体和所述购买协议编译所述客户的采购历史,所述存储元件用于存储所述购买历史并且使用所述处理器修改所述采购历史和所述AIP 所述至少一个要求增加所述至少一个商业实体的收入或利润; 以及计算机中的用于将修改的至少一个要求呈现给客户的接口元件。