会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Triggering animation actions and media object actions
    • 触发动画动作和媒体对象动作
    • US08836706B2
    • 2014-09-16
    • US12337656
    • 2008-12-18
    • Jason Xiaobo ZhaoJeffrey Chao-Nan ChenBarn-Wan LiRunzhen Huang
    • Jason Xiaobo ZhaoJeffrey Chao-Nan ChenBarn-Wan LiRunzhen Huang
    • G06T13/00G06F3/0481G06F3/14
    • G06F3/14G06F3/0481G11B27/034G11B27/105
    • A request may be received to trigger an animation action in response to reaching a bookmark during playback of a media object. In response to the request, data is stored defining a new animation timeline configured to perform the animation action when playback of the media object reaches the bookmark. When the media object is played back, a determination is made as to whether the bookmark has been encountered. If the bookmark is encountered, the new animation timeline is started, thereby triggering the specified animation action. An animation action may also be added to an animation timeline that triggers a media object action at a location within a media object. When the animation action is encountered during playback of the animation timeline, the specified media object action is performed on the associated media object.
    • 响应于播放媒体对象期间到达书签,可以接收到触发动画动作的请求。 响应于该请求,存储数据,定义新的动画时间线,其被配置为当媒体对象的回放到达书签时执行动画动作。 当回放媒体对象时,确定是否遇到书签。 如果遇到书签,则会启动新的动画时间轴,从而触发指定的动画动作。 也可以将动画动作添加到触发媒体对象内的位置处的媒体对象动作的动画时间线。 当在播放动画时间线期间遇到动画动作时,将在相关联的媒体对象上执行指定的媒体对象动作。
    • 2. 发明申请
    • TRIGGERING ANIMATION ACTIONS AND MEDIA OBJECT ACTIONS
    • 触发动画行动和媒体对象行动
    • US20100156911A1
    • 2010-06-24
    • US12337656
    • 2008-12-18
    • Jason Xiaobo ZhaoJeffrey Chao-Nan ChenBarn-Wan LiRunzhen Huang
    • Jason Xiaobo ZhaoJeffrey Chao-Nan ChenBarn-Wan LiRunzhen Huang
    • G06T11/00
    • G06F3/14G06F3/0481G11B27/034G11B27/105
    • A request may be received to trigger an animation action in response to reaching a bookmark during playback of a media object. In response to the request, data is stored defining a new animation timeline configured to perform the animation action when playback of the media object reaches the bookmark. When the media object is played back, a determination is made as to whether the bookmark has been encountered. If the bookmark is encountered, the new animation timeline is started, thereby triggering the specified animation action. An animation action may also be added to an animation timeline that triggers a media object action at a location within a media object. When the animation action is encountered during playback of the animation timeline, the specified media object action is performed on the associated media object.
    • 响应于播放媒体对象期间到达书签,可以接收到触发动画动作的请求。 响应于该请求,存储数据,定义新的动画时间线,其被配置为当媒体对象的回放到达书签时执行动画动作。 当回放媒体对象时,确定是否遇到书签。 如果遇到书签,则会启动新的动画时间轴,从而触发指定的动画动作。 也可以将动画动作添加到触发媒体对象内的位置处的媒体对象动作的动画时间线。 当在播放动画时间线期间遇到动画动作时,将在相关联的媒体对象上执行指定的媒体对象动作。
    • 6. 发明申请
    • ANIMATING OBJECTS USING A DECLARATIVE ANIMATION SCHEME
    • 使用声明动画计划来动画对象
    • US20090079744A1
    • 2009-03-26
    • US11859090
    • 2007-09-21
    • Crystal Rhan-Tsor ChenBarn-Wan LiJeffrey Chao-Nan Chen
    • Crystal Rhan-Tsor ChenBarn-Wan LiJeffrey Chao-Nan Chen
    • G06T15/70
    • G06T13/80
    • Technologies are described herein for animating objects through the use of animation schemes. An animation scheme is defined using a declarative language that includes instructions defining the animations and/or visual effects to be applied to one or more objects and how the animations or visual effects should be applied. The animation scheme may include rules which, when evaluated, define how the objects are to be animated. An animation scheme engine is also provided for evaluating an animation scheme along with other factors to apply the appropriate animation to each of the objects. The animation scheme engine retrieves an animation scheme and data regarding the objects. The animation scheme engine then evaluates the animation scheme along with the data regarding the objects to identify the animation to be applied to each object. The identified animations and visual effects are then applied to the objects.
    • 本文描述了通过使用动画方案来动画化对象的技术。 使用声明性语言来定义动画方案,该声明性语言包括定义要应用于一个或多个对象的动画和/或视觉效果的指令以及如何应用动画或视觉效果。 动画方案可以包括在评估时定义对象如何被动画化的规则。 还提供了动画方案引擎,用于评估动画方案以及其他因素以将适当的动画应用于每个对象。 动画方案引擎检索动画方案和有关对象的数据。 动画方案引擎然后评估动画方案以及关于对象的数据,以识别要应用于每个对象的动画。 然后将所识别的动画和视觉效果应用于对象。
    • 10. 发明授权
    • Synchronizing slide show events with audio
    • 将幻灯片放映事件与音频同步
    • US08381086B2
    • 2013-02-19
    • US11857431
    • 2007-09-18
    • Barn-Wan LiKai Chung Lui
    • Barn-Wan LiKai Chung Lui
    • G06F17/00
    • H04N21/4341G06F17/30026G06F17/30029G06F17/30056G06F17/30064H04N21/2368H04N21/4307H04N21/44012H04N21/47205H04N21/482H04N21/4858H04N21/8106
    • Technologies are described herein for synchronizing slide show events with audio. Data defining one or more animation events, slide transitions, or visual effects and an audio file to be played during the defined events is received. The audio file is processed to identify the audio events contained therein. Once the audio events in the audio file have been identified, the defined animation events are synchronized to the identified audio events using an audio synchronization scheme that includes data defining how the audio events are to be synchronized to the animation events. A user interface may be provided that allows a user to select an audio synchronization scheme to be applied to a presentation. A user interface may also be provided that allows a user to visually associate an animation event with any audio event identified within an audio file.
    • 这里描述了将幻灯片放映事件与音频同步的技术。 接收定义一个或多个动画事件,幻灯片切换或视觉效果的数据以及在定义的事件期间要播放的音频文件。 处理音频文件以识别其中包含的音频事件。 一旦已经识别了音频文件中的音频事件,就使用包括定义音频事件如何与动画事件同步的数据的音频同步方案将所定义的动画事件同步到所识别的音频事件。 可以提供允许用户选择要应用于呈现的音频同步方案的用户界面。 还可以提供允许用户将动画事件与在音频文件内识别的任何音频事件视觉相关联的用户界面。