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    • 5. 发明申请
    • Electronic card table and method with host console
    • 电子卡表和主机控制台
    • US20060068870A1
    • 2006-03-30
    • US11173511
    • 2005-07-01
    • James CrawfordGehrig WhiteJonathan Lester
    • James CrawfordGehrig WhiteJonathan Lester
    • A63F13/00
    • G07F17/3211G07F17/32G07F17/3218G07F17/3276G07F17/3293
    • An electronic card game is provided to a plurality of players using an electronic card table. The electronic card table has a table top with a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top and a central display area located in a central location of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A game computer is coupled to the plurality of electronic player interaction areas and the central display area for administering the electronic card game using virtual cards and chips. A host console is coupled to the game computer for configuring the electronic player interaction areas and the central display area and for establishing parameters of the electronic card game.
    • 使用电子卡表向多个玩家提供电子纸牌游戏。 电子卡片台具有一个具有播放表面的桌面,位于台面周边周围的多个电子游戏者交互区域和位于台面中央位置的中央显示区域。 每个电子玩家交互区域提供用于与玩家之一进行交互的玩家界面。 游戏计算机耦合到多个电子玩家交互区域和中央显示区域,用于使用虚拟卡和芯片来管理电子纸牌游戏。 主机控制台耦合到游戏计算机,用于配置电子玩家交互区域和中央显示区域,并用于建立电子纸牌游戏的参数。
    • 7. 发明申请
    • Electronic card table and method for displaying video/animation thereon
    • 电子卡表及其上显示视频/动画的方法
    • US20060058093A1
    • 2006-03-16
    • US11073534
    • 2005-03-07
    • Gehrig WhiteJames Crawford
    • Gehrig WhiteJames Crawford
    • G06F17/00G06F19/00
    • G07F17/3276A63F2300/66G07F17/32G07F17/3293
    • An electronic poker table for provides an electronic poker game to a plurality of players. The table include a table top, a plurality of electronic player interaction areas, a video source, a central display area, and a game computer. The table top has a playing surface. The plurality of electronic player interaction areas are located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. The central display area is located in a central location of the table top for displaying information to the players. The game computer is coupled to the plurality of electronic player interaction areas and the central display for administering the electronic poker game and for determining a winner from among the players and awarding a pot to the winner. The video from the video source may be displayed on the electronic player interaction areas and/or the central display.
    • 一种用于向多个玩家提供电子扑克游戏的电子扑克桌。 该表包括桌面,多个电子玩家交互区域,视频源,中央显示区域和游戏计算机。 桌面有一个游戏表面。 多个电子玩家交互区域位于桌面的周围。 每个电子玩家交互区域提供用于与玩家中的一个进行交互的玩家界面。 中央显示区位于桌面的中央位置,用于向玩家显示信息。 游戏计算机耦合到多个电子玩家交互区域和中央显示器,用于管理电子扑克游戏并确定来自玩家之间的获胜者并向获胜者授予玩家。 来自视频源的视频可以显示在电子播放器交互区域和/或中央显示器上。
    • 8. 发明申请
    • Electronic card table and method
    • 电子卡表和方法
    • US20060058092A1
    • 2006-03-16
    • US11052343
    • 2005-02-07
    • James CrawfordGehrig White
    • James CrawfordGehrig White
    • A63F9/24G06F19/00G06F17/00
    • G07F17/3276G07F17/3293
    • An electronic card game provides an electronic card game to a plurality of players on an electronic card table. The electronic card table includes a table top with a playing surface and a plurality of electronic player interaction areas located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A server computer administers the electronic card at the electronic card table using electronic cards and electronic chips. The electronic card table reports information regarding play of the electronic card game to the server computer. The server computer stores the information in a database.
    • 电子纸牌游戏向电子卡表上的多个玩家提供电子纸牌游戏。 电子卡片台包括具有游戏表面的桌面和位于台面周边周围的多个电子玩家交互区域。 每个电子玩家交互区域提供用于与玩家之一进行交互的玩家界面。 服务器计算机使用电子卡和电子芯片在电子卡片表管理电子卡。 电子卡表向服务器计算机报告关于电子纸牌游戏的播放的信息。 服务器计算机将信息存储在数据库中。
    • 10. 发明申请
    • HOST CONSOLE OF AN ELECTRONIC GAMING SYSTEM AND METHOD OF MOVING A GAME CONTROLLED BY THE SYSTEM
    • 电子游戏系统的主机控制台和系统控制游戏的移动方法
    • US20060287101A1
    • 2006-12-21
    • US11419903
    • 2006-05-23
    • James CrawfordGehrig WhiteJon Lester
    • James CrawfordGehrig WhiteJon Lester
    • A63F9/24
    • G07F17/32G07F17/3293
    • An electronic gaming system has a plurality of tables each having a plurality of electronic player interaction areas (EPIA's) spaced preferably about a table periphery so that a gaming player locates oneself in front of a respective EPIA to play a game. A controller of the system assigns any one of preferably a variety of games to any one table. The player is then free to choose what game he/she desires to play by picking a particular table. When playing of a game is being conducted by the controller at a particular table, the table is considered to be active. When a table is without players and thus a game is not being played, the table is considered to be inactive. The gaming system has a host console that communicates with each EPIA via the controller for managerial control of the plurality of tables. A host interface of the host console enables input by a host to move a game and the respective players from an active table to an inactive table.
    • 电子游戏系统具有多个表,每个表具有多个电子游戏者交互区域(EPIA),优选地围绕桌子周边间隔开,使得游戏玩家在相应的EPIA前面定位以玩游戏。 系统的控制器将任何一个优选的游戏分配给任何一个表。 然后,玩家可以自由选择他/她希望通过选择特定桌子来玩什么游戏。 当控制器在特定的桌子上进行游戏时,表被认为是活动的。 当桌子没有玩家,因此游戏没有被播放时,表被认为是无效的。 游戏系统具有通过控制器与每个EPIA通信的主机控制器,用于对多个表进行管理控制。 主机控制台的主机接口使得主机能够输入将游戏和相应玩家从活动表移动到非活动表。