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    • 2. 发明授权
    • Input device attitude prediction
    • 输入设备态度预测
    • US08000924B2
    • 2011-08-16
    • US12210575
    • 2008-09-15
    • Kenta SatoKeizo Ohta
    • Kenta SatoKeizo Ohta
    • G01C17/00G06F19/00
    • A63F13/428A63F13/06A63F13/211A63F2300/105G06F3/0346G06F3/0383
    • A first attitude calculation means S2 calculates a first attitude indicating an attitude of an input device itself based on a motion detection signal output from an input device equipped with a motion detection sensor. A motion calculation means S21 calculates a motion of the first attitude. An approaching operation determination means S22 to S24 determines whether or not the motion of the first attitude calculated by the motion calculation means is a motion of approaching a predetermined attitude. An input attitude setting means S27, S28, S4 sets an attitude obtained by correcting the first attitude as an input attitude if the motion of the first attitude is the motion of approaching the predetermined attitude, and sets the first attitude as an input attitude if the motion of the first attitude is not the motion of approaching the predetermined attitude. A process execution means S5 performs a predetermined information process based on the input attitude.
    • 第一姿态计算装置S2基于从装备有运动检测传感器的输入装置输出的运动检测信号,计算表示输入装置本身的姿势的第一姿势。 运动计算装置S21计算第一姿态的运动。 接近动作判定单元S22〜S24判定由运动计算单元计算出的第一姿势的运动是否为接近预定姿态的运动。 如果第一姿势的运动是接近预定姿态的运动,则输入姿势设定装置S27,S28,S4将通过校正第一姿势获得的姿态设置为输入姿态,并且如果 第一态度的运动不是接近预定姿态的动作。 处理执行装置S5基于输入态度执行预定信息处理。
    • 4. 发明申请
    • Game apparatus and storage medium having game program stored thereon
    • 具有存储有游戏程序的游戏装置和存储介质
    • US20070213109A1
    • 2007-09-13
    • US11406275
    • 2006-04-19
    • Kenta SatoKeizo Ohta
    • Kenta SatoKeizo Ohta
    • A63F13/00
    • A63F13/428A63F13/10A63F13/211A63F13/57A63F13/812A63F2300/105A63F2300/6045A63F2300/8011
    • Operation information which is output in accordance with a motion of an input device is sequentially obtained. First behavior information representing a state of an object after a first time period, which is a part of a recognition period, is set in accordance with operation information obtained during the first time period using operation information, so as to sequentially change the state of the object. Second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period. Based on at least the second behavior information, the state of the object is sequentially changed after the second time period.
    • 顺序地获得根据输入装置的运动输出的操作信息。 根据在第一时间段内获得的操作信息使用操作信息来设置表示作为识别周期的一部分的第一时间段之后的对象的状态的第一行为信息,以便顺序地改变 目的。 第二行为信息,其表示在第二时间段之后的对象的状态,其在第一时间段之后终止并且是至少部分识别周期,根据在第二时间段期间获得的操作信息。 基于至少第二行为信息,在第二时间段之后依次改变对象的状态。
    • 5. 发明授权
    • Game system, game apparatus, storage medium having game program stored therein, and game process method
    • 游戏系统,游戏装置,存储有游戏程序的存储介质和游戏处理方法
    • US08870650B2
    • 2014-10-28
    • US13333037
    • 2011-12-21
    • Jun ItoKenta SatoKeizo Ohta
    • Jun ItoKenta SatoKeizo Ohta
    • A63F13/12A63F13/40
    • A63F13/26A63F13/10A63F13/211A63F13/213A63F13/5255A63F13/843A63F13/92A63F2300/1031A63F2300/301A63F2300/8088
    • An example game system includes a plurality of operating devices, a game apparatus, and at least one portable display device. From each of the operating devices, the game apparatus acquires operation data outputted on the basis of an operation on the operating device, and performs a game process on the basis of the operation data. In addition, the game apparatus generates a first game image on the basis of the game process, the first game image being intended for a predetermined first one of the players. The game apparatus also generates a second game image on the basis of the game process, the second game image being intended for another player different from the first player. The first game image is outputted and displayed on the portable display device. The second game image is outputted and displayed on a predetermined display device different from the portable display device.
    • 示例性游戏系统包括多个操作装置,游戏装置和至少一个便携式显示装置。 从每个操作装置,游戏装置获取基于操作装置上的操作而输出的操作数据,并根据操作数据进行游戏处理。 另外,游戏装置根据游戏处理生成第一游戏图像,第一游戏图像用于预定的第一玩家。 游戏装置还根据游戏处理产生第二游戏图像,第二游戏图像用于不同于第一玩家的另一玩家。 第一游戏图像被输出并显示在便携式显示装置上。 第二游戏图像被输出并显示在与便携式显示装置不同的预定显示装置上。