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    • 2. 发明申请
    • FACILITATING THE USE OF SELECTABLE ELEMENTS ON TOUCH SCREENS
    • 促进选择性元素在触摸屏幕上的使用
    • WO2013102278A1
    • 2013-07-11
    • PCT/CN2012/000002
    • 2012-01-03
    • INTEL CORPORATIONZHANG, XingHU, NingxinZHAO, Xiaoqing
    • ZHANG, XingHU, NingxinZHAO, Xiaoqing
    • G06F3/048
    • G06F3/0488G06F3/04886
    • When the user touches a touch selectable element, the appearance of the computer recognized selected element may be changed so that the user can confirm that the element is, in fact, the element the user intended to select. If it is not, in some embodiments, the user can slide the user's finger to the correct element and, again, that element may be modified in a way to indicate to the user which element has now been selected. When the user removes the user's finger from the touch selectable element, in some embodiments, the element is then selected. Also, the user, in some embodiments, can touch blank areas of the display screen to reveal which elements on the display screen are touch selectable elements.
    • 当用户触摸可触摸可选元素时,可以改变识别的所选元件的外观,使得用户可以确认元件实际上是用户想要选择的元件。 如果不是,在一些实施例中,用户可以将用户的手指滑动到正确的元件,并且再次可以以向用户指示哪个元素已被选择的方式进行修改。 当用户从触摸可选元素移除用户的手指时,在一些实施例中,然后选择该元素。 此外,在一些实施例中,用户可以触摸显示屏幕的空白区域,以显示显示屏幕上的哪些元素是可触摸的可选择元素。
    • 6. 发明申请
    • TECHNOLOGIES FOR NATIVE GAME EXPERIENCE IN WEB RENDERING ENGINE
    • 网络渲染引擎中的天然游戏体验技术
    • WO2017105769A1
    • 2017-06-22
    • PCT/US2016/062786
    • 2016-11-18
    • INTEL CORPORATION
    • LI, GuangzhenLIN, ZhongsongGAO, ChunHU, Ningxin
    • A63F13/60A63F13/355G06T15/00
    • A63F13/50A63F13/335G06F3/0481G06T1/20H04L67/02
    • Technologies for web-based game execution include a computing device with a web rendering engine and a native game engine library. The web rendering engine establishes a a scripting environment that issues calls to a game engine interface established by the web rendering engine. The scripting environment may be a JavaScript engine. In response to calls to the game engine interface, the game engine interface issues calls to the native game engine library. The native game engine library issues native graphics commands to a graphics bridge of the computing device. The native graphics commands may be OpenGL calls. The graphics bridge translates the native graphics commands to a web graphics context, which renders graphical game content to a web content element of the web rendering engine. The web graphics context may be a WebGL context, and the web content element may be a canvas element. Other embodiments are described and claimed.
    • 用于基于web的游戏执行的技术包括具有web渲染引擎和本地游戏引擎库的计算设备。 Web渲染引擎建立一个脚本环境,该环境向由Web渲染引擎建立的游戏引擎接口发出调用。 脚本环境可能是一个JavaScript引擎。 响应对游戏引擎接口的调用,游戏引擎接口向本地游戏引擎库发出调用。 本地游戏引擎库向本计算设备的图形桥发布本地图形命令。 本机图形命令可能是OpenGL调用。 图形桥将本地图形命令翻译成web图形上下文,该图形上下文将图形游戏内容呈现给web渲染引擎的web内容元素。 web图形上下文可以是WebGL上下文,并且web内容元素可以是画布元素。 描述并要求保护其他实施例。
    • 9. 发明公开
    • FACILITATING THE USE OF SELECTABLE ELEMENTS ON TOUCH SCREENS
    • VEREINFACHTE VERWENDUNG VONAUSWÄHLBARENELEMENTEN AUFBERÜHRUNGSBILDSCHIRMEN
    • EP2993574A3
    • 2016-04-13
    • EP15189849.1
    • 2012-01-03
    • Intel Corporation
    • ZHANG, XingHU, NingxinZHAO, Xiaoqing
    • G06F3/0488G06F3/0481G06F17/30
    • G06F3/0488G06F3/04886
    • When the user touches a touch selectable element, the appearance of the computer recognized selected element may be changed so that the user can confirm that the element is, in fact, the element the user intended to select. If it is not, in some embodiments, the user can slide the user's finger to the correct element and, again, that element may be modified in a way to indicate to the user which element has now been selected. When the user removes the user's finger from the touch selectable element, in some embodiments, the element is then selected. Also, the user, in some embodiments, can touch blank areas of the display screen to reveal which elements on the display screen are touch selectable elements.
    • 当用户触摸可触摸可选元素时,可以改变计算机识别的所选元素的外观,使得用户可以确认元素实际上是用户想要选择的元素。 如果不是,在一些实施例中,用户可以将用户的手指滑动到正确的元件,并且再次可以以向用户指示哪个元素已经被选择的方式来修改该元素。 当用户从触摸可选元素移除用户的手指时,在一些实施例中,然后选择该元素。 此外,在一些实施例中,用户可以触摸显示屏幕的空白区域,以显示显示屏幕上的哪些元素是可触摸的可选择元素。