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    • 10. 发明公开
    • DATA PROCESSING SYSTEM.
    • DATENVERARBEITUNGSSYSTEM。
    • EP0047238A4
    • 1986-08-21
    • EP80901676
    • 1980-02-28
    • INTEL CORP
    • COLLEY STEPHEN RCOX GEORGE WRATTNER JUSTIN RSWANSON ROGER C
    • G06F9/46F02B75/02G06F9/318G06F9/50G06F12/10G06F12/14G06F15/16G06F3/00G06F7/00G06F9/00G06F13/00G06F15/20
    • G06F12/1483F02B2075/027G06F9/30192G06F9/468G06F9/4881G06F12/1036G06F12/109G06F2209/483
    • A data processor architecture wherein the processors recognize two basic types of objects, an object being a representation of related information maintained in a contiguously addressed set of memory locations. The first type of object contains ordinary data, such as characters, integers, reals, etc. The second type of object contains a list of access descriptors. Each access descriptor provides information for locating and defining the extent of access to an object associated with that access descriptor. The processors recognize complex objects that are combinations of objects of the basic types. One such complex object (94) defines an environment (18 or 20) for execution of objects (92, 93, 98, 106, 122) accessible to a given instance of a procedural operation. The dispatching of tasks to the processor is accomplished by hardware-controlled queuing mechanisms (36), dispatching-port objects (146) which allow multiple sets of processors (38) and (40) to serve multiple, but independent sets of tasks (14, 16). Communication between asychronous tasks or processes is accomplished by related hardware controlled queuing mechanisms (34) (buffered-port objects) (144) which allow messages to move between internal processes or input/output processes without the need for interrupts. A mechanism (42) is provided which allows the processors to communicate with each other. This mechanism is used to reawaken an idle processor to alert the processor to the fact that a ready-to-run process at a dispatching port needs execution.
    • 一种数据处理器架构,其中处理器识别两种基本类型的对象,一种对象是在连续寻址的一组存储器位置中保存的相关信息的表示。 第一类对象包含普通数据,如字符,整数,实数等。第二类对象包含访问描述符列表。 每个访问描述符提供用于定位和定义访问与访问描述符相关联的对象的范围的信息。 处理器识别作为基本类型的对象的组合的复杂对象。 一个这样的复杂对象(94)定义了用于执行可供程序操作的给定实例访问的对象(92,93,98,106,122)的环境(18或20)。 通过硬件控制的排队机制(36),允许多组处理器(38)和(40)为多个但独立的任务组(14)提供服务的调度端口对象(146)来完成向处理器分派任务。 ,16)。 异步任务或进程之间的通信由相关的硬件控制的排队机制(34)(缓冲端口对象)(144)来完成,其允许消息在内部进程或输入/输出进程之间移动而不需要中断。 提供了允许处理器相互通信的机制(42)。 这种机制用于唤醒处理器,以唤醒处理器,指出调度端口上的准备就绪进程需要执行。