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    • 8. 发明授权
    • System and method for augmenting hand animation with three-dimensional secondary motion
    • 用三维二次运动来增强手动画的系统和方法
    • US08988422B1
    • 2015-03-24
    • US12972126
    • 2010-12-17
    • Jessica Kate HodginsEakta JainYaser Sheikh
    • Jessica Kate HodginsEakta JainYaser Sheikh
    • G06T15/00G06T13/40G06T13/80
    • G06T13/40G06T13/80
    • Techniques are disclosed for augmenting hand-drawn animation of human characters with three-dimensional (3D) physical effects to create secondary motion. Secondary motion, or the motion of objects in response to that of the primary character, is widely used to amplify the audience's response to the character's motion and to provide a connection to the environment. These 3D effects are largely passive and tend to be time consuming to animate by hand, yet most are very effectively simulated in current animation software. The techniques enable hand-drawn characters to interact with simulated objects such as cloth and clothing, balls and particles, and fluids. The driving points or volumes for the secondary motion are tracked in two dimensions, reconstructed into three dimensions, and used to drive and collide with the simulated objects.
    • 公开了用于通过三维(3D)物理效应来增强人物角色的手绘动画以创建二次运动的技术。 二次运动或物体对主要角色的运动,被广泛用于放大观众对角色运动的反应,并提供与环境的连接。 这些3D效果在很大程度上是被动的,并且通常手动进行动画化是很耗时的,但大多数在当前动画软件中被非常有效地模拟。 这些技术使得手绘字符与诸如布和衣服,球和颗粒以及流体的模拟物体相互作用。 二次运动的驱动点或体积被二维跟踪,重建为三维,用于驱动和碰撞模拟对象。