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    • 2. 发明申请
    • GAME DEVICE AND COMPUTER PROGRAM
    • 游戏设备和计算机程序
    • US20120115609A1
    • 2012-05-10
    • US13350649
    • 2012-01-13
    • Chiaki SugiyamaJun Tokuhara
    • Chiaki SugiyamaJun Tokuhara
    • A63F9/24
    • A63F13/42A63F13/218A63F2300/1056A63F2300/6045A63F2300/8017G06F3/0334G06F3/0414
    • A first value is calculated, based on a difference of a first load data based on an output of a first load sensor 82a provided at a right front part of a supporter 78 for supporting a player and a second load data based on an output of a second load sensor 82b provided at a right rear part of the supporter; a second value is calculated, based on a difference of a third load data based on an output of a third load sensor 82c provided at a left front part of the supporter and a fourth load data based on an output of a fourth load sensor 82d provided at a left rear part of the supporter; and an action of an object to be displayed on a display screen is determined based on the calculated first value and the second value.
    • 基于基于用于支持玩家的支持者78的右前部设置的第一负载传感器82a的输出的第一负载数据和基于用于支持玩家的第二负载数据的第二负载数据的差异来计算第一值 第二负载传感器82b,其设置在所述支撑体的右后部; 基于第三负载传感器82c的设置在第一负载传感器82c的输出端的第三负载数据与第四负载数据的差异,基于第四负载传感器82c的输出,设置第四负载传感器82d 在支持者的左后部; 并且基于所计算的第一值和第二值来确定要显示在显示屏幕上的对象的动作。