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    • 10. 发明授权
    • Real-time PC based volume rendering system
    • 实时基于PC的音量渲染系统
    • US6008813A
    • 1999-12-28
    • US905238
    • 1997-08-01
    • Hugh C. LauerRandy B. OsborneHanspeter Pfister
    • Hugh C. LauerRandy B. OsborneHanspeter Pfister
    • G06T1/20G06T1/60G06T15/00G06T15/08G06T15/40
    • G06T15/08G06T1/60G06T15/005G06T15/40
    • Apparatus is provided to enable real-time volume rendering on a personal computer or a desktop computer in which a technique involving blocking of voxel data organizes the data so that all voxels within a block are stored at consecutive memory addresses within a single memory model, making possible fetching an entire block of data in a burst rather than one voxel at a time. This permits utilization of DRAM memory modules which provide high capacity and low cost with substantial space savings. Additional techniques including sectioning reduces the amount of intermediate storage in a processing pipeline to an acceptable level for semiconductor implementation. A multiplexing technique takes advantage of blocking to reduce the amount of data needed to be transmitted per block, thus reducing the number of pins and the rates at which data must be transmitted across the pins connecting adjacent processing modules with each other. A mini-blocking technique saves the time needed to process sections by avoiding reading entire blocks for voxels near the boundary between a section and previously processed sections.
    • 提供了一种用于在个人计算机或台式计算机上实时体积渲染的装置,其中涉及阻塞体素数据的技术组织数据,使得块内的所有体素被存储在单个存储器模型内的连续存储器地址处,使得 一次可能在突发而不是一个体素中获取整个数据块。 这允许利用提供高容量和低成本的DRAM存储器模块,同时节省了大量空间。 包括切片的其他技术将处理管线中的中间存储量减少到半导体实现的可接受水平。 复用技术利用阻塞来减少每个块需要传输的数据量,从而减少引脚数量和数据必须在连接相邻处理模块的引脚之间传输的速率。 微型阻塞技术通过避免读取部分和先前处理的部分之间边界附近的体素的整个块来节省处理部分所需的时间。