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    • 3. 发明授权
    • Culling in a vertex processing unit
    • 在顶点处理单元中进行切换
    • US07468726B1
    • 2008-12-23
    • US11293876
    • 2005-12-01
    • Matthias M. WlokaDouglas Sim Dietrich, Jr.
    • Matthias M. WlokaDouglas Sim Dietrich, Jr.
    • G06T15/40
    • G06T15/40
    • A graphics processor performs culling of invisible primitives in a vertex processing unit that includes a geometry shader or other processing engine that performs per-primitive operations. Primitives can be culled after clip space coordinates for the vertices have been computed and in some instances before at least one other vertex attribute has been computed. To the extent that this early culling reduces the number of vertices for which the full set of attributes is computed or reduces the number of primitives or vertices delivered to downstream units, throughput of the processor is increased.
    • 图形处理器在顶点处理单元中执行对不可见原语的剔除,该顶点处理单元包括执行每个原始操作的几何着色器或其他处理引擎。 可以在已经计算了顶点的剪切空间坐标之后,并且在某些情况下,在计算了至少一个其他顶点属性之前,可以剔除原语。 在这种早期剔除减少了计算全部属性集合的顶点数量的情况下,或减少了向下游单元传送的图元或顶点的数量,从而增加了处理器的吞吐量。