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    • 2. 发明申请
    • Miniaturized Apparatus For Real-Time Monitoring
    • 用于实时监控的小型化设备
    • US20080032416A1
    • 2008-02-07
    • US11661410
    • 2005-09-01
    • Han ParkHanee ParkJong Baek
    • Han ParkHanee ParkJong Baek
    • G01N21/64B01J19/00
    • G01N21/645B01L3/5025B01L7/525B01L2300/0838B01L2300/0841B01L2300/087
    • The present invention relates to a apparatus for quantitative continuous real-time monitoring to monitor a continuous reaction of biochemical reagent and the reaction, such as DNA. More particularly, the present invention is directed to a miniaturized apparatus for real-time monitoring of biochemical reaction, which comprises capillary tubes (100) wherein biochemical reaction mixture flow; a thermal conduction block (120) which is coiled with capillary tube several rounds in order and composed of several blocks for temperature control of which temperatures are different from each other for heating or cooling the biochemical reaction mixture which flow in capillary tube, and a temperature controller which controls the temperature of above temperature control block; a radiation part (130) to radiate the reaction mixture flowing through the capillary tube and a light receiving section (140) which receives and measures the intensity of the fluorescence generated from the capillary tubes.
    • 本发明涉及用于定量连续实时监测的装置,用于监测生物化学试剂和反应如DNA的连续反应。 更具体地,本发明涉及一种用于实时监测生物化学反应的小型化装置,其包括其中生物化学反应混合物流动的毛细管(100) 热传导块(120),其顺序地由毛细管螺旋成几圈,并且由用于温度彼此不同的温度控制的几个块组成,用于加热或冷却在毛细管中流动的生物化学反应混合物,温度 控制器控制上述温度控制块的温度; 用于辐射流过毛细管的反应混合物的辐射部分(130)和接收并测量从毛细管产生的荧光强度的光接收部分(140)。
    • 5. 发明申请
    • START OF GAME DELAY VIA SPECTATOR FUNCTION FOR USE IN TELEVISION PRODUCTION
    • 通过电视机功能开始游戏延迟,用于电视制作
    • US20090209347A1
    • 2009-08-20
    • US12335460
    • 2008-12-15
    • STEVEN F. ROBERTSMichael BurksHan ParkCraig Levine
    • STEVEN F. ROBERTSMichael BurksHan ParkCraig Levine
    • A63F9/24
    • A63F13/338A63F13/12A63F13/86A63F2300/409A63F2300/577
    • Systems, methods, and apparatuses for presenting video game contests via television. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, each gaming platform in the network of gaming platforms having a video output, wherein the at least one spectator platform has a delayed start in the video game contest, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output.
    • 用于通过电视机呈现视频游戏比赛的系统,方法和装置。 根据本发明的一个或多个实施例的系统包括游戏平台网络,其中游戏平台网络包括至少一个玩家平台和至少一个观众平台,游戏平台网络中的每个游戏平台具有 视频输出,其中所述至少一个观众平台在所述视频游戏比赛中具有延迟的开始,多个转换器,所述多个转换器中的每个转换器分别耦合到所述游戏平台的视频输出,生产设备, 多个转换器,用于经由多个转换器观看游戏平台的视频输出并用于选择要广播的所选择的视频输出;耦合到生产设备的广播系统,用于分配所选择的视频输出。
    • 7. 发明申请
    • LIVE IN-GAME SPECTATOR FOR USE IN TELEVISION PRODUCTION
    • 在电视制作中使用的现场游戏机
    • US20090209348A1
    • 2009-08-20
    • US12335465
    • 2008-12-15
    • STEVEN F. ROBERTSMichael BurksHan ParkCraig Levine
    • STEVEN F. ROBERTSMichael BurksHan ParkCraig Levine
    • A63F13/00
    • A63F13/338A63F13/12A63F13/86A63F2300/409A63F2300/577
    • Systems, methods, and devices for presenting video game contests via television are presented. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, the at least one spectator platform having a viewing perspective different from that of the at least one player platform, each gaming platform in the network of gaming platforms having a video output, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output.
    • 介绍了通过电视机展示视频游戏比赛的系统,方法和设备。 根据本发明的一个或多个实施例的系统包括游戏平台网络,其中游戏平台网络包括至少一个玩家平台和至少一个观众平台,所述至少一个观众平台具有不同的观看透视 从所述至少一个播放器平台的游戏平台的游戏平台网络中的每个游戏平台具有视频输出,多个转换器,多个转换器中的每个转换器分别耦合到游戏平台的视频输出,生产设备 ,耦合到所述多个转换器,用于经由所述多个转换器观看所述游戏平台的视频输出并且用于选择要广播的所选择的视频输出;以及耦合到所述生产设施的广播系统,用于分配所选择的视频输出 。