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    • 3. 发明申请
    • PRINTING METHOD USING A DUAL-ENGINE PRINTING SYSTEM
    • 使用双引擎打印系统的打印方法
    • WO2010077372A1
    • 2010-07-08
    • PCT/US2009/030155
    • 2009-01-05
    • HEWLETT-PACKARD DEVELOPMENT COMPAMY, L.P.AMIR, Gideon
    • AMIR, Gideon
    • G06F3/12G06F17/00G06F15/00B41J1/00
    • B41J3/60
    • Methods for printing using a dual-engine printing system are disclosed herein. An exemplary dual-engine printing system includes a first print engine, a second print engine, and a print media source including a continuous web or separate sheets of print media. Multiple first pairs of images each including a first image and a second image are printed on a first side of the print media by the first print engine, and multiple second pairs of images each including a first image and a second image are printed on a second side of the print media by the second print engine. The print media is then arranged, trimmed if necessary, and bound such the first image faces the second image for each of the first pairs of images as well as each of the second pairs of images. In another embodiment, each of the multiple pairs of images includes a first image printed on a first half of a sheet and a second image printed on the second half of the same sheet. The sheets are arranged and bound along a central axis such that each image from the first pairs of images faces another image from the first pairs of images, and each image from the second pairs of images faces another image from the second pairs of images.
    • 本文公开了使用双引擎打印系统进行打印的方法。 示例性的双引擎打印系统包括第一打印引擎,第二打印引擎和包括连续的网页或单独的打印介质的打印介质源。 通过第一打印引擎在打印介质的第一侧上打印包括第一图像和第二图像的多个第一对图像,并且将包括第一图像和第二图像的多个第二对图像打印在第二图像上 由第二打印引擎打印介质的一侧。 然后如果需要,打印介质被布置,修剪,并且绑定这样的第一图像面对第一对图像中的每个图像的第二图像以及第二对图像中的每一个。 在另一个实施例中,多对图像中的每一对包括印刷在片材的前半部分上的第一图像和印刷在相同片材的第二半部分上的第二图像。 纸张沿着中心轴布置和绑定,使得来自第一对图像的每个图像面对来自第一对图像的另一图像,并且来自第二对图像的每个图像面对来自第二对图像的另一图像。
    • 7. 发明申请
    • MASSIVE MULTIPLAYER REAL-TIME PERSISTANT NETWORK GAME ENGINE
    • 大型多玩家实时网络游戏引擎
    • WO2003053531A1
    • 2003-07-03
    • PCT/IL2002/001000
    • 2002-12-11
    • MAJOREM LTD.AMIR, GideonAXELROD, RamonMENDELSON, Yuval
    • AMIR, GideonAXELROD, RamonMENDELSON, Yuval
    • A63F9/24
    • A63F13/358A63F13/12A63F2300/407A63F2300/50H04L67/38H04L69/22
    • A system for improving the operation of network based games providing reduced bandwidth requirement and increased persistency of the game. In one embodiment the invention provides for reduced bandwidth by providing each client computer (20) with updates regarding only the inner and border regions associated with the specific client computer. Information regarding the balance of the game space is only transferred as required. In another embodiment the system provides for increased persistency by allowing playing pieces to be transferred from one player to another player. In a preferred embodiment the playing pieces are transferred from a departing player to an artificial agent to maintain the player. In yet another embodiment the invention provides for reduced bandwidth by guaranteeing the data path (30) from the server (10) to the client computer (20), while allowing for failed communication in the reverse path.
    • 一种用于改善基于网络的游戏的操作的系统,其提供了减少的带宽需求并增加了游戏的持续性。 在一个实施例中,本发明通过向每个客户端计算机(20)提供仅关于与特定客户端计算机相关联的内部和边界区域的更新来提供减少的带宽。 有关游戏空间余额的信息仅根据需要进行转移。 在另一个实施例中,该系统通过允许播放片段从一个播放器传送到另一个播放器来提供增加的持续性。 在优选实施例中,将玩家从离职玩家转移到人造剂以维持玩家。 在另一个实施例中,本发明通过保证从服务器(10)到客户端计算机(20)的数据路径(30)同时允许在反向路径中的故障通信来提供减少的带宽。