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    • 10. 发明授权
    • Character for computer game and method
    • 电脑游戏和方法的角色
    • US08047915B2
    • 2011-11-01
    • US11329578
    • 2006-01-11
    • John W. LyleBrenton LyleRobert S. Ellsworth
    • John W. LyleBrenton LyleRobert S. Ellsworth
    • A63F13/00
    • A63F13/79A63F13/12A63F13/65A63F13/822A63F2300/5506A63F2300/5546A63F2300/5553A63F2300/695
    • A video game character or avatar is generated using images of the player so that the on-screen avatar being controlled by the player appears like the player. Answers to a questionnaire or a psychological profile are provided by the player to determine characteristics that the player views as desirable, which are used to generate a final version of the avatar. Iterations of the avatar appearance are generated from the initial appearance to the final, more desirable appearance. Using the avatar, as play of the game proceeds the player's avatar begins as a character appearing like themselves and gradually becomes a character that is more as they would like to appear. The avatar increases the emotional impact of games by providing strong visual and psychological connections with the player. The avatar may instead begin from an initial character that does not appear similar to the player. The iterations may make the avatar gradually less appealing or with other changes in appearance, in some embodiments.
    • 使用播放器的图像生成视频游戏角色或头像,使得由玩家控制的屏幕上的头像看起来像播放器。 玩家提供问卷或心理资料的答案,以确定玩家视为期望的特征,用于生成化身的最终版本。 化身外观的迭代从最初的外观生成到最终的,更理想的外观。 使用头像,随着游戏的进行,玩家的头像开始为像自己一样的角色,并逐渐变成更像他们想要出现的角色。 头像通过与玩家提供强烈的视觉和心理联系来增加游戏的情感影响。 头像可以改为从与玩家不相似的初始角色开始。 在一些实施例中,迭代可以使化身逐渐变得不吸引人或外观上的其他改变。