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    • 1. 发明授权
    • Method and system for a user-following interface
    • 用户跟踪界面的方法和系统
    • US07530019B2
    • 2009-05-05
    • US11523484
    • 2006-09-19
    • Frederik Carl Moesgaard KjeldsenAnthony LevasGopal Sarma PingaliClaudio Santos Pinhanez
    • Frederik Carl Moesgaard KjeldsenAnthony LevasGopal Sarma PingaliClaudio Santos Pinhanez
    • G06F3/00
    • G03B21/28H04N5/74
    • Techniques are disclosed for projecting an image onto a surface suitable for interaction with a user while avoiding user occlusion, and while correcting for distortion due to oblique projection. The displayed image moves to a suitable surface at a suitable size and orientation as a user moves around an environment, resulting in a user-following interface. Surfaces are selected in which the projected interface is not occluded by the user or other objects in the environment. Displayed images may be interactive, and moved into an interaction area on a suitable surface that is convenient for the user. The interaction area may or may not coincide with the display area. Adaptation of the projected interface is allowed so that the content of the display and the style of interaction widgets are modified based on distance from the user and orientation of the user with respect to a projected interface.
    • 公开了用于将图像投影到适合于与用户相互作用的表面上同时避免用户遮挡的同时,同时校正由于倾斜投影引起的失真的技术。 当用户围绕环境移动时,显示的图像以合适的尺寸和方向移动到合适的表面,导致用户跟随界面。 选择表面,其中投影界面不被环境中的用户或其他对象遮挡。 显示的图像可以是交互式的,并且移动到对于用户方便的合适表面上的交互区域中。 交互区域可以与显示区域重合也可以不一致。 允许对投影界面进行适应,使得根据与用户相对于投影界面的用户距离和方位来修改显示内容和交互小部件的风格。
    • 3. 发明申请
    • Method and System for a User-Following Interface
    • 用户跟随界面的方法和系统
    • US20080218641A1
    • 2008-09-11
    • US12062150
    • 2008-04-03
    • Frederik Carl Moesgaard KjeldsenAnthony LevasGopal Sarma PingaliClaudio Santos Pinhanez
    • Frederik Carl Moesgaard KjeldsenAnthony LevasGopal Sarma PingaliClaudio Santos Pinhanez
    • H04N3/23
    • G03B21/28H04N5/74
    • Techniques are disclosed for projecting an image onto a surface suitable for interaction with a user while avoiding user occlusion, and while correcting for distortion due to oblique projection. The displayed image moves to a suitable surface at a suitable size and orientation as a user moves around an environment, resulting in a user-following interface. Surfaces are selected in which the projected interface is not occluded by the user or other objects in the environment. Displayed images may be interactive, and moved into an interaction area on a suitable surface that is convenient for the user. The interaction area may or may not coincide with the display area. Adaptation of the projected interface is allowed so that the content of the display and the style of interaction widgets are modified based on distance from the user and orientation of the user with respect to a projected interface.
    • 公开了用于将图像投影到适合于与用户相互作用的表面上同时避免用户遮挡的同时,同时校正由于倾斜投影引起的失真的技术。 当用户围绕环境移动时,显示的图像以合适的尺寸和方向移动到合适的表面,导致用户跟随界面。 选择表面,其中投影界面不被环境中的用户或其他对象遮挡。 显示的图像可以是交互式的,并且移动到对于用户方便的合适表面上的交互区域中。 交互区域可以与显示区域重合也可以不一致。 允许对投影界面进行适应,使得根据与用户相对于投影界面的用户距离和方位来修改显示内容和交互小部件的风格。