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    • 3. 发明授权
    • Methods and systems for application development
    • 应用开发的方法和系统
    • US09170778B2
    • 2015-10-27
    • US12420468
    • 2009-04-08
    • Allison T. IvmarkEthan A. Eismann
    • Allison T. IvmarkEthan A. Eismann
    • G06F9/44
    • G06F8/20
    • Embodiments include a computer-readable medium embodying program code comprising code for receiving input defining a plurality of cells and a logical relationship between the cells, each cell representing a master screen of an application under development. Additional code for associating an asset with a cell, and code for storing a hyper-wireframe data structure identifying the plurality of cells, the logical relationship between the cells, and the asset may be included. The cells may be part of a hyper-wireframe embodied in a data structure alongside a plurality of assets and a target characteristic value of an intended target of the application under development. An application may determine whether to enable or disable an editing feature of an editing application based on the asset and the target characteristic value. Additionally or alternatively, permission data associated with assets may be used to enable or disable the editing feature.
    • 实施例包括体现程序代码的计算机可读介质,其包括用于接收定义多个单元的输入和单元之间的逻辑关系的代码,每个单元表示正在开发的应用的主屏幕。 可以包括用于将资产与小区相关联的附加代码以及用于存储标识多个小区的超线框数据结构的代码,小区之间的逻辑关系和资产。 细胞可以是包含在与多个资产一起的数据结构中的超线框的一部分,以及正在开发的应用的预期目标的目标特征值。 应用可以基于资产和目标特征值来确定是否启用编辑应用的编辑特征。 附加地或替代地,可以使用与资产相关联的许可数据来启用或禁用编辑特征。
    • 4. 发明授权
    • Systems and methods for creating computer content using multiple editing contexts
    • 使用多个编辑上下文创建计算机内容的系统和方法
    • US08650484B1
    • 2014-02-11
    • US12391744
    • 2009-02-24
    • Rob AdamsNarciso B. JaramilloEthan A. EismannPeter Flynn
    • Rob AdamsNarciso B. JaramilloEthan A. EismannPeter Flynn
    • G06F17/00
    • G06F17/00G06F17/24
    • The disclosed methods and systems provide a computer content creation application that allows movement and use of components between editing contexts. Different editing contexts may result where the content utilizes instances of one or more components that are defined outside the outer context in which the instances are used. In another example, different editing contexts result where components are, for one reason or another, stored in separate locations. Embodiments disclosed herein further facilitate developing and using of multi-editing context computer content by providing techniques for organizing parts of content according to content editing context. Other embodiments organize such parts based on the particular editing and use functionality available in a current editing context. Certain embodiments simplify and facilitate a user's ability to move components from an outer or general context into another context, such as into a particular component's instance definition.
    • 所公开的方法和系统提供了允许在编辑上下文之间移动和使用组件的计算机内容创建应用程序。 可能导致不同的编辑上下文,其中内容利用在使用实例的外部上下文之外定义的一个或多个组件的实例。 在另一个示例中,导致组件由于某种原因而存储在不同的位置中的不同编辑上下文。 本文公开的实施例还通过提供根据内容编辑上下文来组织内容的部分的技术来促进多编辑上下文计算机内容的开发和使用。 其他实施例基于当前编辑上下文中可用的特定编辑和使用功能来组织这些部分。 某些实施例简化并促进用户将组件从外部或一般上下文移动到另一上下文的能力,诸如特定组件的实例定义。
    • 6. 发明授权
    • Linking objects across states as shared objects
    • 将状态作为共享对象链接到状态
    • US08516385B1
    • 2013-08-20
    • US12201337
    • 2008-08-29
    • Ethan A. EismannRobin James Adams
    • Ethan A. EismannRobin James Adams
    • G06F3/048G06F9/44
    • G06F8/34G06F8/38Y10S715/967
    • A method comprising associating a user interface object and a user interface state of a user interface, the user interface state being at least partially defined by respective configurations of a collection of user interface objects included within the user interface in the state. The method further includes receiving a link instruction identifying an association between the user interface object and a further user interface state. Additionally, the method includes processing the link instruction to associate the user interface object with the further user interface state. The method also includes displaying, a visual representation of the association between the user interface object and the further user interface state.
    • 一种方法,包括将用户界面对象与用户界面的用户界面状态相关联,所述用户界面状态至少部分地由状态中包含在用户界面内的用户界面对象的集合的各自配置定义。 该方法还包括接收标识用户界面对象与另一用户界面状态之间关联的链接指令。 此外,该方法包括处理链接指令以将用户界面对象与另外的用户界面状态相关联。 该方法还包括显示用户界面对象与另外的用户界面状态之间的关联的可视表示。
    • 7. 发明授权
    • Generating a timeline for transitions between states
    • 生成状态之间的转换时间线
    • US08209633B1
    • 2012-06-26
    • US12242873
    • 2008-09-30
    • Ethan A. EismannRobert Tyler VoliterRobin James Adams
    • Ethan A. EismannRobert Tyler VoliterRobin James Adams
    • G06F3/048
    • G06F3/0481G06F8/34
    • A method is illustrated that comprises displaying a first visual representation of a set of object properties of a plurality of objects, and a second visual representation of a set of object properties of the plurality of objects, each object of the plurality of objects having a property. The method further includes receiving input selecting an object of the plurality of objects having the property, the property displayed as a transition of the selected object from the first visual representation to the second visual representation. The method additionally includes sorting the plurality of objects based upon the selected object to create a sorted plurality of objects. Further, the method includes generating transition timeline data that includes the sorted plurality of objects.
    • 示出了一种方法,其包括显示多个对象的一组对象属性的第一视觉表示以及多个对象的一组对象属性的第二视觉表示,多个对象的每个对象具有属性 。 所述方法还包括接收选择具有所述属性的所述多个对象的对象的输入,所述属性被显示为所选择的对象从所述第一视觉表示到所述第二视觉表示的转变。 该方法还包括基于所选择的对象对多个对象进行排序以创建排序的多个对象。 此外,该方法包括生成包括排序的多个对象的转移时间线数据。
    • 10. 发明申请
    • Methods and Systems for Application Development
    • 应用开发方法与系统
    • US20140250419A1
    • 2014-09-04
    • US12420468
    • 2009-04-08
    • Allison T. IvmarkEthan A. Eismann
    • Allison T. IvmarkEthan A. Eismann
    • G06F9/44
    • G06F8/20
    • Embodiments include a computer-readable medium embodying program code comprising code for receiving input defining a plurality of cells and a logical relationship between the cells, each cell representing a master screen of an application under development. Additional code for associating an asset with a cell, and code for storing a hyper-wireframe data structure identifying the plurality of cells, the logical relationship between the cells, and the asset may be included. The cells may be part of a hyper-wireframe embodied in a data structure alongside a plurality of assets and a target characteristic value of an intended target of the application under development. An application may determine whether to enable or disable an editing feature of an editing application based on the asset and the target characteristic value. Additionally or alternatively, permission data associated with assets may be used to enable or disable the editing feature.
    • 实施例包括体现程序代码的计算机可读介质,其包括用于接收定义多个单元的输入和单元之间的逻辑关系的代码,每个单元表示正在开发的应用的主屏幕。 可以包括用于将资产与小区相关联的附加代码以及用于存储标识多个小区的超线框数据结构的代码,小区之间的逻辑关系和资产。 细胞可以是包含在与多个资产一起的数据结构中的超线框的一部分,以及正在开发的应用的预期目标的目标特征值。 应用可以基于资产和目标特征值来确定是否启用编辑应用的编辑特征。 附加地或替代地,可以使用与资产相关联的许可数据来启用或禁用编辑特征。