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    • 8. 发明授权
    • Secure online gaming registration system with privacy controls
    • 安全的在线游戏注册系统与隐私控制
    • US09465931B2
    • 2016-10-11
    • US13475681
    • 2012-05-18
    • Kevin M. HigginsErik B. PetersenSteven G. LeMay
    • Kevin M. HigginsErik B. PetersenSteven G. LeMay
    • G07F17/32G06F21/41
    • H04L63/0884G06F21/41G06F21/6245G07F17/3225G07F17/3241
    • An online gaming registration system allows online gaming patrons to register once and use this registration to create online gaming accounts with gaming Web sites, thereby avoiding having to show proof of residency, age and other requirements set by regulatory entities multiple times. Residency rules and other requirements vary from one jurisdiction to another and the present invention addresses some of the issues that arise from this. An online gaming Web site receives a login from an online player over the Internet. The site determines that the player has an account with the online gaming site and that the account is linked to an online gaming registration system account. The online gaming site receives claims-based data relating to the online player and accepts the player as verified for online gaming at the gaming Web site.
    • 在线游戏注册系统允许在线游戏顾客注册一次,并使用该注册来创建具有游戏网站的在线游戏帐户,从而避免必须多次显示监管机构设置的居留权,年龄和其他要求的证明。 居留规则和其他要求因区域而异,本发明解决了由此产生的一些问题。 在线游戏网站通过互联网从在线播放器接收登录。 该网站确定玩家具有与在线游戏网站的帐户,并且该帐户被链接到在线游戏注册系统帐户。 在线游戏网站接收与在线播放器相关的基于声明的数据,并接受玩家在游戏网站上的在线游戏验证。
    • 9. 发明授权
    • Single sign-on for wager gaming players over a wide-area network
    • 在广域网上投注游戏玩家的单次登录
    • US09039518B2
    • 2015-05-26
    • US13546845
    • 2012-07-11
    • Erik B. PetersenKevin M. HigginsSteven G. LeMayWilliam C. Little
    • Erik B. PetersenKevin M. HigginsSteven G. LeMayWilliam C. Little
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3241G07F17/3225G07F17/3237G07F17/3239G07F17/3244
    • When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
    • 当玩家将其自己识别到娱乐场上的游戏机时,例如通过将玩家追踪卡插入读卡器,她通常同时登录到游戏提供商的后端系统(游戏提供者不同于 赌场经营者)。 游戏供应商系统的并发登录是以非侵入性,透明和被动的方式完成的。 播放器不会导致在机器上导致游戏的正常步骤,直到她准备好与游戏提供商兑换积分,或者由于某种原因需要来自播放器的附加认证。 凭借对游戏提供商网络的单一登录,除了在不同赌场之间持续的游戏外,玩家可以将事件发布到互联网,例如在社交网站上,利用专门针对她的优惠,或者 促进负责任的游戏程序。