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    • 3. 发明授权
    • Apparatuses, methods and systems for information querying and serving on mobile devices based on ambient conditions
    • 基于环境条件的移动设备信息查询和服务的设备,方法和系统
    • US07958081B2
    • 2011-06-07
    • US11864745
    • 2007-09-28
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06F17/30
    • G06Q30/06G06F17/30867G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for information querying and serving on mobile devices based on ambient conditions. Such conditions may include weather, traffic, market prices, news and events, and/or the like. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users via mobile devices. Users, in turn, trigger the provision of information by scanning or observing codes or information. The scans, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. In one embodiment, information may also be served to users based solely on the user profiles and ambient conditions, and without any initiating code scan. This is based on the accumulated history of scanned codes, which yields behavioral information about a user, including user space-time trajectories.
    • 本公开详细描述了基于环境条件的用于在移动设备上进行信息查询和服务的设备,方法和系统的实现。 这样的条件可以包括天气,交通,市场价格,新闻和事件等。 信息和/或广告提供者可以使用代码触发的信息服务器来通过移动设备向用户提供针对性的上下文信息和行为行为信息。 用户又通过扫描或观察代码或信息来触发信息的提供。 扫描,以及地理,时间和用户特定的信息,由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括不断更新的用户特定行为信息,情境和环境信息,已扫描代码消息的累积历史以及与外部数据库信息的集成 - 服务器选择用于用户的行为信息, 来自信息库的移动设备。 在一个实施例中,也可以仅基于用户简档和环境条件以及没有任何启动代码扫描来向用户提供信息。 这是基于扫描代码的累积历史,其产生关于用户的行为信息,包括用户时空轨迹。
    • 4. 发明申请
    • Apparatuses, Methods and Systems for Coordinating Personnel Based on Profiles
    • 基于档案协调人员的设备,方法和系统
    • US20080195456A1
    • 2008-08-14
    • US11864790
    • 2007-09-28
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06Q10/00
    • G06Q30/06G06F16/9535G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for coordinating personnel based on profiles. Information and/or personnel directive providers, such as project managers, may use a code triggered information server to serve context, demographic, and behavior targeted information and/or personnel directives to users, such as employees, via mobile devices. Users, in turn, trigger the provision of information by scanning or observing codes or information. For example, a manager may broadcast a single barcode to employees that they scan to receive personalized instructions and/or directives. The scans, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. For example, a mason who scans a barcode for a house building project may be instructed to begin laying bricks on the south wall. In one embodiment, information may also be served to users based solely on analysis of the user profiles, and without any initiating code scan. For example, all off-duty fireman expected t be near a particular emergency may be directed to report for assistance.
    • 本公开详细说明了基于简档协调人员的设备,方法和系统的实现。 诸如项目经理的信息和/或人员指导提供者可以使用代码触发的信息服务器来通过移动设备向用户(例如雇员)提供针对性的信息和/或人员指令的上下文,人口和行为。 用户又通过扫描或观察代码或信息来触发信息的提供。 例如,经理可以向他们扫描的员工广播单个条形码以接收个性化指令和/或指令。 扫描,以及地理,时间和用户特定的信息,由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括不断更新的用户特定行为信息,情境和环境信息,已扫描代码消息的累积历史以及与外部数据库信息的集成 - 服务器选择用于用户的行为信息, 来自信息库的移动设备。 例如,可以指示扫描条形码的房屋建筑工程的泥浆开始在南墙上铺砖。 在一个实施例中,也可以仅基于对用户简档的分析,并且没有任何启动代码扫描来向用户提供信息。 例如,所有不在职的消防员预计在特定紧急情况附近可能会被要求提供协助。
    • 5. 发明申请
    • Apparatuses, Methods And Systems For Anticipatory Information Querying And Serving On Mobile Devices Based On Profiles
    • 用于预测信息的设备,方法和系统在基于配置文件的移动设备上查询和服务
    • US20110258156A1
    • 2011-10-20
    • US13164855
    • 2011-06-21
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06N5/02
    • G06Q30/06G06F16/9535G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for anticipatory information querying and serving on mobile devices based on profiles. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users via mobile devices. Users register interest in the provision of information by scanning or observing codes or information. The scans, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. In one embodiment, information may also be served to users based solely on the user profiles, and without any initiating code scan. This may be based on predicted space-time trajectories derived from the accumulated history of scanned codes. For example, a user who frequently scans codes related to fast food, has a stated interest in sweets, and it projected to pass a particular fast food restaurant at a particular time may be served an advertisement for a dessert product at that restaurant on his/her cell phone shortly before he/she is projected to pass it.
    • 本公开详细描述了基于简档的用于预期信息查询和在移动设备上的服务的设备,方法和系统的实现。 信息和/或广告提供者可以使用代码触发的信息服务器来通过移动设备向用户提供针对性的上下文信息和行为行为信息。 用户通过扫描或观察代码或信息来注册提供信息的兴趣。 扫描,以及地理,时间和用户特定的信息,由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括不断更新的用户特定行为信息,情境和环境信息,已扫描代码消息的累积历史以及与外部数据库信息的集成 - 服务器选择用于用户的行为信息, 来自信息库的移动设备。 在一个实施例中,也可以仅基于用户简档向用户提供信息,并且不需要任何启动代码扫描。 这可以基于从累积的扫描码历史导出的预测空间 - 时间轨迹。 例如,经常扫描与快餐有关的代码的用户对甜食具有明确的兴趣,并且预计在特定时间通过特定的快餐店可以在他/她的餐厅用于甜点产品的广告, 在他/她被预计通过之前不久她的手机。
    • 6. 发明申请
    • Apparatuses, Methods and Systems for Determining and Announcing Proximity Between Trajectories
    • 用于确定和宣布轨迹近似的装置,方法和系统
    • US20110246070A1
    • 2011-10-06
    • US13162019
    • 2011-06-16
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06N5/04G06G7/78G06F17/40G06K9/40G06F15/16
    • G06Q30/06G06F17/30867G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for determining and announcing proximity between trajectories. A code triggered information server may be used to track user behavior, including trajectories, via mobile devices, on the internet, or within a virtual world. Users register their positions and/or behavior by scanning or observing codes or information. Examples of such registrations might include scanning a barcode with a cell phone, clicking on an internet link, making a decision within an online game, and/or the like. The registrations, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server determines behavioral information about a user, including user trajectories. For example, a history of scanned barcodes and the locations and times where they were scanned may be analyzed to determine where a user has been and what they were interested in scanning. Based on such tracking, the system can predict user trajectories, and notify users of an expected proximity or intersection with other users' trajectories.
    • 本公开详细描述了用于确定和通知轨迹之间的接近度的装置,方法和系统的实现。 代码触发的信息服务器可以用于通过移动设备,在互联网上或虚拟世界中跟踪用户行为,包括轨迹。 用户通过扫描或观察代码或信息来注册其位置和/或行为。 这种注册的示例可以包括用手机扫描条形码,点击互联网链接,在在线游戏中作出决定等。 注册,以及地理,时间和用户特定的信息由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括持续更新的用户特定行为信息,情境和环境信息,扫描的代码消息的累积历史以及与外部数据库信息的集成 - 服务器确定关于用户的行为信息,包括 用户轨迹。 例如,可以分析扫描条形码的历史以及扫描条码的位置和时间,以确定用户在哪里以及他们对扫描感兴趣的位置。 基于这种跟踪,系统可以预测用户轨迹,并通知用户与其他用户的轨迹的预期接近度或交点。
    • 7. 发明申请
    • Apparatuses, Methods and Systems for Determining and Announcing Proximity Between Trajectories
    • 用于确定和宣布轨迹近似的装置,方法和系统
    • US20080201078A1
    • 2008-08-21
    • US11864799
    • 2007-09-28
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06F19/00
    • G06Q30/06G06F16/9535G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for determining and announcing proximity between trajectories. A code triggered information server may be used to track user behavior, including trajectories, via mobile devices, on the internet, or within a virtual world. Users register their positions and/or behavior by scanning or observing codes or information. Examples of such registrations might include scanning a barcode with a cell phone, clicking on an internet link, making a decision within an online game, and/or the like. The registrations, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server determines behavioral information about a user, including user trajectories. For example, a history of scanned barcodes and the locations and times where they were scanned may be analyzed to determine where a user has been and what they were interested in scanning. Based on such tracking, the system can predict user trajectories, and notify users of an expected proximity or intersection with other users' trajectories.
    • 本公开详细描述了用于确定和通知轨迹之间的接近度的装置,方法和系统的实现。 代码触发的信息服务器可以用于通过移动设备,在互联网上或虚拟世界中跟踪用户行为,包括轨迹。 用户通过扫描或观察代码或信息来注册其位置和/或行为。 这种注册的示例可以包括用手机扫描条形码,点击互联网链接,在在线游戏中作出决定等。 注册,以及地理,时间和用户特定的信息由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括持续更新的用户特定行为信息,情境和环境信息,扫描的代码消息的累积历史以及与外部数据库信息的集成 - 服务器确定关于用户的行为信息,包括 用户轨迹。 例如,可以分析扫描条形码的历史以及扫描条码的位置和时间,以确定用户在哪里以及他们对扫描感兴趣的位置。 基于这种跟踪,系统可以预测用户轨迹,并通知用户与其他用户的轨迹的预期接近度或交点。
    • 8. 发明申请
    • Apparatuses, Methods and Systems for Information Querying and Serving in a Virtual World Based on Profiles
    • 基于简档的虚拟世界信息查询和服务的设备,方法和系统
    • US20120084285A1
    • 2012-04-05
    • US13239978
    • 2011-09-22
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06F17/30
    • G06Q30/06G06F16/9535G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • Methods, and systems for ambiguous code triggered information querying and serving on mobile devices. Information and advertisement providers use a code triggered information server to serve context, demographic, and behavior targeted information to users via mobile devices. Users, trigger the provision of information by scanning or observing codes or information. Disambiguation processes clarify the code scans and their identity. The disambiguated scans, geographic, temporal, and user-specific information, are obtained by the server that processes, and records the messages. These messages and a user profile—which may include updated user-specific behavior information, situational and ambient information, accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. The code triggered information server serves information that is demographic, interest, location, and time specific by which providers can track user behavior and provide anticipatory information.
    • 用于模糊代码的方法和系统触发了在移动设备上的信息查询和服务。 信息和广告提供者使用代码触发的信息服务器通过移动设备向用户提供有针对性的上下文信息。 用户通过扫描或观察代码或信息来触发信息的提供。 消歧过程澄清了代码扫描及其身份。 消歧的扫描,地理,时间和用户特定信息由处理和记录消息的服务器获得。 这些消息和用户简档 - 其可以包括更新的用户特定的行为信息,情境和环境信息,扫描的代码消息的累积历史以及与外部数据库信息的集成 - 服务器从用户的移动设备 信息库。 代码触发的信息服务器提供信息,这些信息是人口,兴趣,位置和时间特定的,哪些提供商可以跟踪用户行为并提供预期信息。
    • 9. 发明授权
    • Apparatuses, methods and systems for information querying and serving in a virtual world based on profiles
    • 基于简档的虚拟世界信息查询和服务的设备,方法和系统
    • US08069168B2
    • 2011-11-29
    • US11864807
    • 2007-09-28
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06F7/00G06F17/30
    • G06Q30/06G06F17/30867G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for information querying and serving in a virtual world based on profiles. Such virtual worlds may include, for example, massively multiplayer online games like The Sims Online, Everquest, World of Warcraft, Second Life, and/or the like. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users in a virtual world. Users, in turn, trigger the provision of information by scanning or observing codes or information, or by making decisions within a virtual world such as attempting a mission within a game. The triggers, together with virtual world geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of triggers, and integration with outside database information—the server selects information to serve to the user in a virtual world from an information base. For example, a user in Second Life who likes modern clothing for his/her avatar may be presented with ads on virtual billboards from advertisers of virtual in-game clothing stores that are near his/her virtual position. In another example, an advertisement tailored to a user's particular interests or behavioral patterns may be placed at a location within a virtual world that the user is known to routinely pass.
    • 该公开内容详细描述了基于简档的用于在虚拟世界中进行信息查询和服务的设备,方法和系统的实现。 这样的虚拟世界可能包括例如大型多人在线游戏,如“模拟人生在线”,“无礼”,“魔兽世界”,“第二人生”等。 信息和/或广告提供者可以使用代码触发的信息服务器来为虚拟世界中的用户提供针对性的上下文信息和行为行为信息。 反过来,用户通过扫描或观察代码或信息,或通过在虚拟世界中进行决策(例如在游戏中尝试任务)来触发提供信息。 触发器以及虚拟世界地理,时间和用户特定的信息由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括持续更新的用户特定行为信息,情境和环境信息,累积的触发历史以及与外部数据库信息的集成 - 服务器选择要在虚拟的用户中为用户服务的信息 世界从信息库。 例如,第二人生中喜欢现代服装的用户可以在虚拟的虚拟广告牌上呈现广告,这些广告牌来自虚拟的游戏中的服装店,靠近他/她的虚拟位置。 在另一示例中,针对用户的特定兴趣或行为模式定制的广告可以被放置在用户已知常规通过的虚拟世界中的位置。
    • 10. 发明申请
    • Apparatuses, methods and systems for information querying and serving in a virtual world based on profiles
    • 基于简档的虚拟世界信息查询和服务的设备,方法和系统
    • US20080201321A1
    • 2008-08-21
    • US11864807
    • 2007-09-28
    • Dudley FitzpatrickJason Alan Snyder
    • Dudley FitzpatrickJason Alan Snyder
    • G06F17/30
    • G06Q30/06G06F17/30867G06Q10/06311G06Q10/063114G06Q10/06398G06Q30/02
    • The disclosure details the implementation of apparatuses, methods, and systems for information querying and serving in a virtual world based on profiles. Such virtual worlds may include, for example, massively multiplayer online games like The Sims Online, Everquest, World of Warcraft, Second Life, and/or the like. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users in a virtual world. Users, in turn, trigger the provision of information by scanning or observing codes or information, or by making decisions within a virtual world such as attempting a mission within a game. The triggers, together with virtual world geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of triggers, and integration with outside database information—the server selects information to serve to the user in a virtual world from an information base. For example, a user in Second Life who likes modern clothing for his/her avatar may be presented with ads on virtual billboards from advertisers of virtual in-game clothing stores that are near his/her virtual position. In another example, an advertisement tailored to a user's particular interests or behavioral patterns may be placed at a location within a virtual world that the user is known to routinely pass.
    • 该公开内容详细描述了基于简档的用于在虚拟世界中进行信息查询和服务的设备,方法和系统的实现。 这样的虚拟世界可能包括例如大型多人在线游戏,如“模拟人生在线”,“无礼”,“魔兽世界”,“第二人生”等。 信息和/或广告提供者可以使用代码触发的信息服务器来为虚拟世界中的用户提供针对性的上下文信息和行为行为信息。 反过来,用户通过扫描或观察代码或信息,或通过在虚拟世界中进行决策(例如在游戏中尝试任务)来触发提供信息。 触发器以及虚拟世界地理,时间和用户特定的信息由接收,处理和记录消息的服务器获得。 基于这些消息和用户简档 - 其可以包括持续更新的用户特定行为信息,情境和环境信息,累积的触发历史以及与外部数据库信息的集成 - 服务器选择要在虚拟的用户中为用户服务的信息 世界从信息库。 例如,第二人生中喜欢现代服装的用户可以在虚拟的虚拟广告牌上呈现广告,这些广告牌来自虚拟的游戏中的服装店,靠近他/她的虚拟位置。 在另一示例中,针对用户的特定兴趣或行为模式定制的广告可以被放置在用户已知常规通过的虚拟世界中的位置。