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    • 2. 发明授权
    • Exposing various levels of text granularity for animation and other effects
    • 公开各种级别的动画和其他效果的文本粒度
    • US07924285B2
    • 2011-04-12
    • US11101048
    • 2005-04-06
    • David C. BrownWorachai ChaoweeraprasitZhanjia Yang
    • David C. BrownWorachai ChaoweeraprasitZhanjia Yang
    • G06T15/70
    • G06F17/211
    • Described is a system and method by which text elements to be rendered on a computer display (e.g., paragraph, line or any subset of text including a character or glyph) may be individually or collectively animated, at an author-selected level of granularity. Animation of text may be specified by setting animation properties via direct coding (e.g., in markup) or by specifying animation code to execute on text-related data, just prior to rendering. The text to animate may be static, or dynamically obtained at runtime from an external source. The text to animate is maintained as a whole with other text of the same element, in a text object, until a processing level that produces separate glyph runs, with an animation transform associated with each glyph run to be animated. Also described is an API that supports text animation.
    • 描述了一种系统和方法,通过该系统和方法,可以以作者选择的粒度级别在计算机显示器上呈现的文本元素(例如,包括字符或字形的文本的段落,行或任何子集)可以单独地或集体地动画化。 文本的动画可以通过直接编码(例如,标记)来设置动画属性,或者通过在渲染之前通过指定在文本相关数据上执行的动画代码来指定。 动画的文本可能是静态的,或者在运行时从外部源动态获取。 动画文本作为一个整体与文本对象中相同元素的其他文本保持一致,直到生成单独的字形的处理级别运行,并且与每个字形运行相关联的动画变换将被动画化。 还描述了一种支持文本动画的API。
    • 9. 发明申请
    • Exposing various levels of text granularity for animation and other effects
    • 公开各种级别的动画和其他效果的文本粒度
    • US20060227142A1
    • 2006-10-12
    • US11101048
    • 2005-04-06
    • David BrownWorachai ChaoweeraprasitZhanjia Yang
    • David BrownWorachai ChaoweeraprasitZhanjia Yang
    • G06T15/70
    • G06F17/211
    • Described is a system and method by which text elements to be rendered on a computer display (e.g., paragraph, line or any subset of text including a character or glyph) may be individually or collectively animated, at an author-selected level of granularity. Animation of text may be specified by setting animation properties via direct coding (e.g., in markup) or by specifying animation code to execute on text-related data, just prior to rendering. The text to animate may be static, or dynamically obtained at runtime from an external source. The text to animate is maintained as a whole with other text of the same element, in a text object, until a processing level that produces separate glyph runs, with an animation transform associated with each glyph run to be animated. Also described is an API that supports text animation.
    • 描述了一种系统和方法,通过该系统和方法,可以以作者选择的粒度级别在计算机显示器上呈现的文本元素(例如,包括字符或字形的文本的段落,行或任何子集)可以单独地或集体地动画化。 文本的动画可以通过直接编码(例如,标记)来设置动画属性,或者通过在渲染之前通过指定在文本相关数据上执行的动画代码来指定。 动画的文本可能是静态的,或者在运行时从外部源动态获取。 动画文本作为一个整体与文本对象中相同元素的其他文本保持一致,直到生成单独的字形的处理级别运行,并且与每个字形运行相关联的动画变换将被动画化。 还描述了一种支持文本动画的API。