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    • 1. 发明申请
    • TRANSMISSION OF BROADCASTS BASED ON RECIPIENT LOCATION
    • 基于接收位置传输广播
    • US20130052940A1
    • 2013-02-28
    • US13220905
    • 2011-08-30
    • David C. BrillhartChristopher J. DawsonRick A. Hamilton IIAnne R. SandJames W. Seaman
    • David C. BrillhartChristopher J. DawsonRick A. Hamilton IIAnne R. SandJames W. Seaman
    • H04H40/00
    • H04H40/00H04H20/63H04H60/52H04H2201/70H04L12/189
    • Embodiments of the present invention provide an approach for transmitting/broadcasting messages/content (e.g., audio) by routing such messages to an intended audience/recipient(s), and optionally applying audio preferences to broadcast characteristics. Specifically, embodiments of the present invention may receive a message/broadcast in a queue, and identify a set of intended recipients of the broadcast (e.g., based on the content therein). Once the intended recipients have been identified, a set of locations of the intended recipients may be determined. Based on the locations, at least one output device is selected (e.g., based on proximity of the output device(s) to the intended recipients). Thereafter, the broadcast may be transmitted to the intended recipients via the selected output device(s), while any associated audio preferences are applied. In one embodiment, if an intended recipient is listening to other content, such content may be muted and/or paused so that the transmitted broadcast may be heard.
    • 本发明的实施例提供了一种通过将这样的消息路由到预期的受众/接收者,以及可选地对广播特征应用音频偏好来发送/广播消息/内容(例如,音频)的方法。 具体地,本发明的实施例可以在队列中接收消息/广播,并且识别广播的一组预期接收者(例如,基于其中的内容)。 一旦确定了预期的接收者,就可以确定预期接收者的一组位置。 基于位置,选择至少一个输出设备(例如,基于输出设备与预期接收者的接近度)。 此后,可以通过所选择的输出设备将广播发送到预期的接收者,同时应用任何相关联的音频偏好。 在一个实施例中,如果预期接收者正在收听其他内容,则这样的内容可以被静音和/或暂停,从而可以听到所发送的广播。
    • 2. 发明申请
    • LOCATION AND PLACEMENT OF AVATARS IN VIRTUAL WORLDS
    • 虚拟世界中的空间的位置和位置
    • US20090113314A1
    • 2009-04-30
    • US11928771
    • 2007-10-30
    • Christopher J. DawsonRick A. Hamilton IIMichael D. KendziersklJames W. Seaman
    • Christopher J. DawsonRick A. Hamilton IIMichael D. KendziersklJames W. Seaman
    • G06F3/048
    • G06F3/011
    • Methods and arrangements of locating objects in virtual worlds are discussed. Embodiments include transformations, code, state machines or other logic to receive from a user a criterion for gathering information from sources external to a virtual world and automatically gathering information based upon the criterion. The information may include contact information of potential participants in the virtual world. The method may include aggregating data for determining a placement of an avatar of the user in the virtual world and transmitting the data. In some embodiments, the method may involve identifying an avatar of another participant in the virtual world on the basis of the contact information. In many embodiments, the method may involve determining a location for the location of the avatar of the user based upon the contact information. In several embodiments, the information gathering may be performed by a local software agent.
    • 讨论了在虚拟世界中定位对象的方法和布置。 实施例包括转换,代码,状态机或用于从用户接收用于从虚拟世界外部的源收集信息的标准的其他逻辑,并且基于该标准自动收集信息。 该信息可以包括虚拟世界中的潜在参与者的联系信息。 该方法可以包括聚合用于确定用户在虚拟世界中的化身的放置并传送数据的数据。 在一些实施例中,该方法可以包括基于联系人信息识别虚拟世界中的另一参与者的化身。 在许多实施例中,该方法可以包括基于联系人信息确定用户的化身的位置的位置。 在几个实施例中,信息收集可以由本地软件代理执行。