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    • 1. 发明授权
    • Client bundle resource creation
    • 客户端捆绑资源创建
    • US09164781B2
    • 2015-10-20
    • US13432275
    • 2012-03-28
    • Daniel Q. BanderaGraham C. ChartersJeremy P. J. HughesTimothy J. Ward
    • Daniel Q. BanderaGraham C. ChartersJeremy P. J. HughesTimothy J. Ward
    • G06F15/173G06F9/445G06F9/455
    • G06F9/44521G06F9/45504
    • A first request for a bundle resource can be sent to a first location. A first response can be received that identifies a second location. The first response can be analyzed to identify the second location. A second request and a third request can be created for a metadata resource and for an artifact resource. The second request can be sent to the second location. The third request can be sent to a third location. A second response and a third response can be received. The second response can comprise the metadata resource. The third response can comprise the artifact resource. The second response can be evaluated to determine the metadata resource. The third response can be evaluated to determine the artifact resource. The bundle resource can be created.
    • 捆绑资源的第一个请求可以发送到第一个位置。 可以接收到识别第二个位置的第一个响应。 可以分析第一个响应以识别第二个位置。 可以为元数据资源和工件资源创建第二个请求和第三个请求。 第二个请求可以发送到第二个位置。 第三个请求可以发送到第三个位置。 可以接收第二个响应和第三个响应。 第二个响应可以包括元数据资源。 第三个响应可以包括人工制品资源。 可以评估第二个响应以确定元数据资源。 可以评估第三个响应以确定工件资源。 可以创建bundle资源。
    • 8. 发明申请
    • METHOD, SYSTEM AND COMPUTER PROGRAM FOR BYTECODE WEAVING
    • 方法,系统和计算机程序用于保护装置
    • US20110126177A1
    • 2011-05-26
    • US12953864
    • 2010-11-24
    • Graham C. ChartersMark P. NuttallTimothy J. Ward
    • Graham C. ChartersMark P. NuttallTimothy J. Ward
    • G06F9/45
    • G06F8/40G06F8/44G06F8/76G06F9/44521
    • A method, computer apparatus and computer program product for bytecode weaving is described herein. The method includes determining when a code module such as an OSGi bundle that requires bytecode weaving becomes available for loading into a system. Code associated with the code module is loaded. This code may be part of the module itself or part of a separate entity, such as an OSGI bundle fragment, but does not require weaving. Responsive to loading the code associated with the code module, a reference is received to the entity responsible for loading the code associated with the code module. A code entity (which does require weaving) within the code module is identified and a woven set of bytes are provided to the code loading entity identified via the returned reference. Consequently, the woven set of bytes represents a transformed version of the identified code entity.
    • 本文描述了用于字节码编织的方法,计算机装置和计算机程序产品。 该方法包括确定何时需要诸如要求字节码编织的OSGi束的代码模块可用于加载到系统中。 加载与代码模块相关联的代码。 此代码可能是模块本身的一部分或单独实体的一部分,例如OSGI捆绑包,但不需要编织。 响应于加载与代码模块相关联的代码,接收到负责加载与代码模块相关联的代码的实体的引用。 识别代码模块中的代码实体(其需要编织),并且将经编码的字节集提供给经返回引用识别的代码加载实体。 因此,编织的字节集表示所识别的代码实体的变换版本。
    • 10. 发明授权
    • System for defining data mappings between data structures
    • 用于定义数据结构之间数据映射的系统
    • US07853625B2
    • 2010-12-14
    • US12056023
    • 2008-03-26
    • Graham C. Charters
    • Graham C. Charters
    • G06F17/30
    • G06F17/30914G06F17/30569Y10S707/99932
    • Computer system and program for defining data mappings between data elements in a first data structure and data elements in a second data structure are provided. The computer system executes instructions for selecting a first data element in the first data structure for mapping, suggesting a first possible data mapping definition to a user based on a first previous data mapping definition, the first possible data mapping definition defining a mapping from the first data element in the first data structure to a first data element in the second data structure, and mapping the first data element in the first data structure to the first data element in the second data structure according to the first possible data mapping definition in response to acceptance of the first possible data mapping definition by the user.
    • 提供了用于在第一数据结构中的数据元素和第二数据结构中的数据元素之间定义数据映射的计算机系统和程序。 计算机系统执行用于在第一数据结构中选择用于映射的第一数据元素的指令,基于第一先前的数据映射定义向用户建议第一可能的数据映射定义,第一可能数据映射定义定义来自第一 第一数据结构中的数据元素到第二数据结构中的第一数据元素,并且根据第一可能的数据映射定义将第一数据结构中的第一数据元素映射到第二数据结构中的第一数据元素,以响应于 接受用户首次可能的数据映射定义。